Source: supplied by publisher via Edelweiss
Formats available: hardcover, ebook, audiobook
Genres: science fiction, space opera
Series: NeoG #2
Published by Harper Voyager on July 27, 2021
Purchasing Info: Author's Website, Publisher's Website, Amazon, Barnes & Noble, Kobo, Book Depository
The Near-Earth Orbital Guard (Neo-G)—inspired by the real-life mission of the Coast Guard—patrols and protects the solar system. Now the crew of Zuma’s Ghost must contend with personnel changes and a powerful cabal hellbent on dominating the trade lanes in this fast-paced, action-packed follow-up to A Pale Light in the Black.
Zuma’s Ghost has won the Boarding Games for the second straight year. The crew—led by the unparalleled ability of Jenks in the cage, the brilliant pairing of Ma and Max in the pilot seats, the technical savvy of Sapphi, and the sword skills of Tamago and Rosa—has all come together to form an unstoppable team. Until it all comes apart.
Their commander and Master Chief are both retiring. Which means Jenks is getting promoted, a new commander is joining them, and a fresh-faced spacer is arriving to shake up their perfect dynamics. And while not being able to threepeat is on their minds, the more important thing is how they’re going to fulfill their mission in the black.
After a plea deal transforms a twenty-year ore-mining sentence into NeoG service, Spacer Chae Ho-ki earns a spot on the team. But there’s more to Chae that the crew doesn’t know, and they must hide a secret that could endanger everyone they love—as well as their new teammates—if it got out. At the same time, a seemingly untouchable coalition is attempting to take over trade with the Trappist colonies and start a war with the NeoG. When the crew of Zuma’s Ghost gets involved, they end up as targets of this ruthless enemy.
With new members aboard, will the team grow stronger this time around? Will they be able to win the games? And, more important, will they be able to surmount threats from both without and within?
I positively ADORED the first book in the NeoG series, A Pale Light in the Black, to the point where it was one of my A++ reviews AND on my Best of 2020 list. It got me hooked on this author, to the point that I’ve been reading their previous series, The Indranan War and The Farian War, whenever I’m looking for an SFnal pick-me-up read.
Of course, all of that put this book, Hold Fast Through the Fire, on my list of Most Anticipated Reads for 2021. And it was definitely worth the wait!
But one of the things that I really loved about A Pale Light in the Black was that it made for excellent competence porn. Honestly, all my favorites last year qualified as competence porn. Reading about people who were just plain very good at their jobs doing those jobs very well shined a light in what was otherwise a rather dark year of incompetence.
So I was a bit surprised when the first third of Hold Fast Through the Fire did an all too excellent job of demonstrating just why both Groucho Marx and Doctor Who labeled “military intelligence” as a contradiction in terms. Certainly the intelligence department of the NeoG is NOT displaying any of that vaunted commodity when it decides to use four NeoG Interceptors and their crews as bait for a terrorist and not tell them about it.
Especially as the members of those crews – see the comment about competence porn above – are very good at their jobs and more than intelligent enough to figure out that something is wrong about the runaround that they are getting – and to start figuring the whole thing out on their own.
Because the crew of Zuma’s Ghost are, in fact, damn good at their jobs. They also have excellent bullshit detectors, even when the BS is being slung by one of their own. Or perhaps especially then.
In the first book, there was, of necessity, a cargo hold’s worth of setup. Introducing the characters, creating the world, explaining just enough about how history got from point A, our present, to point B, their future.
The story in that first book mostly felt, not exactly low-stakes, but certainly less humongous stakes than this time around. That was a story where the intraservice Boarding Games became a metaphor for the crew of Zuma’s Ghost learning how to be a team both at the games and out in the black.
This time, although the Boarding Games are still a factor, the stakes for the story as a whole are much higher and have much broader implications. Also, where first time around the team didn’t exist yet and had to form itself, this time the team that we watched build in the first book begins this story even more fractured than a couple of changes in personnel should have caused.
Back to that problem of military intelligence again.
The high-stakes mission that the crew of Zuma’s Ghost is caught up in is wrapped up in wealth, power and privilege, and the way that the rich and powerful never seem to face the consequences of the dirty deeds that they feel entitled to commit. The plan is to drop those consequences squarely on their heads.
If the NeoG can just manage to keep their own heads in the face of so many deaths – including entirely too many of their own.
Escape Rating A: This was one of this epic, can’t put it down reads. I started in the morning and finished late in the evening because I just couldn’t stop. Then I went to bed with an horrendous book hangover that I still haven’t shaken.
Although there were certainly points during that first third where I wanted to reach through the book and shake someone – preferably the control freak in NeoG intelligence who was using his friends and his colleagues as unwitting bait because he didn’t want too many people to know what was going on and question him about it.
It was painful watching these characters that I’ve already come to know and love struggle to punch their way out of a maze that they shouldn’t have been in in the first place. I wanted to stand up and cheer when they gave the idiot the dressing down he REALLY deserved.
But the big and high-stakes part of this story revolved around the plan that NeoG intelligence had been keeping under wraps. A senator, a shipping company executive and a thug (and doesn’t that sound like the start of a bad joke) have been spending years making oodles of moolah in an interplanetary bait-and-switch scheme. They’ve been stealing from both the government and the outer colonies, taking money for colonial supplies, shipping substandard goods to the colonies, and then selling the goods they’ve stolen on the black market to those same colonies for a huge markup.
Their scheme is coming to a close. NeoG is closing in, and they’re decided to go out in a blaze of other people’s glory by fomenting unrest in the colonies and using the resulting chaos for one last score before they slip away into the black.
It’s a huge organization with a lot of tentacles. Tentacles that reach out to hurt NeoG as the net closes in.
On the one hand, the whole nefarious scheme sounds all too plausible, not just then but honestly now. It’s the same colonizers’ rape of their colonies that has gone on since the very first country got big enough to call itself an empire.
So the scheme, in all its terrible awfulness, works all too well as a plot device. The stakes feel realistically high and get brought home to our heroes in a realistically painful fashion. But the leaders of the scheme as characters read as just a bit too far over the top. A plan that intelligent and that successful should be led by equally savvy villains. This bunch read more like comic book villains. Admittedly extremely successful comic book villains but still, their leader got way too close to an actual BWAHAHA to take as seriously as the crimes they committed warranted.
But this was a great story about a terrific team beating impossible odds to save the day and make each other proud. I loved the way they got the job done and done oh so well. There were also plenty of heroes to go around to balance out those cartoonish villains, but the one who saved the day more often than anyone expected was Doge, the dog-shaped robot who is turning out to be more dog than anyone ever imagined.
I had a great time with Max and Nika and the entire crew of Zuma’s Ghost, and I can’t wait for their next adventure. I’m still chuckling a bit that one of the Navy ships that helped out in the final encounter was the Normandy. Because of course it was.