Source: supplied by publisher via Edelweiss
Formats available: ebook
Genres: fantasy, portal fantasy
Series: Gateways to Alissia #2
Published by Harper Voyager Impulse on April 11th 2017
Purchasing Info: Author's Website, Publisher's Website, Amazon, Barnes & Noble, Kobo
What happens in Las Vegas stays in Las Vegas. But what happens after you step through a portal to another world, well…
For stage magician Quinn Bradley, he thought his time in Alissia was over. He’d done his job for the mysterious company CASE Global Enterprises, and now his name is finally on the marquee of one of the biggest Vegas casinos. And yet, for all the accolades, he definitely feels something is missing. He can create the most amazing illusions on Earth, but he’s also tasted true power. Real magic.
He misses it.
Luckily—or not—CASE Global is not done with him, and they want him to go back. The first time, he was tasked with finding a missing researcher. Now, though, he has another task:
Help take Richard Holt down.
It’s impossible to be in Vegas and not be a gambler. And while Quinn might not like his odds—a wyvern nearly ate him the last time he was in Alissia—if he plays his cards right, he might be able to aid his friends.
I loved last year’s The Rogue Retrieval, and when I finished it I found myself desperately hoping for a sequel that did not appear to be on the horizon. So when the author contacted me to request a review of that sequel I was hoping for but not expecting, I was all in.
Then I looked at the publication date and realized that introducing others to this world would make a perfect Blogo-Birthday giveaway, and the author and publisher graciously agreed. So first you’ll read a bit about what I loved about The Island Deception and the marvelous world of Alissia, and then you’ll have a chance to win a paperback of The Rogue Retrieval or ebooks of both The Rogue Retrieval and The Island Deception.
But first, my review…
The series title gives just a bit away. The Island Deception is the second book in the Gateways to Alissia, and that’s what this series is, gateway or portal fantasy. There is a gateway, or portal, between our post-industrial, non-magical world and pristine Alissia, which is seems to be just pre-industrial, (our 1600s or 1700s) and definitely magical.
Not just magical in the sense that everyone who travels through the gateway falls in love with the place and wants to stay, but also magical in the sense that magic works.
That’s where our hero comes in. Or came in for The Rogue Retrieval. Quinn Bradley is a stage magician in our world, who discovers in Alissia that the part he has been playing as a magician is surprisingly real. He may be a very late bloomer, but it looks like he might be a real mage. At least on Alissia.
He’s determined to get back there and find out. So when he gets called back to the gateway, this time he’s more than happy to go.
And CASE Global still needs him, because that rogue agent his group was supposed to retrieve in the the first book is still out there, and is gathering power at an astonishing rate. CASE Global’s original concern was that Richard Holt would reveal the existence of advanced technology, and contaminate the world they were studying.
Now it looks like he’s planning to do much more than that. It looks very like he has seized political control in Alissia for the express purpose of preventing CASE Global (and their competitor Raptor Tech) from using their advanced tech to take over Alissia and milk its resources for their own ends.
Or just fight over it until there’s nothing left to save. It doesn’t seem to matter to either of them. But it matters to Richard Holt quite a lot. And, as it turns out, to Quinn Bradley as well.
It looks like it’s time for everyone to decide whether someone else’s bad ends justify their own participation in horrible means, and figure out where their true loyalties lay.
Before it’s too late.
Escape Rating A-: I gave The Rogue Retrieval a B+, because as much as I really enjoyed the ride, the antecedents felt just a bit too clear for me to push it into the A’s. The Island Deception has done a much better job of melding its predecessors into a thing of its own. If you like any of what came before, you’ll like this too, but it also feels more like its own “whole” and not just the sum of its parts.
There’s still a lot of S.M. Stirling’s Conquistador in Alissia, but there are also significant differences. The high-tech world, our world, finds the less developed world in a much more primitive state than happens in Alissia. And the presence of people from the high-tech world is much more exploitative from the outset. It ends up being a place where exiles from our world go to practice deliberately exploitative forms of governance that have been overtly consigned to not the dustbin of history, but the garbage dumpster of history, here. Things like slavery. And apartheid. And the complete subjugation of women, natives, non-Christians and pretty much anyone with brown skin. Or any other color of skin than white.
Alissia, at least for most of our interaction with it, has been left alone to continue its native development, while it gets studied in depth by our world. That appears to be about to change, and could have been predicted to change from the very beginning, but it hasn’t happened yet, and could still be prevented.
The parallels between Alissia and L.E. Modesitt’s Imager Portfolio are much clearer in this book, particularly between the magician’s island on Alissia, The Enclave, and the Imager Collegium as portrayed in the latest Imager trilogy, beginning with Madness in Solidar. Alastor’s dilemma at the Collegium is very much the same as that of the head of The Enclave in Alissia. How does one provide a safe haven for a small but powerful population of magic users in a world where they are vastly outnumbered by mundanes who often fear or envy their powers? Is alliance with the powers that be safer than strict neutrality? And if so, what happens when the powers that be change their course? There are no easy answers, and Quinn Bradley finds himself caught in the middle between his desire to learn magic and his desire to protect his friends and comrades on both sides of the gateway.
Although there are other members of the team, the story rests on Quinn. Even though there are points where the action follows others and he is not present, it is his perspective that we return to, and his character that we know best – at least to the degree that Quinn knows himself. Quinn himself is a bit of a rogue, always sure that his glib tongue can get him out of any trouble. It’s only when both his glibness and his technology fail him that he is able to finally reach inside himself and find out what he is really made of.
But if you like your heroes touched with a spark (or snark) of anti-hero, Quinn is a gem. Whether he’s real or paste is anybody’s guess – sometimes even his own. I can’t wait to discover how Quinn’s adventure plays out (hopefully in The World Awakening next year), whichever side he decides he’s on.
~~~~~~ GIVEAWAY ~~~~~~
And now for that giveaway. Dan and Harper Voyager are letting me give away the winner’s choice of a paperback of The Rogue Retrieval or ebook copies of both The Rogue Retrieval and The Island Deception (Island isn’t out in paperback yet!). So it’s your choice whether you want to whet your appetite with that paperback or get caught up on all the action in Alissia with ebooks of both. Enjoy the ride!