Review: Dead Country by Max Gladstone

Review: Dead Country by Max GladstoneDead Country (Craft Wars, #1) by Max Gladstone
Format: eARC
Source: supplied by publisher via NetGalley
Formats available: paperback, ebook
Genres: fantasy, horror, urban fantasy
Series: Craft Wars #1, Craft Sequence #7
Pages: 256
Published by Tordotcom on March 7, 2023
Purchasing Info: Author's WebsitePublisher's WebsiteAmazonBarnes & NobleKoboBookshop.orgBetter World Books
Goodreads

Since her village chased her out with pitchforks, Tara Abernathy has resurrected gods, pulled down monsters, averted wars, and saved a city, twice. She thought she'd left her dusty little hometown forever. But that was before her father died.
As she makes her way home to bury him, she finds a girl, as powerful and vulnerable and lost as she once was. Saving her from the raiders that haunt the area, twisted by a remnant of the God Wars, Tara changes the course of the world.
Max Gladstone's world of the Craft is a fantasy setting like no other. When Craftspeople rose up to kill the gods, they built corporate Concerns from their corpses and ushered in a world of rapacious capital. Those who work the Craft wield laws like knives and weave chains from starlight and soulstuff. Dead Country is the first book in the Craft Wars Trilogy, a tight sequence of novels that will bring the sprawling saga of the Craft to its end, and the perfect entry point for this incomparable world.

My Review:

Home may be the place that when you have to go there, they have to take you in. But just because they have to take you in, it doesn’t mean they have to let you stay. As Tara Abernathy discovered back when she was young and desperate, scared and hurting,  abused mentally, emotionally and magically. She came home to tiny Edgemont, on the edge of the Badlands, looking for a place to heal and recover.

What she found back then was an increasing tide of raids by the hungry, cursed Raiders, and a town that was too hidebound to do what was really necessary to fight back. So, in her youth and arrogance, she tried to do it for them. They forced her out with torches and pitchforks.

She can’t go home again – not after what she – and they – did. Or so she believes. And she’s probably right.

But when she receives a message from her mother that her father is dead, she goes anyway. To find out what happened. For the funeral. For closure of one kind or another – even if it’s at the pointy ends of a new set of pitchforks.

It should be different now. After years of life-altering practice in the necromantic contracting of the Craft, Tara has not merely power but the knowledge of when to – and more importantly when not to – use that power in the face of people who are mostly just plain afraid of what she can do.

Edgemont, and the entire Badlands, are under siege by the hungry, infected, cursed Raiders, at the end of their collective rope and facing inevitable absorption by a curse that consumes everything it touches including the bodies of its victims. Victims who are compelled to hunt for more grist for the mill of a curse that has become more voracious and deadly in Tara’s absence.

Edgemont needs someone to save it, and Tara needs to strike back at everyone who ran her out of town back when she needed them most – but who, conversely and perversely – made her the power she has become.

She’ll spit in their collective eye by saving them all. Whether they want her to or believe she can – or not. All while she attempts to train an apprentice, protect her mother and fight off a curse. Only to discover that she is returning to the beginning of all things just at the point where the end is entirely too nigh.

Escape Rating A: Once upon a time (back in 2012) there was a book titled Three Parts Dead, the first book in the Craft Sequence, set in a world where Craft equals magic, and where that magic is rooted – often literally – in a combination of contract law and necromancy.

Yes, all lawyers are necromancers in this world. It’s still a WOW concept and seems totally and utterly RIGHT, both at the same time.

In that utterly awesome opening book, Tara Abernathy – yes, the same Tara Abernathy, pictured on that cover of Three Parts Dead to the left – was at the beginning of her career, fairly fresh out of the whole torches and pitchforks experience.

Dead Country is the golden opportunity I didn’t know I was waiting for to return to the world of the Craft Sequence without needing to remember every detail of this intricately detailed world. (Contract law, remember? LOTS of details. Positively – and negatively – entire metric buttloads of details – generally arising from the dead bodies – including butts – of gods.) The whole thing is intensely fascinating and I loved the series but I got a bit lost at the end and didn’t finish. I’ll probably go back.

But Dead Country is a starting over kind of book. While Tara comes home with all her years of experience and power, she is returning back to her point of origin – in more ways than she believes as she’s on her way back for her father’s funeral. That return kicks off Craft Wars, a new sequence in the Craft Sequence, and provides the perfect place for new readers to get themselves stuck right in – as well as giving returning readers a way of coming back to a place once loved but not remembered in detail. Just as Tara herself does.

In Three Parts Dead, Tara was still a neophyte, giving readers the opportunity to learn about her world and her Craft right along with her. In Dead Country, she is older and sadder, if not always wiser, just as the readers (and probably the author) are, making her yet again a character that the reader can identify with.

Her parents’ home and village have gotten smaller, she has gotten bigger, and the world has gotten darker and more dangerous, as it does as we move further into adulthood. At the same time, the old fears and the old grudges are all still very much active, and it’s all too easy to slip back into the same old patterns of thought and action. As Tara does. As we do.

The overarching story of the series is a huge one – as it should be. Tara discovers that saving the world is part of some old business she thought she’d finished. She faces traumas both old and new, driven to clean up the messes she left behind, and it nearly kills her.

But death is not an ending when you’re a necromancer. Unless it’s the death of her entire world. Or her soul. Hopefully, we’ll all find out in the second book of the Craft Wars, equally hopefully in the not too terribly distant future.

Review: Last Exit by Max Gladstone

Review: Last Exit by Max GladstoneLast Exit by Max Gladstone
Narrator: Natalie Naudus
Format: audiobook
Source: supplied by publisher via NetGalley
Formats available: paperback, ebook, audiobook
Genres: fantasy, horror, urban fantasy
Pages: 400
Length: 21 hours and 3 minutes
Published by Tor Books on March 8, 2022
Purchasing Info: Author's WebsitePublisher's WebsiteAmazonBarnes & NobleKoboBookshop.orgBetter World Books
Goodreads

Ten years ago, Zelda led a band of merry adventurers whose knacks let them travel to alternate realities and battle the black rot that threatened to unmake each world. Zelda was the warrior; Ish could locate people anywhere; Ramon always knew what path to take; Sarah could turn catastrophe aside. Keeping them all connected: Sal, Zelda’s lover and the group's heart.
Until their final, failed mission, when Sal was lost. When they all fell apart.
Ten years on, Ish, Ramon, and Sarah are happy and successful. Zelda is alone, always traveling, destroying rot throughout the US.
When it boils through the crack in the Liberty Bell, the rot gives Zelda proof that Sal is alive, trapped somewhere in the alts.
Zelda’s getting the band back together—plus Sal’s young cousin June, who has a knack none of them have ever seen before.
As relationships rekindle, the friends begin to believe they can find Sal and heal all the worlds. It’s not going to be easy, but they’ve faced worse before.
But things have changed, out there in the alts. And in everyone's hearts.
Fresh from winning the Hugo and Nebula Awards, Max Gladstone weaves elements of American myth--the muscle car, the open road, the white-hatted cowboy--into a deeply emotional tale where his characters must find their own truths if they are to survive.

My Review:

There was a serpent gnawing at the roots of the world. Zelda, June, Sarah, Ramon and Ish go on the road trying to do something to slow it down or keep it at bay or just stop it. If they can. Because they believe they must. Because they tried before – and they failed.

But, and it’s a very big but that fills the sky with thunder and lightning and cracks the ground all around them every place they go – is that “last exit” they’re searching for the last exit to get OFF the road that is heading TO hell, or is it the last exit to get ON that road. Differences may be crucial – and nearly impossible to judge when the critical moment arrives with the ring of boot heels on cracked and broken pavement.

Ten years ago, five college students (Sal, Zelda, Sarah, Ramon and Ish) who all felt like outsiders at their preppy, pretentious Ivy League school (cough Yale cough) discovered that they each had a ‘knack’ for exploring the multiverse. So, they decided to go on an adventure instead of heading out into the real world of adulting, jobs and families.

They wanted to make the world better – or find a world that was better – rather than settle for and in the world they had. So they went on ‘The Road’ and explored all the alternate worlds they could find within the reach of their “souped up” car.

They found adventure all right. And they were all young enough to shrug off the danger they encountered and the damage they took escaping it. But what they did not find was anyplace better. They didn’t even find anywhere that was all that good.

They helped where they could and escaped where they had to and generally had a good time together. But, and again it’s a very big but, all the worlds they found had given way to the same terrible applications of power and privilege and use and abuse that are dragging this world down. They found death cults and dictatorships and slavery and madness everywhere they went.

The multiverse was rotting from within, because there was a serpent gnawing at the roots of the world.

So together they embarked upon a desperate journey to the Crossroads at the heart of all the multiverses, the place where there might be a chance to not just shore up the forces of not-too-bad in one alternate world, but in all the alternate worlds all at the same time.

They failed. And they lost the woman who was their heart and their soul. Sal fell through the cracks of the world. She was lost to the rot that was destroying not just the alts but their own world as well.

That could have been the end of their story. And it almost was. Without Sal, they fell apart. Individually and collectively. Sarah went to medical school and raised a family. Ish raised a tech empire. Ramon tried to destroy himself, tried to forget, and ended up back where he started.

And Zelda stayed on the road, sleepwalking through ten years of loneliness, doing her best to plug the holes in this world where the rot was creeping in.

Because it was all their fault – it was all her fault. She lost Sal, the woman she loved – and then everything fell apart. She feels duty-bound, obligated and guilt-ridden, to fix it.

It takes ten years, and a kick in the pants from Sal’s cousin June, for Zelda to finally acknowledge that the only way she can fix what she broke, what they broke, is going to require more than a little help from their friends.

If they’re willing to take one final ride on the road.

American Gods by Neil GaimanEscape Rating A-: In the end, Last Exit is awesome. But it takes one hell of a long and painful journey to reach that end. Because it starts with all of them not just apart, but in their own separate ways, falling apart. And it ends with all of their demons coming home to roost – and nearly destroying them – as they relive the past and do their damndest to push through to either some kind of future – or some kind of sacrifice to balance out the one they already made when they lost Sal.

The reader – along with Zelda and Sal’s cousin June – starts out the story believing that it’s all about the journey. Or that it’s a quest to reach a specific destination that may or may not be Mount Doom. It’s only at the very, very bitter end that they – and the reader – figure out that it was about the perspective all along.

A lot of readers are going to see a resemblance to Stephen King’s Dark Tower series, but I haven’t read that so it wasn’t there for me. What I saw was a sharp comparison to American Gods by Neil Gaiman – both because it’s very much an “American Road Story”, even if most of the Americas are alts, but especially because of that sudden, sharp, shock at the end, where the reader has to re-think everything that came before.

I listened to Last Exit all the way through, and the narrator did a terrific job of differentiating the voices. There was a lyricism to the characters’ internal dialogs that she conveyed particularly well – it was easy to get caught up in each one’s internal thoughts and understand where they were coming from, even if the sheer overwhelming amount of angst most of them were going through was occasionally overwhelming – both for the characters and for the listener.

Part of what makes this a densely packed and difficult story and journey is that the main character and perspective is Zelda – who is just a hot mess of angst and guilt and regret. We understand why she blames herself for everything – whether anything is her fault or not – but there seems to be no comfort for her anywhere and you do spend a lot of the book wondering if she’s going to sacrifice herself because she just can’t bear it a minute longer.

The story feels a bit disjointed at points because the narrative is disjointed both because Zelda keeps telling and experiencing snippets of what happened before interwoven with what’s happening now and because the alts themselves are disjointed. It’s clear there’s some kind of organizing geography, but I just didn’t quite see it. To me, the alts all sounded like various aspects of the fractured future Earth in Horizon: Zero Dawn and I stopped worrying about what went where.

There were a lot of points where I seriously wondered where this was all going. Where it ended up wasn’t what I was initially expecting – at all. But it was one hell of a journey and I’m really glad I went, even if I needed a cocoa and a lie-down to recover from the sheer, chaotic wildness of the ride..

Review: This is How You Lose the Time War by Amal El-Mohtar and Max Gladstone

Review: This is How You Lose the Time War by Amal El-Mohtar and Max GladstoneThis Is How You Lose the Time War by Amal El-Mohtar, Max Gladstone
Format: eARC
Source: supplied by publisher via NetGalley
Formats available: hardcover, paperback, ebook, audiobook
Genres: science fiction, time travel
Pages: 201
Published by Saga Press on July 16, 2019
Purchasing Info: Author's WebsitePublisher's WebsiteAmazonBarnes & NobleKoboBookshop.org
Goodreads

Two time-traveling agents from warring futures, working their way through the past, begin to exchange letters—and fall in love in this thrilling and romantic book from award-winning authors Amal-El Mohtar and Max Gladstone.

Among the ashes of a dying world, an agent of the Commandant finds a letter. It reads: Burn before reading.

Thus begins an unlikely correspondence between two rival agents hellbent on securing the best possible future for their warring factions. Now, what began as a taunt, a battlefield boast, grows into something more. Something epic. Something romantic. Something that could change the past and the future.

Except the discovery of their bond would mean death for each of them. There’s still a war going on, after all. And someone has to win that war. That’s how war works. Right?

Cowritten by two beloved and award-winning sci-fi writers, This Is How You Lose the Time War is an epic love story spanning time and space.

My Review:

If Kage Baker’s Novels of the Company and Good Omens had a book baby, it would be This Is How You Lose the Time War. Including the implied queer romance between Aziraphale and Crowley being realized and not merely implied. Just completely gender-swapped. At least, in as much as Red and Blue have gender as we understand it.

Howsomever, while I loved Kage Baker’s series, especially the first dozen books or so – start with In the Garden of Iden and be prepared to disappear for a few weeks – and Good Omens the book was even better than the TV series, which was awesome in its own way, I’m not sure I actually liked This Is How You Lose the Time War.

It’s fascinating in some ways. And it’s a quick read. But “like” is much too pale and wishy-washy a word. I feel like I’m sitting on a fence with this book, in the sense that all that sitting on a fence usually gets you is splinters up your arse.

Let me attempt an explanation.

What Time War has in common with The Company is the concept of two factions seeding themselves through time, both attempting to control the outcome of history for their own ends. And both having agents in place – or rather in time – in various successful and unsuccessful efforts to change history.

And the concepts of “good” and “evil” in both series end up being far from clear cut. From our limited 21st century perspective it is impossible to know whether history would “better” – for very undefined meanings of “good”, “evil” and “better”, whether Red’s mecha-cyber future is superior to Blue’s “Garden”.

But, even though Time War eschews any concepts of absolute good or absolute evil, even in the watered down and corrupted versions of both that are exposed in Good Omens, what this book does borrow from Gaiman and Pratchett is, in part, the same thing that they borrowed from Cold War era spy fiction – that sometimes, in the midst of a long, long war, the agents from the opposing forces have more in common with each other than either does with their respective home teams.

They have both “been in the long grass and seen the elephant” in ways that no one can understand – unless they been in there with them in a way that only their opposite number has done.

At the same time, the friendly-but-opposing protagonists of This is How You Lose the Time War do come to the same conclusion that Aziraphale and Crowley do – that they are together on their own side, and if need be, alone against the cosmos.

Escape Rating B-: I am still not sure how I feel about this book. I’m baffled and a bit confused.

There’s a part that is fascinated by how the story is told. It doesn’t begin and the beginning, tell a story, and end at the end. Instead, the story is told through a series of letters written between Red and Blue. It’s not just the letter itself, but also the circumstances surrounding the discovery of each letter.

We get bits and pieces of who these two are, what they are, and the neverending war that they were born to fight. We’re also supposed to see them fall in love with each other through their correspondence, but I’m not sure I see how it happens. I mean, I see that it does, but without them ever meeting face to face, I’m not quite sure I buy the romance.

I’m equally fascinated by the way that the story ends, because it doesn’t. It comes full circle and then kind of fades to black. We’re left hoping that they found a way, but we don’t see it.

In the end, I found This is How You Lose the Time War to be more interesting than it was satisfying. A lot of people seem to have absolutely adored it. I think I wanted more plot to sink my teeth into.

Your mileage, as always, may vary.

Review: Empress of Forever by Max Gladstone

Review: Empress of Forever by Max GladstoneEmpress of Forever by Max Gladstone, Natalie Naudus
Format: audiobook
Source: purchased from Audible
Formats available: paperback, ebook, audiobook
Genres: science fiction, space opera
Pages: 480
Published by Audible Audio, Tor Books on June 18, 2019
Purchasing Info: Author's WebsitePublisher's WebsiteAmazonBarnes & NobleKoboBookshop.org
Goodreads

A wildly successful innovator to rival Steve Jobs or Elon Musk, Vivian Liao is prone to radical thinking, quick decision-making, and reckless action. On the eve of her greatest achievement, she tries to outrun people who are trying to steal her success. In the chilly darkness of a Boston server farm, she sets her ultimate plan into motion. A terrifying instant later, she is catapulted through space and time to a far future where she confronts a destiny stranger and more deadly than she could ever imagine. The end of time is ruled by an ancient, powerful Empress who blesses or blasts entire planets with a single thought. Rebellion is literally impossible to consider--until Vivian Liao arrives. Trapped between the Pride—a ravening horde of sentient machines—and a fanatical sect of warrior monks who call themselves the Mirrorfaith, Viv must rally a strange group of allies to confront the Empress and find a way back to the world and life she left behind.

My Review:

Empress of Forever is an intergalactic space romp with a lot of interesting things to say – and a whole lot of fun to read.

Part of that fun is in the person of its heroine, Vivian Liao. In the story’s near-future opening, Vivian reads like a combination of Steve Jobs, Elon Musk and Alexandria Ocasio-Cortez all rolled into one hard-driving steamroller of a ball. Vivian is a rich and successful tech genius who may be distant from her friends but puts her money where her mouth is when it comes to her political viewpoints.

She’s made a lot of enemies, showing up the forces of the status quo for the greedy scumbags that they are. As the story begins, Vivian is on the verge of her greatest triumph. But she knows that it’s all just part of the show, to set her up for her greatest fall.

Vivian has a plan. Vivian always has a plan. She plans to wipe herself out of all the all-seeing eyes and all-knowing databases that her companies have created – and start again. In a new place, under a new name, building a new fortune.

Until her desperate raid of a Boston super-server farm brings her to the attention of the Empress of a galaxy-spanning empire that Vivian had no idea was even out there. A crystal jade goddess who literally plucks Vivian’s heart out of her chest and extracts her from the world she knows.

Vivian wakes up inside a viscous bubble, trapped in a world that might be the future. Or might be parallel. But is certainly deadly – and she has no way out except through the Empress who grabbed her in the first place.

So Vivian Liao does what she always does – she goes forward. Even when she has no idea where that forward will lead. She’ll figure it out. She always does. No matter what it costs. Or already has.

Escape Rating A-: I had an absolute ball with this. This was one of those books that I picked up in audio and was extremely glad I did. The story is told from Vivian’s first-person perspective, so we’re inside her head the whole way. And what a wild way it is.

The reviews are comparing Empress of Forever to Guardians of the Galaxy – albeit with a feminist bent. I’m not sure that comparison does either work justice.

Vivian certainly does collect a “Scooby Gang” of her very own, and some of the gang are a bit – or in one case much, much more than a bit – outside the law. And there’s a lot of manic humor in both stories. But Guardians has way more light-heartedness at its core (at least in the first movie) than Empress ever does. The humor in Empress has much more of a gallows tinge to it.

After all, the fate of the universe is at stake – even if Vivian doesn’t know it at first.

Then again, there’s a whole lot that Vivian doesn’t know at first, at second, or sometimes even at all. She is very much a fish out of water in this story – and we’re right there with her. For most of the story, she’s not sure whether the universe she has been thrust into is the future of the world she knew – or exists parallel to it. Either is possible, and both are completely alien to her.

She finds herself at the head of her little gang of outlaws, rather like Dorothy in the Wizard of Oz, trying to find her way home. But this is not a dream – and home isn’t quite what she thought it was.

Vivian thinks she’s trying to find a way back, but what she really does is find her way to friendship, one misfit at a time – with herself the biggest misfit of them all. Along the way, she tours this strange new galaxy that she has been thrust into, discovering both wonders and terrors, and learning so many ways that things have gone wrong.The story of Vivian’s exploration is a tour de force of as many SF tropes as the author could squeeze into one madcap adventure. It worked for this reader, but you have to be of the persuasion that too much of a good thing is wonderful, and not every reader is.

Instead of Guardians of the Galaxy, the story that Empress of Forever reminds me of the most is the Doctor Who episode Turn Left. This is a story where we get to see what would happen if one character made one seemingly insignificant choice differently – and the universe goes to hell in a handbasket.

The Empress is searching for an alternative to her own future, because her present has creatures like the Reapers in the Mass Effect Universe eradicating every galactic civilization that reaches a certain level of technological achievement being absorbed by the rapacious aliens – and they’re coming for the Empress.

Vivian has met the enemy, and to paraphrase the immortal words of Walt Kelly’s Pogo, “we have met the enemy and she is us.” I figured this out relatively early on, but was happy to settle in for the wild ride. What made this story special is that the big reveal was not the ending – only a spur to Vivian to go onward to a conclusion that I did not expect.

Vivian has the possibility of success because she turned left. It’s not the technological solution that the Empress expected to find. Instead it’s the human solution that she rejected long, long ago.

Like the Joe Cocker song made famous by the Beatles, Vivian gets by with a little help from her friends, because she finally figures out that she needs somebody to love. That home is where the heart is, and that she has one after all.

Review: Robots vs Fairies edited by Dominik Parisien and Navah Wolfe

Review: Robots vs Fairies edited by Dominik Parisien and Navah WolfeRobots vs. Fairies by Dominik Parisien, Navah Wolfe, Mary Robinette Kowal, Ken Liu, Jonathan Maberry, Seanan McGuire, Annalee Newitz, Tim Pratt, John Scalzi, Lavie Tidhar, Catherynne M. Valente, Alyssa Wong, Madeline Ashby, Lila Bowen, Jeffrey Ford, Sarah Gailey, Max Gladstone, Maria Dahvana Headley, Jim C. Hines, Kat Howard
Format: ebook
Source: purchased from Amazon
Formats available: hardcover, paperback, ebook
Genres: anthologies, science fiction, short stories, urban fantasy
Pages: 373
Published by Saga Press on January 9, 2018
Purchasing Info: Author's WebsitePublisher's WebsiteAmazonBarnes & NobleKoboBookshop.org
Goodreads

A unique anthology of all-new stories that challenges authors to throw down the gauntlet in an epic genre battle and demands an answer to the age-old question: Who is more awesome—robots or fairies?

Rampaging robots! Tricksy fairies! Facing off for the first time in an epic genre death match!

People love pitting two awesome things against each other. Robots vs. Fairies is an anthology that pitches genre against genre, science fiction against fantasy, through an epic battle of two icons.

On one side, robots continue to be the classic sci-fi phenomenon in literature and media, from Asimov to WALL-E, from Philip K. Dick to Terminator. On the other, fairies are the beloved icons and unquestionable rulers of fantastic fiction, from Tinkerbell to Tam Lin, from True Blood to Once Upon a Time. Both have proven to be infinitely fun, flexible, and challenging. But when you pit them against each other, which side will triumph as the greatest genre symbol of all time?

There can only be one…or can there?

My Review:

Are you Team Robot or Team Fairy? After reading this collection, I’m definitely Team Fairy, but your mileage will definitely vary. And it may depend a bit on where you start from.

The introduction to the collection sets up the premise. Either robots or fairies are going to end up as our eventual overlords. So half of the stories in this collection are fairy stories, and half are robot stories. All of the introductions and afterwords to all of the stories play on the theme that half the writers will be vindicated and the other half were misguided.

Personally, I think that they are all misguided and cats will be our ultimate overlords – not that they aren’t already. But that’s an entirely different collection that I hope someone writes someday.

About this collection, half the stories, the fairy stories, fall into urban fantasy, more or less, and the other half, the robotic arm, so to speak, are science fiction.

Overall, it was the fairy stories that moved me the most. My taste for fairies in contemporary fiction was set long ago, by the magically wonderful War for the Oaks by Emma Bull, and quite a few of the fairy stories in this collection fit into that vein, with fairies hidden in plain sight of our contemporary world.

The thing about robots is that they are only interesting, at least to this reader, if they reflect us in some way – where fairies already are OTHER. The one robot story in this collection I really enjoyed felt like space opera – which I definitely do love. The robot in this particular story was a prop and not the centerpiece.

That being said, the stories that I really liked in this collection were the fairy stories.

Build Me A Wonderland by Seanan McGuire surprised me in a good way. I’ve bounced off her work, both as McGuire and as Grant, multiple times, but this story was just lovely. It was also one of the few upbeat stories in the collection. The fairies are hiding in plain sight by being the miracle workers in a contemporary magic factory. In other words, they work for an amusement park. And the elves want in!

Murmured Under the Moon by Tim Pratt combined two things I love – fairies and libraries – into something super-awesome. This story is one that I would have loved to see expanded into a novel because this world is so interesting. It’s all about the magic in books, and both the power and the joy of being a “master” librarian.

Bread and Milk and Salt by Sarah Gailey is a great story for Halloween, as is Just Another Love Song by Kat Howard. Both stories deal in the dark side of magic, with a heaping helping of revenge served at the appropriate temperature and evil getting the desserts it has so richly deserved. Read with the lights on.

The one robot story that I really enjoyed was Sound and Fury by Mary Robinette Kowal. I liked this one because it didn’t feel like a robot story at all. There’s a robot in it, and the robot does play a big part in the story, but the robot is not remotely self aware. It’s a tool. It’s technically a tool for one of the characters who is also a tool, but it becomes a tool in the hands of the spaceship crew and it’s really about them. In other words, this story felt like space opera.

And one robot story got me in the feels. That was Ironheart by Jonathan Maberry. But again, this doesn’t feel like a robot story. It feels like a very, very human story. A heartbreaking one.

A Fall Counts Anywhere by Catherynne M. Valente is the perfect ending for this collection. It takes the premise literally, with a robot and a fae commentating on a sports match up between the two sides in an epic free-for-all melee-style brawl. Their commentating is a laugh a minute – until it suddenly isn’t. They say that Mother Nature bats last – but who bats for Mother Nature?

Escape Rating B-: Like all short story collections, this one was a bit uneven. Overall I found the fairy stories more interesting and absorbing than the robot stories, with those two very notable exceptions. I’m sure that those on Team Robot think the exact opposite.

Review: Four Roads Cross by Max Gladstone + Giveaway

Review: Four Roads Cross by Max Gladstone + GiveawayFour Roads Cross (Craft Sequence, #5) by Max Gladstone
Formats available: hardcover, ebook
Series: Craft Sequence #5
Pages: 416
Published by Tor Books on July 26th 2016
Purchasing Info: Author's WebsitePublisher's WebsiteAmazonBarnes & NobleKoboBookshop.org
Goodreads

The great city of Alt Coulumb is in crisis. The moon goddess Seril, long thought dead, is back—and the people of Alt Coulumb aren't happy. Protests rock the city, and Kos Everburning's creditors attempt a hostile takeover of the fire god's church. Tara Abernathy, the god's in-house Craftswoman, must defend the church against the world's fiercest necromantic firm—and against her old classmate, a rising star in the Craftwork world.
As if that weren't enough, Cat and Raz, supporting characters from Three Parts Dead, are back too, fighting monster pirates; skeleton kings drink frozen cocktails, defying several principles of anatomy; jails, hospitals, and temples are broken into and out of; choirs of flame sing over Alt Coulumb; demons pose significant problems; a farmers' market proves more important to world affairs than seems likely; doctors of theology strike back; Monk-Technician Abelard performs several miracles; The Rats! play Walsh's Place; and dragons give almost-helpful counsel.

My Review:

The world of the Craft Sequence is guaranteed to give any reader a lingering book hangover. This is a world that requires the reader to throw out all of their preconceived notions about religion, magic, gods, demons, law, order and chaos. Not necessarily in that order, and on a continuously repeating cycle.

This world makes the reader think. And think. And re-think.

In this universe where the gods are not only made real, but can be fought in real terms and killed, worship is power and power is money and money is power and the ends all too often justify the means. And the lawyers are necromancers. Or the other way around.

But the story underneath all of the absolutely mind-blowing trappings turns out to be about relationships. There are four roads that cross. The relationship between Craftswoman Tara Abernathy and Priest Abelard of Kos the Everburning, the relationship between Justice Cat and Vampire Raz, the relationship between Tara and Shale, a gargoyle child of the moon-goddess Seril, and at the heart of the mess, the relationship between Kos the Everburning and Seril the moon goddess.

Seril was supposed to have been killed 40 years ago, at the end of the God Wars that brought The King in Red into power in Dresediel Lex. But she wasn’t. It’s hard to kill a god. Not impossible, but damnably difficult. Now that Seril is back, someone is using her as a lever to take down Kos. Even though taking down Kos will send not just all of his contracts, but all of the financial markets that use Kosite debt as a baseline, into financial chaos.

The mess that will ensue could make the Great Depression, the Great Recession and Brexit fade into a pinprick, even if they had all happened at once.

What happens is a race against time. Tara wants to save the city that holds her friends from the catastrophic bloodshed and chaos. Abelard wants his god to remain in control of his own fate, and to continue to be a real part of the lives of his citizens and worshippers. Seril wants to survive. And someone wants to cause the downfall of the last of the old gods, no matter who gets killed, or how many dark means they need to use to justify their grisly ends.

three parts dead by max gladstoneEscape Rating A: Nothing about the world of the Craft Sequence is anything like any fantasy you have ever read. Even the sequence itself was published out of order; Three Parts Dead is the first book, Four Roads Cross is the fifth.

But read them all, because the creation of this world fills in one complex layer at a time. Just like the series of interlocking contracts and agreements written by the Craft.

While Four Roads Cross sometimes seems as if it directly follows Three Parts Dead, the events of the intervening works also seem to influence the action. Or at least the knowledge that the reader gains about the world seems to influence either the action or one’s feelings about it and understanding of it. Read the series, and be prepared to sit and think for a while in between.

(The author has stated that the numbers in the titles reflect the internal chronological order of the books, as opposed to the publication order. Pick an order and dive in.)

There is a lot in this story about the way that humans create gods in their own image, and the way that those images in turn influence the humans who fall under their sway. Seril needs her worshippers every bit as much as her worshippers need her. What makes the relationship between gods and humans different in this world from our theology is that the benefits of the relationship are tangible for both parties. Seril gets power, and in return she provides real aid and assistance.

last first snow by max gladstoneLike the other books in this series, this one rides on the strength of the different and surprising relationships that have formed, particularly in the wake of the events of Three Parts Dead. We also see a much different perspective on Craft and the persons who practice it than we have previously. Elayne Kevarian, the Craftswoman who carries much of the action in Three Parts Dead and Last First Snow, has stripped herself of almost all human relationships in her quest for the ultimate in Craft and eventual immortality. At the end of Last First Snow, we see her wondering about some of her choices.

Tara Abernathy, Elayne’s apprentice in Three Parts Dead, is choosing another road. In spite of everything her craft has taught her, she forges friendships, sometimes in spite of herself. The conflict in the end is about those who use others for their own ends, and those like Tara, and the goddess Seril, who take their strength from their relationships with others.

Virtue may not be its own reward, but at least in this story, there is strength in even a fractured unity. And it is a wonder to read, and to behold.

~~~~~~ GIVEAWAY ~~~~~~

Tor Books is letting me give away a copy of Four Roads Cross to one lucky US/CAN commenter:

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