The Sunday Post AKA What’s On My (Mostly Virtual) Nightstand? 3-3-13

Sunday PostI still have a conceptual problem with seeing the dates for 2013. I’m not sure why. But writing the date for this post as 3-3-13 just looked weird. Maybe I have a mild case of triskaidekaphobia?

Art of Video Games PublicityIn unrelated geekiness, yesterday we went to the EMP Museum at Seattle Center to see the National Tour of the Smithsonian’s fantastic exhibition on The Art of Video Games. This is a historic journey, a nostalgia trip, and an art exhibition all rolled into one, and it’s awesome. If you ever loved video games in your life, and you’re going to be in one of the cities the exhibit is travelling to, it’s definitely worth a visit.

Of course, as soon as we left the museum, we went out and bought a new game. It was just the right thing to do. Both of us itched to wrap our hands around a controller.

Holding Out for a Hero book coverIt’s not just games that have winners. We had a winner here this week, too. Lisa C. won an ebook copy of Holding Out for a Hero from Entangled Publishing. Come to think of it, the superhero theme also fits pretty well with the games.

You still have plenty of time to get in Theresa Meyers’ fantastic giveaway. First prize is a $50 Amazon gift card! She is also giving away autographed copies of her steampunk romance adventure series, The Legend Chronicles, and autographed copies of the final book in the series, The Chosen. Click here to go to the giveaway.

Here’s the full recap of this week:

Circus of Blood by James R Tuck book coverC+ Review: Game for Marriage by Karen Erickson
B+ Review: The Mysterious Madam Morpho by Delilah S. Dawson
B+ Review: Circus of Blood by James R. Tuck
A- Review: The Chosen by Theresa Meyers
Interview with Author Theresa Meyers + Giveaway!
B- Guest Review: Stung by Bethany Wiggins
Stacking the Shelves (36)

And for the first full week of March, what do we have?

Whats a Witch to Do by Jennifer Harlow book coverJennifer Harlow is on tour with the first book in her new Midnight Magic Mystery series, What’s a Witch to Do? In addition to some of my reviewing magic, Jennifer will stop by for an interview and giveaway on Thursday. We’re part of her “to-do” list, a comment that will make much more sense after you read the review!

I also have reviews of two of my long-standing favorite series, the latest entry In Death from the indefatigable J. D. Robb, and the new novel in the Deaconverse from James R. Tuck. (I did read Circus of Blood last week for an excellent reason. And it was awesome!)

Plus, I have a terrific guest review from my friend Cryselle to round out this very full week.

Lucky in LoveTune in for even more fun the following week. The Lucky in Love Blog Hop is right around the corner!

What’s On My (Mostly Virtual) Nightstand? AKA The Sunday Post 5-27-12

It’s Memorial Day Weekend in the U.S. And Monday it is Whit Monday for some of my European friends at Book Lovers Inc., so it’s a three-day weekend for a lot of people.

So there will be lots of reading going on this weekend. At least at my house.

There will also be a lot of playing of Diablo III. Like last night until 2 in the morning. Galen and I both love a good dungeon crawl now and again, with serious hacking and slashing for flavor. And that pretty much describes every Diablo game. I play the barbarian, and he, as he so eloquently described it, plays the “squishy wizard”.

But this is the Sunday Post, so that I can describe what will happen at Reading Reality once the weekend is over. (Tuesday is Monday this week!) Kimba the Caffeinated Book Reviewer is the host of the Sunday Post.

I use the Virtual Nightstand as a way of peeking into next week to see what I should be reading, so my next week’s schedule doesn’t pop up and shout, “Surprise!” this time next week. It also gives me a chance to talk about upcoming books that I thought were neat or cool enough to grab from NetGalley or Edelweiss.

Coming up this week…

Monday, May 28 is Memorial Day. Normally, there would be an Ebook Review Central on Monday, but ERC is taking Memorial Day off. It will return on June 4, with the Samhain April 2012 wrap-up.

On Tuesday, I’ll be hosting a guest post from author K. Reed about her post-apocalyptic Regency romance, Dark Inheritance, Fallen Empire, as well as a review of the book. I’m fascinated, because I never thought that those two tropes could manage to co-exist, the manners of the Regency and the chaos of a post-apocalypse. This should be awesome.

Thursday is another big day, with the cover reveal of Stacey Kennedy’s new Frostbite book,  Mystically Bound (after Supernaturally Kissed and Demonically Tempted) and an interview with Tiffany Allee about her latest book, Succubus Lost.

Then there’s the books I’ll be reading for next week. Also one that got itself moved to this week. A book blogger’s work is never done. But it’s so much fun!

My editor at Library Journal asked me to review the Carina Press Presents: Editor’s Choice Volume 1 with a May 30 deadline. She usually only gives me about a week to review a book. Lucky for me, the books she sends are generally very good, and are often books I’ve already picked up from NetGalley, like this one.

This Editor’s Choice volume is really three novellas in one, and the novellas are also available separately. So it’s Kilts & Kraken by Cindy Spencer Pape (finally something in her  Gaslight Chronicles), Slow Summer Kisses by Shannon Stacey (not Kowalski, but still contemporary) and Negotiating Point by Adrienne Giordano, the latest in her Private Protectors series. I forced myself to read some of the Giordano series to figure out what was going on there, and it was so hard (I’m joking, I’m really joking. They’re good.)

And the darn thing has a June 4 publication date, so I was going to be reading it anyway! Along with the Editor’s Choice Volume 2, which contains No Money Down by Julie Moffett, Dead Calm by Shirley Wells, Dance of Flames by Janni Nell and Pyro Canyon by Robert Appleton. I’m most interested in Robert Appleton’s Pyro Canyon, it’s space opera.

I have a tour book for Book Lovers Inc., Deadly Secrets, Loving Lies, by Cynthia Cooke. Reading Reality participated in the Cover Reveal on Mothers’ Day, so when the book came up for a tour at BLI, I was curious. It looks like an interesting and short romantic suspense story.

There will be a Goddess Fish tour at Reading Reality for Drowning Mermaids by Nadia Scrieva. This is paranormal romance, with, of course, mermaids. There aren’t a lot of stories using mermaids as the heroines, so my curiosity bump itched.

I’ll confess, I do have a problem picking more books than I have time for. I like having choices. And so I have too many choices.

Next week, the following books are being released, and I have review copies that I really want to get a chance to read.

The two highest on the hit parade are both science fiction. Worldsoul (see On My Wishlist #1 for description) by Liz Williams and The Long Earth by Terry Pratchett. These are two authors that I simply read everything.

This is also a week for books in pairs. Lady Amelia’s Mess and a Half by Samantha Grace and The Most Improper Miss Sophie Valentine by Jayne Fresina have the same feel to them, at least by title. But Regency romps can be heaps of fun. Maybe not back-to-back.

I’m so glad it’s a long weekend! What about you? What’s you Sunday up to this week?

Ready Player One

Ready Player One by Ernest Cline is a veritable tour de force of storytelling. This dystopian near-future novel is absolutely fantastic science fiction of the cyberpunk school, but it is also an intense commentary on modern society, with more than a dash of nostalgia and a slap upside the head, for anyone, absolutely anyone, who spends their life looking back at their “glory days” instead of living their real life in the now. A lesson that does not just apply to geeks and video gamers.

James Halliday was dead, to begin with. So this is not his story. But it is. Because Ready Player One is about the fight for the world he created, and the company he left behind. And James Halliday left himself as the ghost in his own machine. Until someone solves the ultimate riddle in the ultimate quest, and proves themselves worthy of becoming his heir.

Wade Watts is just one of many players in the OASIS in 2044, when every player receives Halliday’s last message. And Wade embarks on that ultimate quest. Not in pursuit of worldly glory, but because the real world seriously sucks, and the OASIS and the quest for Halliday’s ultimate “Easter Egg” is the only good thing Wade and a whole lot of other people, have.

What is the OASIS? Think of Facebook and World of Warcraft and Everquest and Second Life and every massively multi-player and multi-user everything you’ve ever heard of on serious steroids. And why does the Wade’s real world suck? We can see it from here. If we make all the wrong decisions about everything, like global warming actually happening, and the recession not ever going away and unemployment going up instead of down and the global economies getting worse…well, we could easily end up in the world of Ready Player One. Unfortunately it isn’t much of an imaginative stretch.

But the story is about the quest. Halliday left instructions. And tied them up very tightly, with lots of lawyers. James Halliday loved the 1980s. (Beats me why, the fashion sense was absolutely horrendous.) However, that was when video games got their start, and when Halliday went to high school. And before the world started going to hell in the proverbial handcart. He was obsessed. Halliday buried three keys inside the world of the OASIS, and whoever found those three keys, and the gates that they opened, and solved the riddles they unlocked, would inherit his company, Gregarious Solutions, which was worth mega-billions.

The race was on. It took five years to find the first key. Wade Watts, in the person of his avatar, Parzifal, was the first. Along the way, Wade made friends with another gate hunter, or ‘gunter’ known as ‘Aech’ (i.e., just the letter ‘H’). They never met in person, only in chat rooms on the OASIS. Wade developed a major crush on a female gunter blogger named ‘Art3mis’ — well, he hoped she was female. On the OASIS, a person could be anyone, or anything. And Wade grew up. When Halliday died, he was just a kid; by the time he found the gate, he was a senior in High School. OASIS High School, of course. Even school was on OASIS.

And that was part of what Wade and his friends were fighting to protect. Gregarious Solutions offered OASIS education free, and OASIS access free to anyone. There were paid add-ons, but basic access was free, and it was the only escape from the decaying world outside. Everyone conducted their business and their pleasure in the OASIS. But naturally, there was an evil empire, trying to win Halliday’s contest in order to take it over and turn every transaction into profit. Once Wade found the first key and cleared the first gate, he became a target.

Wade’s quest, and his fight to keep the OASIS out of the hands of the evil ‘Sixers’, proceeds at a breakneck pace. The story is not just a quest story, but a thriller, also a marvelous coming-of-age story and absolutely a love story.

Escape Rating A+: First, this is simply a terrific story. There is a tremendous amount going on, and it is all fun and it keeps going at the speed of the fastest roller-coaster imaginable. There is a nostalgic aspect for anyone who even remembers the 1980s or 1990s, because every video game, TV show and movie gets mentioned at least once. But that’s only part of the fun.

This is a quest story. It’s not really about the video game, although that part was very cool. It’s about saving OASIS. It’s about solving the puzzle so that the world is saved from the big, bad evil dudes. And they are very, very evil.

It’s also about second chances. Halliday made himself a ghost in his own machine. He programmed his avatar in so he can speak with his ‘heir’. On the one hand, he makes sure that whoever picks up the reins is versed in the same minutiae that he was. On the other hand, the advice he gives about not living totally inside the computer is very good advice. Which Wade takes to heart.

I listened to this book. The performance was by Wil Wheaton. I would have to also give the performance an A+ rating. Because the book contained a lot of references to the 1980s and 90s, Wheaton was a perfect choice for the reader. There is a reference in the text to the actor being voted in as OASIS user representative, and my husband and I both wondered how many ‘spit takes’ that had taken, but he was the right choice for that reason. In this alternate future. Wheaton so would have filled that role! The book contains a tremendous number of footnotes with citations for all the references,  in the audio, those work better. Wheaton read them as asides, and they flowed in seamlessly. We took a longer way home to be sure we’d finish the book before we got to the house, he was that good!

The Art of Video Games

Are video games art? The Smithsonian Institution seems to think so. They are building an exhibit on just that subject.  The Art of Video Games will be open at the American Art Museum between March 16 and September 30, 2012. I want to go.

The Smithsonian’s first step in building the exhibit was crowdsourcing. They created a list of 240 games from the history of gaming, and then invited the public to vote. The trick was that you only got 80 votes. It seems like that should have been enough votes, but I’m not so sure. Not all my favorites made it into the exhibit.

But the question remains, are video games art? I watched Galen play L.A. Noire, a new game from Rockstar Games, last night. In the game, the player takes the part of a rookie cop just back from WWII and working his way up through the ranks of the Los Angeles Police Department. But in order to faithfully recreate LA in the late 1940’s, the designers extensively utilized archival photos and film footage of downtown LA to make the game look and feel like you’re really there. Not just the background, but the clothes, the cars, the dialogue, the way the characters look and act and even the billboards and radio programs.

But it’s not just the art. Each case that the character works on is a story. And in addition to the stories solved onscreen, original fiction has been written based on the game. Not just work-for-hire fiction either. Some major name authors (Joyce Carol Oates, Lawrence Block, Joe, R. Lansdale) have contributed to L.A. Noire, The Collected Stories, the ebook anthology of short stories that is available for free download.

So we have pictures and stories. But L.A. Noire could be said to be easy, and in some ways it is. It is based on a set of known, historical images, and a genre we are all familiar with. Los Angeles in 1947 did exist. There are picture to work from. Noir films are a known genre. The achievement is in creating reasonably lifelike characters and a totally immersive set without using real people or real sets, and in getting the human player caught up in the action that he (or she) is creating. When Galen crashes the car through the streets of LA, I flinch. It works.

Video games have been good at telling stories for a long time. One of the first widely known computer games was a text-based game called “Colossal Cave Adventure”, or more commonly just “Adventure”. It was based on Dungeons and Dragons, which was very loosely based on Tolkien’s Lord of the Rings. When the game is text-based, the “art” is all in your head.  In order for video games to actually become art, technology had to catch up, a lot.

“Colossal Cave Adventure” came out, released, spawned, propagated (I’ve never been sure what the right word for that thing was) in 1975. The Atari 2600 was the machine that brought video games home for most people, but with the big blocky pixels that came with them, I’m not sure that they brought art. Still, they brought arcade-style gaming home. Considering that the IBM PC wasn’t born until 1981, this was truly a long time ago in a galaxy very far away.

The first time I saw something that I would call art in a video game was 2001. Galen was playing Final Fantasy X and it stopped me in my tracks. To this day, the music still does. That game was the first time I saw where a company put the entire package together, art, scenic backgrounds, story, characters, voice, music, and created not merely a game, but a world. Ten years later, it still consistently makes polls of the best video games ever.

The story is a classic. Boy meets girl, girl saves the world, girl loses boy. Good triumphs over evil. But the ending is bittersweet, because nothing worth having is ever won without cost. It is a video game, and there are a few holes in the plot. However, the characters are well drawn, and for the first time, ever, they have facial expressions that mostly match what they are saying. And, also for the first time, instead of the player reading their dialog from onscreen text, there are actors voicing the dialog, and the voice acting choices were spot on. Topping it off, the scenes and the art themselves are gorgeous.

There have been some games since that have been as involving as Final Fantasy X. Lost Odyssey, Dragon Age Origins, and Uncharted come to mind. But that was the first.

In April, 2010, the movie critic Roger Ebert went on record in his blog that video games could never be art, without ever having played one. After receiving over 4,500 responses, more than 4,200 of them in opposition to his position, he decided it might be best to apologize. He realized that he might have been a little hasty. For one thing, he said that video games will never be art. He admitted that predicting the future was perhaps stretching things. And, that his opinion on the subject as a whole was purely theoretical and would remain so.

The Smithsonian thinks some video games are art.  If it makes you laugh, if it makes you cry, if it makes you think, it’s art. If it moves you, it’s art. Under those definitions, video games can definitely be art. Try one sometime and see. But be warned, they can also be the black hole into which weekends fall.

Double deja vu

In the middle of the first chapter of Omnitopia Dawn by Diane Duane, I kept thinking “I’ve played this book”.  Not “I’ve read this book”, but “I’ve played this book”, as in there’s a game just like this.  And there is.  The beginning of the book is from the perspective of a player in an extremely immersive massively multiplayer online world that is so detailed that at first the reader doesn’t realize that the perspective is inside a game.  Then, he steps back into “real” life, and you realize he was playing his character, and this book is about the game.

Several years ago, I played a series of video games that mimicked both a massively multiplayer online world and the player’s online chat experience during the game as it invaded reality.  I really thought I was reading dot Hack, which was the game in question.  It would have made a pretty good novel.  But Omnitopia only started out the same as the game.

Omnitopia Dawn, dot Hack, and also, surprisingly, Fantasy in Death by J.D. Robb, all have an element in common, that of using video gaming worlds to affect the so-called “real” world.  But J.D. Robb uses the next step in virtual reality as a murder weapon.  In dot Hack, the theme is mind control.  But Omnitopia Dawn is much more deeply layered.  The company behind the game is intended as a jab at high tech companies with their own internal geek culture, like Apple, Google, and even Microsoft back in the day.

But in Omnitopia Dawn, the real world is going to be affected in real ways, not virtual ones.  Real competitors of the corporation behind Omnitopia plan to use the launch of the next upgrade to launch a very real attack on Omnitopia’s servers using very real viruses, denial of service attacks and other tools that read like natural progressions from today’s headlines.  And the intent behind these attacks is to steal very real money from the company, and if possible to drive Omnitopia out of business, so that its competitors win.

Under the fantasy layer, and the business layer, there is a science fiction layer.  Omnitopia’s server network is vast and its founder has programmed it with its own individual persona and artificial intelligence.  The new upgrade to the system has caused something unexpected to happen to that artificial intelligence.  It has, like so many systems before it, become self-aware.  And in the attack launched by Omnitopia’s enemies, it starts to defend itself.

The first self-aware machine I remember reading about was Mike in Heinlein’s The Moon is a Harsh Mistress.  Not all of Heinlein’s adult works wear well because some of his attitudes about women (among other things) were very definitely of his time and not ours.  But I still remember the character of Mike very fondly.  Mike named himself for Mycroft Holmes.  But Mike was the computer that ran all the systems on the moon, and eventually accreted enough memory, inputs, data, whatever to become sentient.  Two things about Mike stuck with me.  His friend, Manny, teaching him about humor and jokes, the difference between funny once and funny always, and that Mike doesn’t live to see the revolution he brings about.

There was a long moment at the end of Omnitopia Dawn where I was afraid I was reading about Mike again.