#AudioBookReview: Days at the Torunka Cafe by Satoshi Yagisawa, translated by Eric Ozawa

#AudioBookReview: Days at the Torunka Cafe by Satoshi Yagisawa, translated by Eric OzawaDays at the Torunka Café (Days at the Torunka Café, #1) by Satoshi Yagisawa
Translator: Eric Ozawa
Narrator: Sadao Udea
Format: audiobook, eARC
Source: supplied by publisher via NetGalley
Formats available: paperback, ebook, audiobook
Genres: literary fiction, magical realism, relationship fiction, sad fluff, world literature
Series: Torunka Café #1
Pages: 240
Length: 8 hours
Published by Harper Perennial, HarperAudio on November 4, 2025
Purchasing Info: Author's WebsitePublisher's WebsiteAmazonBarnes & NobleKoboBookshop.orgBetter World Books
Goodreads

From the internationally bestselling author of the Morisaki Bookshop novels comes a charming and poignant story set at a quiet Tokyo café where customers find unexpected connection and experience everyday miracles.
Tucked away on a narrow side street in Tokyo is the Torunka Café, a neighborhood nook where the passersby are as likely to be local cats as tourists. Its regulars include Chinatsu Yukimura, a mysterious young woman who always leaves behind a napkin folded into the shape of a ballerina; Hiroyuki Yumata, a middle-aged man who’s returned to the neighborhood searching for the happy life he once gave up; and Shizuku, the café owner’s teenage daughter, who is still coming to terms with her sister’s death as she falls in love for the first time.
While Café Torunka serves up a perfect cup of coffee, it provides these sundry souls with nourishment far more lasting. Satoshi Yagisawa brilliantly illuminates the periods in our lives where we feel lost—and how we find our way again.

My Review:

I picked this up, and started it in audio, because I adored the author’s two books featuring the Morisaki Bookshop (Days at the Morisaki Bookshop and More Days at the Morisaki Bookshop) and was looking forward to more of the same.

But the Morisaki Bookshop turned out to have some secret sauce that the Torunka Café, at least so far, doesn’t have. That’s in spite of the tantalizingly delicious descriptions of the coffee the café serves.

Then again, and in sympathy with the café owner’s daughter Shizuko, I don’t like the taste of coffee. Shizuko’s introduction to the bitterness of coffee was at age seven – and it was clearly a bit of a shock to her system. Mine, on the other hand, was sweetened a bit too much when my parents dropped a spoonful of black coffee into my entire glass of milk. Both of us were left with misplaced expectations about the experience that we never got over.

Shizuko, however, gets reminded of that early experience on the regular. Her dad, the café’s owner, literally named her ‘drop’ or ‘droplet’, because he wanted her life to be as rich and as satisfying as the concentrated flavor in every drop of a well-prepared cup of coffee.

Like many similar books, including Monday’s Menu of Happiness, Days at the Torunka Café isn’t one story so much as it is three stories linked by the titular location. And that’s where I got disappointed – or suffered from those misplaced expectations.

Part of what I love about the Kamogawa Food Detectives series is that the framing story about the Kamogawa Diner and the relationship between chef Nagare Kamogawa and his adult daughter Koishi is as strong and important a story as the individual stories of their clients.

In those Days at the Morisaki Bookshop, while there are stories about people in the neighborhood who frequent the shop, the story as a whole centers on Takako, her eccentric uncle Satoru, and the bookstore that gives her a place to land and recover after a terrible break up. The bookstore is a central location, and it’s certainly her shelter against life’s storms when she needs one, but it’s HER story more than anyone else’s and it just worked better for this reader.

That she’s sheltering in a bookstore and recovering her equilibrium by getting lost in the world of books probably helped me get into both the book and her story, but I think I mostly enjoyed that the story had a central figure. Which is the same thing that put The Ex-Boyfriend’s Favorite Recipe Funeral Committee over the top for me as well, that the gang at that café carries the story.

Escape Rating C: So this one didn’t quite work for this reader – or listener. One of the other reasons that it didn’t is that, unlike the Morisaki Bookshop stories where there is one central character and therefore the audio works with one single narrator, those Days at the Torunka Café are made up of three very distinct stories linked by a location, and it needed distinct narrators for each story the way that What You Are Looking For Is In the Library did. The narrator of Torunka Café, Sadao Udea (or Ueda, I’m seeing both spellings), was a good choice for either the first story (a young man in his early 20s) OR the second (a middle-aged man in his early 50s) but not both (mostly because the listener’s ear expects Shūichi but gets Hiro, an entirely different person, in the second story) and not the third, which is from the first person perspective of Shizuku, the café owner’s high school aged daughter.

(It’s not that men can’t voice women and vice versa, but these stories are told in the first-person which, from the perspective of this listener, begs for a closer match between the narrator and the character than a third-person viewpoint. Your listening mileage may vary.)

So I came into this book with high hopes, BUT it didn’t quite work for me on multiple levels. I expected more ‘through story’ than this book is intended to have. Personally, I had a difficult time getting into the first story, “Sunday Ballerinas” because I didn’t care for the characters. The protagonist Shūichi is too much of a doormat and in that first story Shizuku comes off as a bit of a bully. That Shizuku is the protagonist of the third story, “A Drop of Love”, while she’s more sympathetic from inside her own head, well, I had already formed an opinion that was hard to shake. The second story, “The Place Where We Meet Again”, had just the type of ‘sad fluff’ vibes I was expecting, but it wasn’t enough to carry the whole book.

There is a second book in this series, and I’m sure I’ll pick it up when the translation is published, just to see how things are going at the Torunka Café.

A+ #BookReview: Violet Thistlewaite Is Not a Villain Anymore by Emily Krempholtz

A+ #BookReview: Violet Thistlewaite Is Not a Villain Anymore by Emily KrempholtzViolet Thistlewaite Is Not a Villain Anymore by Emily Krempholtz
Format: eARC
Source: supplied by publisher via NetGalley
Formats available: hardcover, large print, paperback, ebook, audiobook
Genres: cozy fantasy, fantasy, fantasy romance, romantasy, witches
Pages: 368
Published by Ace on November 18, 2025
Purchasing Info: Author's WebsitePublisher's WebsiteAmazonBarnes & NobleKoboBookshop.orgBetter World Books
Goodreads

A powerful plant witch and a grumpy alchemist must work together to save their quiet town from a magical plague in this debut cozy fantasy romance about starting over, redemption, and what it really means to be a good person.
Guy Shadowfade is dead, and after a lifetime as the dark sorcerer’s right-hand, Violet Thistlewaite is determined to start over—not as the fearsome Thornwitch, but as someone kind. Someone better. Someone good.
The quaint town of Dragon’s Rest, Violet decides, will be her second chance—she’ll set down roots, open a flower shop, keep her sentient (mildly homicidal) houseplant in check, and prune dark magic from the twisted boughs of her life.
Violet’s vibrant bouquets and cheerful enchantments soon charm the welcoming townsfolk, though nothing seems to impress the prickly yet dashingly handsome Nathaniel Marsh, an alchemist sharing her greenhouse. With a struggling business and his own second chance seemingly out of reach, Nathaniel has no time for flowers or frippery—and certainly none for the intriguing witch next door.
When a mysterious blight threatens every living plant in Dragon’s Rest, Violet and Nathaniel must work together through their fears, pasts, and growing feelings for one another to save their community. But with a figure from her past knocking at her door and her secrets threatening to uproot everything she’s worked so hard to grow, Violet can’t help but wonder…does a former villain truly deserve a happily-ever-after?

My Review:

Violet Thistlewaite is not a villain anymore, but there’s something inside her that still wants to be one. Or that just finds villainy easier. Or at least finds doing evil things with her prodigious magical power easier. Whichever it is, Violet is all in on being ‘good’.

The village of Dragon’s Rest has earned every drop of good that Violet can muster. Once upon a time, just a few short weeks ago, Violet was the dreaded Thornwitch, right hand minion and adopted daughter of Guy Shadowfade, the evil tyrannical wizard who rules over Dragon’s Rest, the lands that surrounded it – and pretty much anywhere else he wanted.

The Thornwitch was his favorite – and his favorite weapon – in getting those places he wanted that didn’t want him back under his dominion. The Thornwitch’s power may not have all been in her name and her signature thorns, but a lot of it was. She had power over plant growth and the soil that grew those plants. She had the power to make things grow – and she had the power to blight the land so nothing ever grew there again.

She could choke resistance with her thorns – or she could starve it into submission by turning every farmers’ field into a poisonous desert. With her at his side, resistance to Guy Shadowfade tended to be brief.

At least until she discovered that Guy had lied to her all of her life. That she hadn’t been abandoned because she was evil. That Guy had stolen her because she was powerful. So she used all that power he had coveted and nurtured – against him.

Now she’s come back to Dragon’s Rest, a village long in the shadow of Guy’s dubious protection – and power. But she’s come, not as the Thornwitch, but as Violet Thistlewaite, a woman with some magical power – but not more than many people in this world – over plants. Violet has come to open a florist’s shop in a place where people don’t have much to smile about. Because of what she once supported.

But the one person Violet can’t make smile is her landlord, alchemist-turned-apothecary Nicholas Marsh. Nicholas is certain Violet is hiding something – but then again, so is he. Mostly, he’s hiding that he’s desperately in debt after inheriting his parents’ apothecary. And he’s guilty about it because they went into that debt to let him fulfill his dream of becoming an alchemist.

His dream caused their debt – and their deaths. Leaving Nicholas determined to find a solution to the issues blighting his town – including the literal plant blight that has arisen out of nowhere just as not one, but two strangers come to town.

One he can’t stand – and one he can’t stand NOT to look at. The woman who haunts his dreams that he believes he doesn’t deserve to touch. The one person with the power to help him in his quest – and the person he knows he shouldn’t trust. But does anyway.

Because Violet Thistlewaite has power over Nicholas Marsh that she’s afraid to acknowledge. And power over plants that she’s afraid to use to its fullest measure. She’s afraid that her power might turn evil, never realizing that it already has.

Escape Rating A+: I went into this not knowing what to expect – because this is an OMG DEBUT novel – and I absolutely loved it.

It’s not quite cozy, but it is very cozy-esq or cozy-like or cozy-lite, depending on how those terms strike you. Violet’s origin story isn’t cozy at all. Although it is a bit Wicked – or at least a bit Wicked-adjacent. (The book, not the attribute. Or not just the attribute)

There’s still a cozy aspect, as Violet didn’t get involved in villainy because she’s inherently evil. She became the Thornwitch because it made her adopted daddy happy. He started beguiling her down this path when she was too young to know better – and gaslit her about how dependent she was on him every step of that thorny way.

And Violet’s actions in Dragon’s Rest, as well as Dragon’s Rest itself, are definitely cozy. The way she adopts the town and vice versa reminded me a lot of The Keeper of Magical Things, both in the setting, and in the push/pull of using magic to help the town without going overboard or over the top or over the line into the forbidden.

The relationship that develops between Nicholas and Violet struck me as similar to the romance in Wooing the Witch Queen with its big secrets and mistaken identities and definitely in the way that the secret doesn’t come out until it’s much later than it should be. Also that the inhabitants of the Witch Queen’s castle had as many secrets themselves as the residents of Dragon’s Rest and even the village itself.

A huge part of THIS story, however, is all about redemption. Violet is looking for redemption for the things she did when she followed Shadowfade. Nicholas hopes for redemption for what happened with his parents as well as the guilt he feels not just for their deaths but for his resentment over being stuck in Dragon’s Rest as a result.

That someone wants to pick up the pieces of Guy Shadowfade’s power – nature abhors a vacuum after all – isn’t the heart of this story or even Violet’s quest. It’s the way that everyone bands together to get out from under even the touch of the shadow of Guy Shadowfade, and the way it happens, which gave the story the delightful, rousing cheer of a finish that everything that came before was simply begging for.

I had a fantastic time visiting Dragon’s Rest and following Violet Thistlewaite’s determination not to be a villain anymore. If you loved any of the books mentioned above, I think you will too.

Grade A #JointBookReview: How a Game Lives by Jacob Geller

Grade A #JointBookReview: How a Game Lives by Jacob GellerHow a Game Lives by Jacob Geller
Format: eARC, hardcover
Source: publisher, supplied by publisher via Edelweiss
Formats available: hardcover, ebook
Genres: essays, gaming, nonfiction, storytelling, video games
Pages: 208
Published by Harper Collins, HarperPop, Lost In Cult on November 18, 2025
Purchasing Info: Author's WebsitePublisher's WebsiteAmazonBarnes & NobleKoboBookshop.orgBetter World Books
Goodreads

Over his illustrious career, Jacob Geller has written and produced a sprawling collection of video essays. Deftly interweaving video game analysis with complex narratives about art, politics, and history, Geller’s work positions games as vital tools for understanding each other and ourselves. How a Game Lives re-examines ten of Geller’s most iconic essays accompanied by his brand-new commentary, afterwords on each piece by some of the industry’s best writers, and stunning original artwork by Kilian Eng and other exceptional artists.

With videos like “Who’s Afraid of Modern Art”, “Every Zelda is the Darkest Zelda”, and “The Legacy of the Haunted House”, Geller has taught audiences how to think about the art that’s affected them. How a Game Lives immortalises those works and more, and provides boundless insight into the construction, philosophy, and afterlife of each essay.

Marlene’s Review:

There’s power in stories, though. That’s all history is: the best tales. The ones that last. Might as well be mine. – Varric Tethras in Dragon Age: Inquisition

I’ve always loved this quote because it manages to combine how I feel about games, how I feel about their characters, what makes some games live in my imagination and even my heart for decades while and even after playing them – along with the reason I’m playing in the first place. It also kind of explains why I decided to dive into How a Game Lives AND, a whole lot about how I approach the world, whether real or imaginary.

Because I play games FOR the story, to be INSIDE the story, to experience the story as a character within it and not just a consumer of it. And some of those stories LAST, not just Dragon Age but also Mass Effect, Horizon Zero Dawn and Final Fantasy X. They feature stories that can still move me and characters that I still think about – often quite fondly. (I STILL miss the original Elder Scrolls game, Arena. The sequels have never quite lived up to the first. Your gaming mileage may vary.)

The stories in games, whether games I play myself or games that I watch Galen play (he loves a good platformer where I tend to throw the controller across the room and hit one of the cats) also inform my own writing about other stories in other formats. I review books, particularly science fiction and fantasy, and there’s plenty of cross pollination between them.

As there is with pretty much every other form of storytelling, which is what games and books and movies and any other form of media ARE. If, as one writer said, “Man is the only animal that blushes…or needs to,” then stories are how we deal with some of that blushing, whether we use it to excuse or explain or change the subject entirely. Stories are how we process the world, and the stories in games are part of that processing.

A part of me is tempted – HIGHLY – to just talk back to How a Game Lives. Not to argue, but to continue the conversation, because that’s part of the point, both for the original video essays and for the book I have in real, live, hand. (I seldom get print books for multiple reasons, but this is one of the rare cases where I requested an actual, physical, reading copy from the publisher and I’m glad I did. The format works MUCH BETTER in print, but if you have to read the ebook use a black background layout for readability. Still, get the real book if you can.)

A huge part of me wants to add more fuel to the various contextual fires. I’ve read two books recently that I would have had even more appreciation of if I’d seen Geller’s essay “Fear of Cold” first, as both Michael Nayak’s Symbiote AND Sarah Gailey’s Spread Me reference John Carpenter’s The Thing in very similar ways. Also The Blackfire Blade uses golems, but it uses them in the same way that Dragon Age Origins does, starting with an ancient artifact and an unwilling victim, and I kind of want to throw that on the discussion in “The Golem and the Jewish Superhero”, along with the more traditional, if decidedly female, golem in The Maiden and the Monster.

And I would love to do a really deep dive with someone about the issues raised in “Does Call of Duty Believe in Anything?” because the question at the heart of that essay is both profound and applicable to way more than just THAT series. It’s all about the structure of narratives that in effect reinforce the status quo while doing their damndest (and most likely ours) to pretend that the status quo is neutral when it never is. Which, in its turn, jumps straight off a cliff into discussions about how opening up gaming and other media to traditionally underrepresented viewpoints supposedly ‘ruins some people’s childhoods’ and goes against a canon that originally reinforced that status quo and whether or not viewpoints in the public sphere or in art in general should be restricted to the acceptable. That way lies tyranny and book banning and I could go on all day because these essays made me THINK and that’s always an excellent thing.

Before I get down off my soapbox here, I can’t leave without adding a quote from another long-running media property, because the more I think about it, the more apropos it is. It’s part of a dialog between the still somewhat idealistic Bashir and the ever mysterious and frequently duplicitous Garak in Star Trek Deep Space 9.

Bashir: Out of all the stories you told me, which ones that you told me were true and which ones weren’t? Garak: My doctor, they all were true. Bashir: Even the lies? Garak: Especially the lies.

So I’m not here to review How a Game Lives, because it isn’t a book that lends itself to that treatment. I’m here to talk about what the book made me think about. The trick for me, much as it seems like it can be for the author, is to wrestle those thoughts into a coherent mass less than the size of, oh, say, The Lord or the Rings or the movies it spawned.

I’ve been playing computer and video games for nearly 50 years. I built my first computer out of a Heathkit in 1979 and one of the first things I did was type game code onto cassette tapes from books, because 1979 predates just about everything including even floppy disk drives and color monitors. The first games I remember purchasing were the original Zork, followed by the other Infocom text adventure games because, well, that’s what there was. I also had an Atari but that came later.

In other words, I’ve always played games, and I still do. I play because it’s fun – even when it sometimes literally hurts. There are games I play, like Diablo, because there are just some nights when pixels need to die. But the games that live, the ones that stick with me, are the games with big stories and fascinating characters, and that’s true whether I’m the actual player or whether I’m watching Galen play. Some games, like most of the Assassin’s Creed series, Ghost of Tsushima, Horizon Zero Dawn and the Uncharted series, tell great stories and make fantastic television.

So the question of ‘How a Game Lives’ or ‘What makes a game live’ are questions that I’ve been wrestling with for a long time. From a personal standpoint, the games that stick with me are the ones that make me care for their worlds and their characters, which is why Final Fantasy X has stuck with me for more than 20 years, what made the Dragon Age series infinitely replayable – at least until the latest iteration, and why I can’t make myself replay the Mass Effect Trilogy in spite of how good it was.

When I was first offered a review copy of this book, part of what appealed to me as a reviewer was that it presented an opportunity for both Galen and I to get a say. My experience of playing computer and video games is longer, but his is broader, and in the context of this book, he’s played many if not most of the Zelda games which rightfully warranted a chapter of their own in How a Game Lives – because those games certainly do.

So here’s Galen’s essay in response to “Every Zelda is the Darkest Zelda”

Childhood memories can grow dim, but one of the NES-era Legend of Zelda games was quite likely the very first game I played on a home console during a trip visiting a family member. The most vivid part of that memory was how difficult it was to deal with the Tektites; I didn’t get very far before it was time to return home.

Ocarina of Time was the Zelda game that first truly sunk its claws into me; after that I played many but not all of the successor games. It combined a good story with interesting puzzle-dungeons and a successful illusion that there was always more to its world over the next hill. That sense of having a world to explore that felt lived reached a peak in Breath of the Wild and Tears of the Kingdom. To this day, a game that combines good writing, a world to explore that feels real, and environmental storytelling is like catnip to me. It doesn’t have to be a true open world—Final Fantasy X isn’t, for example—but as long as the world has verisimilitude and rewards poking around its corners, I’ll probably enjoy exploring it.

While double-checking some facts for this review, I was reminded that Ocarina of Time came out in 1998; i.e., the year I graduated college. That fact might inspire one of the common questions regarding a platform for telling stories that sometimes still stings: “Aren’t you a bit old to be playing that?” (Marlene’s comment: At this point in my life, when I get questions like that, I just laugh. I’ve got nothing else – or at least nothing else polite – left to say.)

In his essay “Every Zelda is the Darkest Zelda”, Geller provides an answer: video game stories—or at least the ones that are written well—can grow along with the player. The experience (and hopefully wisdom) one gains as one grows older can turn a cartoon tale that features thwacking energy balls back and forth with Ganon into an exploration of adult themes such as maturation and picking up the pieces from a disastrous war…that the heroes lost. It’s not for nothing that Archive of Our Own has 329 fanfics tagged “Link has PTSD”… for a game series that also features a lot of charm and humor. As Geller points out, however, the darkness of some of the themes is balanced by a fundamental sense of hope: not necessarily the adolescent hope that Good will beat Evil and All Will Live Happily Ever after, but the messy adult hope that amelioration from disaster is, while partial, also possible.

I really appreciated Geller giving me a fresh way of looking at one of my favorite game series. The essay (and the afterward to the essay by Matt Margini) by itself is worth the price of the book. I’m glad Marlene suggested that we do a joint review; I will be following Geller’s work henceforth.

Escape Rating, well, not this time. Neither of us precisely escaped while reading this book. Instead, separately and together, we engaged with this book in a very real way, leading instead to a rather personal Reality Rating of A. Anyone interested in a discussion of video games as art, as storytelling, as a reflection on the world that game players and game creators inhabit is going to be riveted even though their brain is likely to explode while reading – and or diving back into these essays original video format.

Meanwhile, I’ll be keeping my eye out for Geller’s just announced NEXT BOOK, which, based on the book I’ve just finished, may have THE most appropriate title EVER with You’re Not Overthinking It, no matter how much the author fears he – or for that matter his readers and viewers – might be.

 

A- #BookReview: Menu of Happiness by Hisashi Kashiwai, translated by Jesse Kirkwood

A- #BookReview: Menu of Happiness by Hisashi Kashiwai, translated by Jesse KirkwoodThe Menu of Happiness (Kamogawa Food Detectives, #3) by Hisashi Kashiwai, Jesse Kirkwood
Translator: Jesse Kirkwood
Format: eARC
Source: supplied by publisher via Edelweiss
Formats available: hardcover, ebook, audiobook
Genres: cozy mystery, foodie fiction, literary fiction, magical realism, relationship fiction, sad fluff, translated fiction, world literature
Series: Kamogawa Food Detectives #3
Pages: 224
Published by G.P. Putnam's Sons on October 14, 2025
Purchasing Info: Author's WebsitePublisher's WebsiteAmazonBarnes & NobleKoboBookshop.orgBetter World Books
Goodreads

A beloved Japanese bestseller, The Menu of Happiness is for fans of Before the Coffee Gets Cold and asks the question: What’s the one dish you’d do anything to taste just one more time?
Every memory has a flavor. A very special restaurant in Kyoto helps find them . . .
Tucked away down a Kyoto backstreet lies the extraordinary Kamogawa Diner, run by Chef Nagare and his daughter, Koishi. The father-daughter duo have reinvented themselves as “food detectives,” offering a service that goes beyond cooking mouthwatering meals. Through their culinary sleuthing, they harness the power of taste to rekindle forgotten memories.
From the yakisoba holding the memories of precious first love to the dumplings shared between sworn enemies, each client will be forever changed by what they find on the menu, because the Kamogawa Diner doesn’t just serve meals—it’s a door to the past.

My Review:

I fell in love with this series with the very first book, The Kamogawa Food Detectives, and now I’m utterly hooked on both the series AND the reading niche it occupies. By that, I mean the genre that was popularized by Before the Coffee Gets Cold of loosely connected slice-of-life stories centered around a cozy location that use that location and its function as a framing device to tell slightly bittersweet, often sadly fluffy stories with or without a hint of magic or magical realism.

This particular series is one of my favorites because there’s no actual magic. It’s not dependent on a sideways slip into the supernatural or paranormal in the same way that Before the Coffee Gets Cold is.

The ‘magic’ of the Kamogawa Food Detectives is in the detection, and that’s very much a part of its charm, as is the charmingly functional father-daughter relationship between Chef Nagare Kamogawa and his adult daughter Koishi. She conducts the interviews, he creates the dishes, she taste-tests his attempts, and they both wait breathlessly for their clients/customers to tell them whether or not they got it right.

But first, those clients tell them the stories that brought them to the Kamogawa’s little hole-in-the-wall restaurant in the first place. The history behind the person or the dish they can’t forget or get over – and usually it’s both. The reason that they need to sit with their memories one more time, whether to firmly close off that past OR to prise open a door into the future.

The Kamogawa Food Detectives, in one difficult to find one-line advertisement in one, singular gourmet magazine reach out to their potential clients with the claim that “We Find Your Food”. Which they do. And it is magic after all, the magic of nostalgia and memory meeting resolution and appetite in a way that warms both the heart and the belly.

Escape Rating A-: This series has been a mouth-watering delight for this reader from the very first book – and this latest is no exception. The combination of the individual stories with snippets from Nagare’s and Koishi’s life blends together as deliciously as Nagare’s culinary creations, and the stories are always the right book in the right length at the right time.

As long as I don’t start reading while I’m hungry. The way that the tastes and flavors are so lovingly described make it impossible not to think about the food and wishing that the books contained enough magic to make it appear!

The stories in this third book in the series all seem to be centered around the theme of parental relationships, which works especially well as they reflect, if sometimes in a funhouse mirror, the marvelous and marvelously functional parental relationship between Nagare and Koishi.

They work well together, but the parental relationships that their now-adult clients look back on in their individual stories are or were considerably less functional. Or, sometimes, are seen as more functional in the rearview mirror than they actually were at the time. Even the stories that are ostensibly about a different relationship, like that of the piano-prodigy turned world-famous teacher, circle back to her relationship with her parents and their involvement with her ‘road not taken’.

The dishes that Nagare is asked to recreate aren’t generally fancy – and that’s kind of the point. They’re all relatively simple dishes that are not quite in their standard interpretations as a result of locality, necessity or circumstance and it’s up to him to figure out what variations were made based on vague recollections and a whole lot of nostalgia.

The stories that feature those dishes are sad fluff, mostly bittersweet or at least savory in the umami sense of the word. They’re not stories that are guaranteed to reach a happy ending – often because the person who was once on the other side of the table is gone. Which doesn’t mean that the reconnection, or the closure, or whatever the client is searching for is not worth the potential sadness of the experience – because it very much is.

These are stories where the reader, the facilitators, Nagare and Koishi, AND the participants are all caught in that dilemma between crying because it’s over and smiling because it’s happened, and all end up being satisfied with both the meal and the choices they make over it.

One thing that this reader is certainly NOT crying over is that it currently looks like there are EIGHT more books in this series in the original Japanese just waiting to be translated, so there are sure to be more delicious stories from the Kamogawa Food Detectives yet to come. And that’s definitely a YUM in this reader’s book!

The Sunday Post AKA What’s on my (Mostly Virtual) Nightstand 11-16-25

Galen was away this past week, which makes this picture particularly unusual. Hecate and Luna don’t like each other all that much, and are seldom in even this close a proximity. Nevertheless even enemies must band together when there are not enough humans around to serve everyone’s needs!

Now that Galen is home, of course, they are remaining as far from each other as possible. Both still looking adorable, but from separate corners!

Speaking of Galen being back, and in reference to the upcoming week’s schedule, there’s a book we’re reviewing together, How a Game Lives, that will either be this week or early next week depending on when we each get around to our respective bits. We both play video games rather a lot – and my back is currently suffering from a bit too much gaming while he was away and I had the Playstation to myself – but Galen plays more types of games while I’ve been playing longer. We both have opinions, on the book and even on the title of the book, so we’ll see how that whole thing turns out. The problem is for both of us to grab the ’round tuit’ at the same time!

Meanwhile, it’s less than two weeks until the Ho-Ho-Ho Readathon AND Thanksgiving. The turkey may not fly but the time certainly does!

Current Giveaways:

$10 Gift Card or $10 Book in the Fall 2025 Seasons of Books Giveaway Hop
$10 Gift Card or $10 Book PLUS EVENT-WIDE AMAZON/PAYPAL PRIZE in the Thanksgiving, Black Friday & Holiday Giveaway Event!

Blog Recap:

Thanksgiving, Black Friday & Holiday Giveaway Event!
#GuestPost: Veterans Day 2025: Readings
A+ AudioBookReview: Brigands & Breadknives by Travis Baldree
A- #BookReview: Testimony of Mute Things by Lois McMaster Bujold
A- #AudioBookReview: The Blackfire Blade by James Logan
Stacking the Shelves (679)

Coming This Week:

Menu of Happiness by Hisashi Kashiwai, translated by Jesse Kirkwood (#BookReview)
The Witch’s Orchard by Archer Sullivan
Dead and Breakfast by Kat Hillis and Rosiee Thor
The Bewitching by Silvia Moreno-Garcia
Days at the Torunka Cafe by Satoshi Yagisawa, translated by Eric Ozawa (#AudioBookReview)

Stacking the Shelves (679)

This stack has a whole lot more pretty than it does “pretty weird”, not that there’s not a bit of that mixed in as well. (I’m looking at you, Monster in the Moonlight and Sister Svangerd and the Not Quite Dead – which I also picked up for the title.)

The pretties in this stack look like The Elsewhere Express, A Hole in the Sky (you’ve seen the TITLE before recently, but book titles are not copyrightable so this is an entirely different book), How to Lose a Goblin in Ten Days (another one that was also picked for its title) and The Poet Empress. Admittedly, The Demon of Beausoleil, Enchanting the Fae Queen, A Midnight Pastry Shop Called Hwawoldang and Nine Goblins are looking pretty cute as well, if not quite ‘pretty’.

The books I’m most looking forward to reading in this stack are Make It Out Alive, The Poet Empress, Smeg and We Are All Guilty Here, while the titles I’m pleased as punch that I’ve already read, because they were excellent, are The Demon of Beausoleil, The Elsewhere Express, and T. Kingfisher’s Nine Goblins.

The year is starting to wind down, and more of the books in this stack are being published – or re-published – in 2026 than are already out in 2025. It looks like it’s going to be a great year for reading. What are you looking forward to in YOUR stack?

For Review:
Artifact Space (Arcana Imperii #1) by Miles Cameron
The Demon of Beausoleil by Mari Costa
Detour (Detour #1) by Jeff Rake and Rob Hart
The Elsewhere Express by Samantha Sotto Yambao
Enchanting the Fae Queen (Queens of Villainy #2) by Stephanie Burgis
A Field Guide to Murder by Michelle L. Cullen
For We Are Many (Bobiverse #2) by Dennis E. Taylor
Halcyon Years by Alastair Reynolds
A Hole in the Sky (Arkship Trilogy #1) by Peter F. Hamilton
How to Lose a Goblin in Ten Days by Jessie Sylva
Love Lies (Tails from the Alpha Art Gallery #3) by Cynthia St. Aubin
Make It Out Alive (Quinn & Costa #7) by Allison Brennan
A Midnight Pastry Shop Called Hwawoldang by Lee Onhwa, translated by Slin Jung
Monster in the Moonlight (Monster Hunter Mystery #4) by Annelise Ryan
Nine Goblins by T. Kingfisher
No One Would Do What the Lamberts Have Done by Sophie Hannah
The Other Side of Now by Paige Harbison
The Poet Empress by Shen Tao
Sister Svangerd and the Not Quite Dead (Loyal Opposition #1) by K.J. Parker
Smeg by Diane Wishart
We Are All Guilty Here (North Falls #1) by Karin Slaughter


If you want to find out more about Stacking The Shelves, please visit the official launch page


A- #AudioBookReview: The Blackfire Blade by James Logan

A- #AudioBookReview: The Blackfire Blade by James LoganThe Blackfire Blade (The Last Legacy, #2) by James Logan
Narrator: Brenock O'Connor
Format: audiobook, eARC
Source: supplied by publisher via Edelweiss, supplied by publisher via NetGalley
Formats available: hardcover, paperback, ebook, audiobook
Genres: epic fantasy, fantasy, fantasy mystery
Series: Last Legacy #2
Pages: 496
Length: 18 hours and 16 minutes
Published by Macmillan Audio, Tor Books on November 4, 2025
Purchasing Info: Author's WebsitePublisher's WebsiteAmazonBarnes & NobleKoboBookshop.orgBetter World Books
Goodreads

Winter has come early to Korslakov, City of Spires, and Lukan Gardova has arrived with it. Most visitors to this famous city of artifice seek technological marvels, or alchemical ingenuity. Lukan only desires the unknown legacy his father has left for him, in the vaults of the Blackfire Bank.
But when Lukan’s past catches up with him, his key to the vault ends up in the hands of a mysterious thief known only as the Rook. As Lukan and his companions race to recover the key, they soon find themselves trapped in a web of murder and deceit. In desperation, Lukan requests the help of Lady Marni Volkova, scion to Korslakov’s most powerful family.
Yet Lady Marni has secrets of her own. Worse, she has plans for Lukan and his friends. Plans that involve a journey into Korslakov’s dark past, in search of a long-lost alchemical formula that could prove to be the city’s greatest discovery . . . or its destruction.

My Review:

Lukan Gardova has a knack for getting himself into trouble – and an even bigger, or perhaps that’s more frequently necessary – knack for getting himself out of the trouble that he’s gotten himself into. While underneath a facade of gallows’ humor, crackling cynicism and behind a tongue that isn’t half as silver as he thinks it is, there’s a man with a cracked heart of gold wrapped in more marshmallow than he’d willingly admit, even to himself.

And as we saw in the first book in The Last Legacy series, The Silverblood Promise, Lukan is a man who lost his way, his purpose and very nearly his life in an endless series of crooked games and emptied bottles. Until he learned the true cost of a mistake he thought he’d already paid for more than enough.

When news of his father’s death finally catches up to him, Lukan is presented with a third road when he’s already at a crossroads where both paths lead to his inevitable death. This new one might, too, but at least this has a purpose attached with the possibility – however slim – of vindication or redemption at the end.

All he has to do is follow the meager clues that his father left him, to an unknown and uncertain legacy. Whatever is at the end of that trail, it’s what his father was murdered for. The quest itself might get Lukan killed as well – but he’s already headed that way anyway. He might as well go out swinging – even if it’s in the dark.

As part of his (misadventures) in Saphrona in the first book, Lukan has picked up not one but two hostages to fortune, the thief Ashra and the young street-rat Flea. They don’t completely trust each other. There are plenty of occasions on their voyage to the next stop in Lukan’s quest, the far northern city of Korslakov, where they don’t even like each other.

But they are all each other has got. Even if their association is likely to get them all killed along the way. Whether by the murderers Lukan is chasing or the bad luck and worse decisions chasing him, well, that’s yet to be determined. But it will be – one way or another.

Just not yet.

Escape Rating A-: I grabbed this one the minute it popped on Edelweiss, and was fortunate enough to get an ALC (Advance Listening Copy) from Netgalley when those became available. I adored the first book, The Silverblood Promise, and not only because the narrator, Brenock O’Connor, was immediately added to my “will listen to read ALL the grocery lists” list. Brenock O’Connor AS Lukan Gardova is a match made – well, probably not in heaven because Lukan’s admittance to any such place in ANY theology is a bit doubtful – but certainly somewhere that great tastes come together.

In other words, I came into The Blackfire Blade with high hopes that turned out to be, for the most part, realized.

Howsomever, this is the second book in what will be AT LEAST a trilogy – if not more – and it does have more than a bit of middle book syndrome. Meaning that Korslakov is cold and dark and this entry in the series is a bit dark right along with it. The story does lift at the end, but even that dramatic rise has a bit of tragedy woven through it. Properly and rightfully so, but still not an ending and not precisely a triumphant pause, either.

Lukan Gardova’s motto, or raison d’etre, or battle cry, or excuse – and sometimes all of the above, is “Passion before reason.” This is NOT the motto of a sensible or serious person, which makes it perfect for Lukan because he’s pretty much never either of those things. Those words are also not the key to living a long life – although they certainly do lead to an interesting one.

The thing about that phrase, and about Lukan himself, especially in the first third of this book, is that that sort of motivation leads to what Flea would probably call a whole lot of stupid. I’m not saying that Lukan IS stupid, although he generally doesn’t make good choices, but rather that he does a lot of stupid shit and pulls a lot of stupid stunts because he never looks before he leaps. He ALWAYS leaps and hopes the net will appear – IF he’s sober enough to think even that far ahead.

Which means that everything that happens in this story is pretty much all Lukan’s fault all the time. Maybe not 100% his fault, because plenty of others commit their own versions of stupid, but Lukan, Ashra and Flea get into this mess because Lukan is self-centered, self-indulgent and yes, stupid. The reader sees the outline of how this thing is going to go from their first night in Korslakov, because Lukan never met a temptation he could resist – particularly not if said temptation involves a drink or six. Or more.

So Lukan’s stupidity nearly gets them all killed in the first third of the story, surprisingly Ashra’s stupid pride nearly does them in in the second. I half expected Flea to lay them all at death’s door in the final third. But Flea is smarter than either of her adults no matter how often she puts her foot in someone else’s shit – usually Lukan’s. However, by that point there are plenty of other adults available to send them to that very same location even if Lukan and Ashra have gotten a bit better about it.

While that kind of out of the frying pan into the fire story makes for a fantastic adventure, that in this particular case so many of the fires and the frying pans can be laid at the feet of the protagonist got just a bit predictable. Which made this second book in the series a case where I was both enjoying the journey AND wanted to reach through the audio and wring Lukan’s neck.

Then again, so did Ashra and she was in a much better position to do so. Unfortunately for Lukan, so were the host of enemies he gathered along his erratic path.

In the end – or at least the ending so far – The Last Legacy series is about power and pride and hubris. In the beginning, it was Lukan’s own pride that brought him low and kept him from redeeming himself – or even seeing himself as he really is. It’s because of his father’s hubris, pride and quest for knowledge that Lukan is forced to hunt the entire breadth of the ‘old Empire’ to carry out his father’s last wishes. And it’s the quest for power that brings this second book in the series, along with the city in which its set, to its epic and catastrophic conclusion.

Which is absolutely not the conclusion of the series – nor should it be. Lukan’s quest is far from over, while his companions have chosen that their motto is “Together or not at all” and are willing to enforce that decision at the point of a blade – or a crossbow bolt. At least Lukan has finally admitted to himself that he wouldn’t have it any other way.

One final note, because there were a few things in this one that drove me crazy in a good way. The golems of Korslakov are created the same way that the golems of Dragon Age Origins are created, with an artifact of long-dead genius and the soul of a living person who probably didn’t volunteer for the job. And it’s every bit as chilling this second time around. Secondly, dear old General Razin, who befriends and supports Lukan and his friends in spite of his own reduced circumstances, will, in the end, remind readers of King Theoden from The Lord of the Rings in all the best AND worst ways. Last but not least, the ending of this story, with its heartbreaking but redemptive boatload of resolutions for Lukan, reminds this reader of Francis Crawford of Lymond from Dorothy Dunnett’s Game of Kings series, in that it’s starting to look like Lukan’s ultimate redemption is going to involve his learning about all the things that he needed to know while only being able to get most of the things he’s been searching for all of his life – and that it is right and fitting that not all of his wants and wishes are granted.

We’ll certainly see in the book or books ahead in this series. Hopefully this time next year.

A- #BookReview: Testimony of Mute Things by Lois McMaster Bujold

A- #BookReview: Testimony of Mute Things by Lois McMaster BujoldTestimony of Mute Things (Penric and Desdemona #15) by Lois McMaster Bujold
Format: ebook
Source: purchased from Amazon
Formats available: ebook, audiobook
Genres: cozy fantasy, epic fantasy, fantasy
Series: Penric and Desdemona (Publication order) #15, Penric and Desdemona (Chronological) #4, World of the Five Gods (Publication) #5.1
Pages: 151
Published by Spectrum Literary Agency on October 23, 2025
Purchasing Info: Author's WebsitePublisher's WebsiteAmazonBarnes & NobleKobo
Goodreads

A contentious Temple conclave brings sorcerer Learned Penric and his demon Desdemona, in support of his superior Princess-Archdivine Llewen of Martensbridge, to the disputed Carpagamon border town of Occo. There, the uncanny pair will tangle with dangerous new intrigues and old histories, that will test their magical skills, their wits, and their hearts.

My Review:

This story was a fascinating choice for the next story in the long-running Penric and Desdemona series because it takes place, not after the previous book, The Adventure of the Demonic Ox, but before it.

Way before it, in fact. So far before it that most of the characters in Ox aren’t even on Penric’s horizon in Testimony, the events of which occurred more than a decade before, between the books Penric’s Fox and Masquerade in Lodi. That’s how this series works. Some of the stories are told as Penric remembers them or as they become relevant to later events. Some of them are even told BY (yes, I meant told by) the memories of the demon who shares his body, as Masquerade in Lodi was, at least in part.

Which is where the World of the Five Gods makes its mark, because that word, “DEMON”, doesn’t mean anything you might think it means. Demons are spirits in this world, who begin with a spark of consciousness and gain more consciousness as they move up the evolutionary ladder – so to speak – into larger and larger animals with higher brain capacity – until they finally merge with a human and either become dedicated to the Fifth God, Lord Bastard, the “Master of all disasters out of season”, or they simply spread a whole bunch of the chaos that the Bastard so loves and get sent on to whatever comes next for them.

Learned Penric, Sorcerer-Divine in the service of the Bastard, BECAME a sorcerer-divine by accident, when he stopped to help an elderly woman on the road who was clearly in distress. That act of kindness, detailed in the first book in the series, Penric’s Demon, is just the beginning of Penric’s adventures with the demon he names Desdemona. (Penric’s Demon is also the only book in the series that needs to be read in order – meaning FIRST. The rest as the mood strikes or as they come out – neither of which is the internal chronological order and it doesn’t matter. They’re just good.)

Back to this story, which takes place fairly early on in the story that Penric and Desdemona currently share. The story here, which combines political machinations with criminal skullduggery of both the fatal and the fiscal kind, puts Penric in the awkward position of dealing with a whole lot of people who knew Desdemona in her previous incarnation (that elderly woman Penric assisted at the beginning of HIS adventures).

The shenanigans that then-Desdemona got up to with her colleagues and contemporaries back in that day are all coming back to haunt Penric – in more ways than one. In the midst of which, he has to solve a murder, protect some orphaned children, and dive deeply into some seriously rotten forensic accounting.

It’s fortunate for Desdemona that she can no longer be held to account – but Penric certainly can, whether by his currently “boss”, his godly patron, or the criminals whose scheme he is about to uncover.

Escape Rating A-: At first, I was just a bit confused, as the timeline for the series jumped back more than decade from the previously published book. Howsomever, I don’t actually care, I just needed to know.

As a reader, I’m particularly fond of this earlier point in Penric’s life. He’s younger, so he has more to learn. He also has less authority and experience so he doesn’t have nearly as much political power as he will later – meaning that other people have the authority to get him into trouble. Which they absolutely do.

On my third hand – possibly one of Desdemona’s – a lot of the issues that he’s facing in stories like Ox require Penric to adult because he’s now responsible for others. He’s older and has a wife and children, and his children are themselves starting to flee the nest. Not that those stories aren’t also fun, but it’s a different fun that isn’t quite as much fun for this particular reader as the earlier stories like Testimony are.

There were a couple of things I really, really liked about this story, and many of the earlier (in the internal chronology) stories in the series. Testimony of Mute Things blends the cozy fantasy of the setting with the cozy mystery that arises out of both Penric’s and his patron deity’s tendencies to get into trouble and sow chaos. I love a good fantasy mystery, and the earlier stories in the series, like this one, are very much part of that.

The other fascinating thing in this story was that we get to see more of Desdemona, more of who she has been over her long history, and how her relationships work – and don’t – with the person whose body she’s currently sharing AND the people who knew the bodies she used to share. I feel the need to facepalm, but Desdemona is essentially a Trill like Jadzia Dax from Star Trek Deep Space 9, including the memories and the holdover affection and the difficulties of past friends and lovers to figure out how to relate to the current body of the person they once loved, or had adventures with or committed mildly criminal shenanigans with.

To make a not so long story short, as the Penric and Desdemona series consists entirely of novellas (not that I’d mind a full-length novel!) this series is great fun if you enjoy fantasy mystery and/or cozy fantasy. It’s not necessary AT ALL to read them in order – particularly as first you’d have to pick an order to follow. Just start with the first book, Penric’s Demon, then pluck from the rest of this marvelous series as the mood for a reading treat strikes!

A+ #AudioBookReview: Brigands & Breadknives by Travis Baldree

A+ #AudioBookReview: Brigands & Breadknives by Travis BaldreeBrigands & Breadknives (Legends & Lattes #2) by Travis Baldree
Narrator: Travis Baldree
Format: audiobook, eARC
Source: supplied by publisher via NetGalley
Formats available: hardcover, paperback, ebook, audiobook
Genres: cozy fantasy, fantasy, gaslamp
Series: Legends & Lattes, #2
Pages: 336
Length: 8 hours and 24 minutes
Published by Macmillan Audio, Tor Books on November 11, 2025
Purchasing Info: Author's WebsitePublisher's WebsiteAmazonBarnes & NobleKoboBookshop.orgBetter World Books
Goodreads

Return to the cozy fantasy world of the #1 New York Times bestselling Legends & Lattes series with a new adventure featuring fan-favorite, foul-mouthed bookseller, Fern.
Fern has weathered the stillness and storms of a bookseller’s life for decades, but now, in the face of crippling ennui, transplants herself to the city of Thune to hang out her shingle beside a long-absent friend’s coffee shop. What could be a better pairing? Surely a charming renovation montage will cure what ails her!
If only things were so simple…
It turns out that fixing your life isn’t a one-time prospect, nor as easy as a change of scenery and a lick of paint.
A drunken and desperate night sees the rattkin waking far from home in the company of a legendary warrior surviving on inertia, an imprisoned chaos-goblin with a fondness for silverware, and an absolutely thumping hangover.
As together they fend off a rogue’s gallery of ne’er-do-wells trying to claim the bounty the goblin represents, Fern may finally reconnect with the person she actually is when there isn’t a job to get in the way.

My Review:

Brigands & Breadknives brings the story that began in Legends & Lattes into a delightfully full circle that ties the events of Bookshops & Bonedust up into the story with a great big beautiful bow.

Legends & Lattes kicked off the whole cozy fantasy trend with its story of Viv, the orc who opened a coffee shop in off-the-beaten-path Thune, fell in love with Tandri the succubus, and they, with the magically delicious help of Thimble the rattkin baker and the whole, entire town of Thune, settled into their happy ever after with a whole lot of help from the friends they made along the way.

But orcs are more commonly soldiers than shopkeepers, so the story in Bookshops & Bonedust gave readers Viv’s origin story – or at least her change-of-heart story. That second book in the series – not a middle book at ALL – was a portrait of the middle-aged shopkeeper orc as a young mercenary, forced to stay behind her mercenary company to heal up from some serious wounds, making good friends, saving the day and more importantly, figuring out what she might want to be when it was time to retire.

In other words, it showed readers the decision-making process that eventually brought Viv to Thune to open Legends & Lattes.

This third book ties it all together. Viv has been in contact – if sporadically over the years – with Fern, the rattkin bookseller who befriended her in Bookshops & Bonedust. In fact, Fern is both the bookshop in Bookshops AND the origin of the Bonedust too.

Just as Viv has found her way by this point in HER story, Fern has seemingly lost hers. Fern, now a middle-aged rattkin, may be a reasonably successful bookseller, but personally she’s lost her way. Or at least her contentment. In spite of everything, Fern feels empty at a point when most of her life should feel full. Or at least full-ish.

Do rattkin have midlife crises? Because it sure sounds like Fern is having a doozy.

Which is where Viv’s letters and Viv’s encouragement to her old friend to come to Thune and open a bookshop next to the coffee shop find fertile ground. Leading Fern to trek to Thune in the hopes of finding whatever it is that seems to be missing from her life.

Only to discover that what’s missing isn’t in her life, it’s in her. So she runs away from, well, everything. Including all the friends who want to help her fill that hole that she can’t even admit is lodged in her middle.

Which leads her right, straight into the middle of someone else’s adventure – into the life and legends of one of the most storied beings in the world, riding side by side with Astryx One-Ear the Oathmaiden, guarding a prisoner, fending off bounty hunters, and pretending that she’s a lot more of an adventurer than she ever imagined she’d be.

Only to discover that running away has put her, by however roundabout a route, into the path that was always meant to be hers. All Fern has to do is stop living by what she imagines everyone else thinks she should be – and follow the path of her own star wherever it might lead.

Escape Rating A+: First things first. I listened to Brigands & Breadknives, read by the author Travis Baldree. There are not many authors who are as good at narrating their books as they were at writing them in the first place. But Baldree began as a voice actor, and became an author afterwards. He’s one of the few – along with Mary Robinette Kowal – who should ALWAYS read their books. ALWAYS. The narration of this was marvelous and made a great story just that much better.

Second things second, this is very much the story of Fern having the best and most adventurous midlife crisis that has ever been told. That it is told by the best and most profane storyteller to ever string a story together makes it just that much more fun – even as Fern is cursing herself and everyone around her pretty much every step of the way.

But especially herself.

The story isn’t quite as cozy as the earlier books – and it’s not meant to be. And not just because Fern never met a cussword she didn’t like the sound of. It’s not cozy because Fern herself isn’t a naturally cozy person – more spiky and prickly – and isn’t in anything like a cozy place in either her head or her heart.

She’s dealing with the cliche that goes “no matter where you go, there you are” and it’s not comfortable at all. That her urge is to keep running and hope it doesn’t catch up with her – even though it always does – is not surprising but it IS easy to empathize with.

This is, clearly, a story about the journey and not the destination. The destination is the LAST thing Fern wants to reach and she finds plenty of excuses to keep putting THAT evil day off as long as she can.

What makes the story so much fun is that Fern’s journey is to go on the adventure of a lifetime. It’s a madcap, out of the frying pan into the fire kind of story. An elf, a rattkin and a goblin go on a mad quest. It’s even more fun because it’s not the same mad quest, even though its the same prize at the end. Even better, the reward at the end turns out not to be the prize that each of them thought it would be.

Except maybe the goblin – but then she’s the only one who knew the truth all along. And the reveal is EPIC.

In the end – and along the way – Brigands & Breadknives does a terrific job of tying the first story, of middle-aged or at least middle-aged ish Viv forging a new path, opening the coffee shop and falling in love with Tandri, up with the second book of young Viv and young Fern bonding over books and stories and figuring out who they were and having an adventure, into this third story of middle-aged Fern and her midlife crisis joining Viv in Thune, realizing she hadn’t yet figured out who SHE wanted to be without worrying about what other people need and think and going on an adventure of her own and learning how to live both for and more importantly WITH herself.

As always and in the best cozy fantasy tradition, with a little help from her friends.

This book did turn the original Legends & Lattes into a delightful and satisfying full circle. It could end here. But I really, truly hope it doesn’t.

#GuestPost: Veterans Day 2025: Readings

USAHS Seminole: black and white photo of the ship painted white with crosses on its side and smokestack
USAHS Seminole

Not all who serve are at the point of the spear, contrary to what the current Defense Secretary is trying to do. In fact, modern warfare simply is not possible without the nurse and the truck drivers and medics and other support soldiers.

So far this year, some stories from the shaft of the spear this year.

From an interview of Margaret Jennings-Manzi, members of the U.S. Army Nurse Corps who served on the hospital ship USAHS Seminole during WWII:

On another Atlantic crossing, an incident with a German submarine gave the two nurses a strange and uneasy feeling. They recalled seeing a German U-boat periscope observing the burial at sea of a soldier who had died on the Seminole. (There was no morgue on the ship, so burials of patients who died had to be conducted at sea.) “It was a very strange feeling, but we had a red cross on our ship that they honored. They weren’t going to attack a hospital ship. We never sailed within a convoy, because convoys could be attacked . . . so we sailed by ourselves.”

There were other encounters, not so benign, with the enemy. Both women described being bombed and strafed by a German plane while the Seminole took on wounded soldiers from a pier in Naples harbor. It was at night, and the Seminole, along with the other ships docked at the pier, was operating under blackout conditions. “There was no moon that night, but Mount Vesuvius was overflowing with lava. The light from the volcano was unbelievably bright. They [the German aircraft] could pick out the ships, but couldn’t tell by the shapes what they were. He missed us by three feet on one side. We knew he had a second bomb, and we knew he would come back, so we all stood in the middle of the ship. Some were saying their prayers. When he dove again, we were quite sure we were going to get it, but he missed and dropped it again on the side of the ship. He strafed us as he went by. He never did hit us. No one was hurt.” Jennings-Manzi remembered thinking, “my mother would kill me if I got killed.” The two friends also remembered their ship coming under another attack off the coast of North Africa near Bizerte.

From an interview of Michael Borchardt, an Army truck driver during the Vietnam War:

Gun truck is a premade— not premade, made by GIs. The government did not make any. The GIs actually made them in Vietnam, fabricated them themselves. They were made from everything from just steel sides. And the more fancier ones, somebody decided to take a five-ton cargo, take the tracks off an APC and mount it on the back of a five-ton cargo.

The one experience that I remember most—We were going there one day; it was after a four-day monsoon and the rice patties were full almost up to the road. And we get to this one place where there’s this real small, narrow bridge. You know the Vietnam kids are standing there and looking down in the water. So I’m up high in the truck, so I can see. There’s a pilot, obviously a helicopter pilot or a gunner, laying face-down in the water, obviously dead. He’s still got his helmet on with the radio and stuff. So I radioed back to tell my company or headquarters that there’s a GI in the water here. Do we have permission to get him out? They wouldn’t let us touch him; they were afraid he was booby-trapped. So they obviously sent somebody in to get him, so I don’t know if he was shot down out of a helicopter, or fell out, or who he was. Those are the things that kind of bother you; you wonder who he was. Was he ever recovered then?

And from an interview with Rachelle M. Halaska, who served as an Army medic in Iraq:

No, that was back more when I was living in the tent city while they were getting FOB Hunter ready to go. That was then. And then because we were getting all of our deployment pay and everything, everyone was feeling very rich so we gave the tour guide, each of us gave the tour guide like twenty to forty bucks which is a lot in Iraqi currency. So he was very, very happy with us as well. Because he did a great job and it was just an amazing experience to have overall. And also, when I was on guard duty— this is just going back to guard duty, small little detail—we had—there was a dog who had befriended the unit there. He was a wild dog so just an out and about wild dog, but he had figured out that the Americans will give dogs hamburgers and so he would—his name was Phoenix and so he was just a black fluffy dog. And one day I was—one night I was on guard duty and no one had told me about Phoenix and so I’m just sitting there and all of a sudden there’s this dog who is standing in the doorway looking at me like, “Hey, lady” and I’m just like, “Ahhh, get out of here.” And he’s just like, “What?” and kind of trots away.

And they told me, “Oh, no, that’s Phoenix. He’s basically our dog here. He lets us know if anyone’s coming. So he will start barking if any non-Americans start approaching because he likes Americans and they’re fine, but he’s used to the local nationals, Iraqis, throwing rocks at dogs.” And so he was—he warned us a few times when people were coming. And they were just fine people, but it was also just nice to know a heads up. But we liked him. I liked him. It was nice to have a dog around just because if you’re going for so long without animals around it gets weird. I like having them around. It’s just nice to have a little cuddle buddy. I mean we didn’t cuddle with him, but I’d pet him and play with him a few times. I’d put on like gloves and play with him, but so yeah, those were— I’m trying to think if there’s any other things that I missed from my first tour before we—

For more of Rachelle’s story, and to read stories from other vets from the shaft of that spear, the full transcripts of the quoted interviews and many more are available at the Wisconsin Veterans Museum as well as Veterans Museums near you.