Review: Generation Ship by Michael Mammay

Review: Generation Ship by Michael MammayGeneration Ship by Michael Mammay
Format: eARC
Source: supplied by publisher via Edelweiss
Formats available: paperback, ebook, audiobook
Genres: science fiction, space opera
Pages: 608
Published by Harper Voyager on October 17, 2023
Purchasing Info: Author's WebsitePublisher's WebsiteAmazonBarnes & NobleKoboBookshop.orgBetter World Books
Goodreads

In this riveting, stand-alone novel from Michael Mammay, author of  Planetside,  the beginning of a new human colony must face tyrannical leaders, revolution, crippling instability, and an unknown alien planet that could easily destroy them all. In 2108, Colony Ship  Voyager  departed Earth for the planet of Promissa with 18,000 of the world’s best and brightest on board. 250 years and 27 light years later, an arrival is imminent. But all is not well. The probes that they’ve sent ahead to gather the data needed to establish any kind of settlement aren’t responding, and the information they have received has presented more questions than answers. It’s a time when the entire crew should be coming together to solve the problem, but science officer Sheila Jackson can’t get people to listen. With the finish line in sight, a group of crewmembers want an end to the draconian rules that their forebearers put in place generations before. However, security force officer Mark Rector and his department have different plans. As alliances form and fall, Governor Jared Pantel sees only one way to bring  Voyager ’s citizens together and secure his own a full-scale colonization effort. Yet, he may have underestimated the passion of those working for the other side... Meanwhile, a harsh alien planet awaits that might have its own ideas about being colonized. A battle for control brews, and victory for one group could mean death for them all. 

My Review:

“Space, the final frontier”…has an awful lot of, well, space, in it. But Star Trek promised that we’d navigate all that space at faster-than-light speed, better known as ‘warp’. Which is probably what FTL will be named if we ever figure out how to do it. Trek history said (says? will say?) that we’ll have it all figured out by 2063 – at least according to Star Trek: First Contact.

But reality is likely otherwise. At least so far as we know now, and seemingly as far as the engineers, designers and builders of the Colony Ship Voyager knew by the time it launched in 2108 – less than a century from our now.

(Albert Einstein’s Special Theory of Relativity implies that FTL travel is impossible for anything that has mass. Meaning humans. And spaceships. Even light is implied to be incapable of traveling faster than the speed of light.)

None of the above prevents humans from either wanting or needing to leave Earth and putting down roots – so to speak – among the stars. Even though the nearest planet we know of, at least so far – is Proxima Centauri b, four light-years away. The nearest likely habitable planet, again, that we know of so far, is Kepler-452b and it would take 1,400 years to get there.

Without FTL travel, space is big and vast and even potential ‘Class-M planets’ (again to use Star Trek terminology because Trek named everything) is too far away from Earth for conventional space travel to work.

The two most often used science fictional methods of interplanetary travel for colonization that work – often badly in fiction – with this dilemma are sleeper ships and colony ships. Generation Ship, as one can tell by the title, is a colony ship.

Colony ship stories have all sorts of dramatic possibilities because, while space may be vast and infinite, the world of the colony ship is relatively small and even claustrophobic – especially over a vast, generations-long, journey to a new home.

Also, humans are gonna human, no matter what circumstances they find themselves in.

Which leads us, by a bit of a roundabout, to the Colony Ship Voyager (Trek again!) on its 250 year journey from Earth to Promissa. A planet which may or may not live up to its promise even as it hoves into sight and reach.

While there’s a philosophical cliché that “It’s not the destination, it’s the journey”, in colony ship stories it’s not the journey, it’s the destination where all the dramatic tension comes into play. The journey, at least after the drama of the launch and the early years of settling in for the long haul, is mostly about keeping on keeping on as everyone adjusts to the new normal.

But the destination, or at least the increasing stress as the destination becomes all too real, represents a time of great change, as the life and routine that the ship has settled into is about to be overset by planetfall. Which may or may not be everything everyone hoped and dreamed way back when the first crew set off on their journey.

And will certainly upset the status quo. Life is going to be vastly different after the ship’s crew become planetary settlers. Whoever it is who has knowledge and power aboard ship may or may not have the skills it takes to be a leader on the ground. Which does not mean that the shipboard leaders aren’t going to do their level and even skullduggery best to remain powerful and privileged.

The story of Generation Ship is all about the jockeying and politicking and outright underhanded dealing that goes on as the Voyager’s probes are able to finally reach the ‘promised land’ and the end of the long journey is about to begin.

Unless, of course, Promissa itself has other ideas.

Escape Rating A++: In spite of the relatively small size of the Colony Ship Voyager, the final months of its long journey to Promissa contain a utterly riveting, terrifically complex and downright huge story that isn’t about the science of colony ships a quarter so much as it is about the political shenanigans of the humans aboard them.

It’s a roiling stew of “we have met the enemy and he is us” coming to a full boil in an atmosphere of “power corrupts and absolute power corrupts absolutely”, especially over time and covered by the slowly eroding illusion of “we’re all in this together” mixed with a heaping helping of “the greater good”.

At the center of the drama are a series of first-person perspectives from all over the ship, from the all-powerful but absolutely not all-knowing governor who is desperate to hang onto his power while cementing his legacy, to the over-ambitious security guard who is just so sure he’s smarter than everyone around him, to the reluctant leader of the not-so-loyal opposition to the scientist whose beloved science is telling her that they are not ready to make planetfall – no matter what the governor has manipulated people into believing. While behind the scenes an ace hacker/engineer sees a truth about their ship that no one is ready to believe or understand.

By seeing the situation from so many sides we’re able to get inside the life of the ship, AND the life on the ship, which are not nearly as much the same things as everyone believes. We’re watching a world come apart – even if that’s what was always supposed to happen. And it’s utterly fascinating as the players negotiate and maneuver themselves into a situation that is nothing like the first crew expected.

And it’s absolutely riveting every step of the way, even as it recalls several previous colony ship stories that wrestle with the same issues but take them down to the mat or to the planet in entirely different ways. If Generation Ship sounds fascinating to you, and I sincerely hope it does, you might want to also check out Braking Day by Adam Oyebanji, Medusa Uploaded by Emily Devenport, Mickey7 by Edward Ashton and, last but absolutely not least, the Pixar film WALL-E.

Review: The Weight of Command by Michael Mammay

Review: The Weight of Command by Michael MammayThe Weight of Command by Michael Mammay
Format: ebook
Source: purchased from Amazon
Formats available: hardcover, paperback, ebook, audiobook
Genres: military science fiction, science fiction, space opera
Pages: 272
on January 17, 2023
Purchasing Info: Author's WebsitePublisher's WebsiteAmazonBarnes & NobleBookshop.orgBetter World Books
Goodreads

Lieutenant Kiera Markov is a scout platoon leader for a peacekeeping force on the remote planet of Tanara, where little has happened for decades, and the only mission is to keep the lithium flowing up the space elevator to feed the galaxy’s incessant demand. But when an unprecedented attack kills the entirety of the brigade’s leadership, the untested lieutenant suddenly finds herself in command.
Isolated and alone, Markov must contend with rival politicians on both sides of the border, all of whom have suspect motives and reason to take advantage of an untested leader, while an unseen enemy seeks to drive the two sides toward a war that Markov has a mission to prevent. It’s enough to test even a seasoned leader.
Markov isn’t that.
With challenges from all sides, and even from her own troops, Markov will have to learn quickly and establish her authority. Because what hangs in the balance is not only the future of the peacekeeping force, but of the planet itself.

My Review:

“War is hell,” or so said Union General William Tecumseh Sherman, who was most certainly in a position to know. But that is far from the only thing he had to say about the topic. So, while that famous phrase is certainly relevant to this story, one of his lesser-known quotes is even more so, that “one class of men makes war and leaves another to fight it out.”

Or, to put it another way, equally applicable to the story in hand, quoting a somewhat more down-to-earth source, one who frequently proclaimed, “Let’s you and him fight.”

But that’s not where The Weight of Command begins. Instead, the story begins as that all-too-literal weight of command falls with the force of a bomb dropping onto the shoulders of 23-year-old Lieutenant Keira Markov, just a few months into a peacekeeping mission on the planet Tanara.

Because she’s the only officer left in the command after a nuclear detonation took out all the other officers in the entire mission along with officials from at least one of the two sniping factions on the planet – the two groups the mission has been keeping the peace between for the past 50 years.

It’s not just Markov’s command structure that has been wiped out. An EMP pulse has knocked out all off planet communications. Not just hers. Everyone’s.

While it’s barely possible that one of the two local groups might have gotten their hands on a small nuke, the EMP pulse that silenced ALL the satellites surrounding the planet AND knocked out power on the station at the TOP of the space elevator that handles all incoming intergalactic transit is beyond either side’s technology.

But of course they descend into blaming each other – because they’ve been doing that for centuries and the grooves in the local psyches are well-worn and eager to fight – even if neither of them can win.

Whoever or whatever – not to mention whyever – someone wanted to isolate the planet as well as figuring out what it will take to end that isolation has just become the responsibility of a young Lieutenant who has never led a group larger than a platoon. Suddenly she’s been promoted to Major by the ranking noncom and has 4,000 people she has to keep alive until help can arrive.

While both local factions are ready – if not downright eager – to start a shooting war. And someone – or more likely a whole lot of someones – is pulling a whole lot of very sophisticated strings to keep everyone on planet busy while whatever schemes they’re scheming have a chance to hatch out in the wider, unsuspecting galaxy.

Major Markov has to figure out who the real enemy is, keep the two factions from doing someone else’s dirty work, and get word out to someone who can, will, and should relieve her from the weight of a command that she knows she’s not ready for – but has to rise to regardless.

She knows that history will judge her, and probably harshly, even if anyone of her sudden command lives to tell the tale. And especially if they don’t.

Escape Rating A: This is not exactly the first time this scenario has been done. (There are at least SIX different variations of it in the TV Tropes Wiki that each have their own separate lists of examples.) The two that initially came to my mind were Executive Orders by Tom Clancy and the 2003 Battlestar Galactica miniseries that kicked off that series. But there are clearly legions of stories including several by Robert A. Heinlein and more than a few occasions in David Weber’s Honor Harrington series.

What makes the application of this often-used trope so compelling in The Weight of Command is that we are not observing events from a dispassionate third-person perspective. This story is told from inside Markov’s head, so we’re with her through every moment of fear, self-doubt, desperation, indecision and anguish. She has the universe’s worst case of Impostor Syndrome but it’s not a syndrome. She isn’t qualified. She isn’t ready. She’s not deluding herself. But she’s all they’ve got.

Even better, we’re with her as she stumbles, falls and picks herself back up again. We’re in her head as she learns lessons that were supposed to take years to be trained into her. All she has is minutes – if she’s lucky. We see her screw up and we see her learn from her mistakes.

We see every problem that occurs with her crash-course of on the job training in a situation where that training time can get people killed – and does.

But it’s not all blood and guts. After all, the spraying of those is exactly what Markov is trying to prevent. She also has a mystery to solve and politics to navigate – which are tied together in a Gordian knot she should take the time to unravel but is much more likely to just slice into two with the biggest sword she can lay her hands on – metaphorical or otherwise.

The politics, at least, are part of her learning curve. She wants to be a blunt instrument, even though she knows that’s not going to serve her mission. Except when it does. Figuring out which is which goes right back to that learning curve. But it’s also the fun part when she knows she shouldn’t and does it anyway and it works in her favor – if not nearly often enough.

I picked up The Weight of Command because I adored the author’s previous work, especially his Planetside series and its universe-weary protagonist Carl Butler. Markov is a bit less of a blunt instrument than Butler – not because she’s not so inclined and certainly not because she has a higher opinion of politics or politicians or even humanity in general no matter how much she cares for individuals in particular – but she could certainly be said to be a chip off that old block. She just hasn’t had nearly the amount of time and experience needed to be as crusty or as jaded. (I certainly wouldn’t mind seeing EITHER character again!)

Still, the resemblance is definitely there, which made this reader feel right at home in this story. Now that I’ve finished it, I’m looking forward to the author’s next SFnal adventure in Generation Ship, coming in October.

Review; The Misfit Soldier by Michael Mammay

Review; The Misfit Soldier by Michael MammayThe Misfit Soldier by Michael Mammay
Format: eARC
Source: supplied by publisher via Edelweiss
Formats available: paperback, ebook, audiobook
Genres: military science fiction, science fiction
Pages: 368
Published by Harper Voyager on February 22, 2022
Purchasing Info: Author's WebsitePublisher's WebsiteAmazonBarnes & NobleKoboBookshop.orgBetter World Books
Goodreads

Ocean's Eleven meets John Scalzi in this funny, action-filled, stand-alone sci-fi adventure from the author of Planetside, in which a small team of misfit soldiers takes on a mission that could change the entire galaxy.
Sergeant Gastovsky--Gas to everyone but his superior officers--never wanted to be a soldier. Far from it. But when a con goes wrong and he needs a place to lay low for a while, he finds himself wearing the power armor of the augmented infantry.
After three years on a six-year contract, Gas has found his groove running low-level cons and various illegal activities that make him good money on the side. He's the guy who can get you what you need. But he's always had his eye out for a big score--the one that might set him up for life after the military.
When one of his soldiers is left behind after a seemingly pointless battle, Gas sees his chance. He assembles a team of misfit soldiers that would push the term "ragtag" to its limits for a big con that leads them on a daring behind-the-lines mission, pitting him not only against enemy soldiers but against the top brass of his own organization.
If he pulls this off, not only will he save his squadmate, he might just become the legend he's always considered himself. He might also change the way the entire galaxy looks at this war. But for any of that to happen, he has to live through this insane plan.
And charm rarely stops bullets.

My Review:

The “misfit soldier” of this book’s title is just the kind of well-connected NCO who appears in lots of military stories, whether those stories are science fiction or not. Gas is an “operator” in his little fiefdom. He knows EVERYONE, and they ALL owe him favors. When we first get to know him, it seems like Gas is WAY more interested in his side hustles than he is in being a soldier.

(If you remember M∗A∗S∗H, which was also an anti-war story told as a war story, Radar and Klinger were both operators of this type, as was the character of Sgt. Bilko from the 1996 movie and the 1950s TV show. The difference between Gas and Radar as The Misfit Soldier opens is that Gas (and Bilko) seemed to be out for themselves while Radar (and usually Klinger) were out to help their entire unit even if their methods were generally an end run around the snarl of official red tape.)

But as much as Gas seems to mostly have his eye on the main chance, that it appears that he’s more invested in adding to his post-military nest egg than he is carrying out his current military duties, he’s every bit as much invested in being a good sergeant. Maybe not “good” in the way that his superior officers would appreciate, but good in a way that the soldiers in his squad can count on.

In other words, he’s just as invested in taking care of his squad as he is in taking care of himself.

When one of his men gets left behind after yet another pointless battle on the shithole planet they are currently both orbiting and squabbling over, Gas is just as invested in going down to rescue the man as he is in his latest scheme.

Unless, of course, they are one and the same.

Escape Rating A-: I picked this up with grabby hands long before the book came out because this is an author that I absolutely love and couldn’t wait to read his latest book. And I have to say that Sgt. Gas Gastovsky took me on a much wilder ride – with a much twistier ending – than I initially expected.

I also have to say, however, that I also felt a little bit of niggling disappointment. Not that The Misfit Soldier wasn’t an excellent military SF read – because it absolutely was – but because I discovered that I very much missed the universe-weary voice of Carl Butler, the protagonist of Mammay’s first three books, Planetside, Spaceside and Colonyside.

Butler is kind of a blunt object, and I liked his self-awareness as well as his unwillingness to take any shit or put up with any bullshit. From anyone. It helps that Butler has enough rank to get away with that attitude at least some of the time.

Because Gas is more of a bullshitter, I didn’t enjoy his internal voice nearly as much. I still liked his story, but, unlike Butler, I wouldn’t want to have a drink with the man. If I shook his hand I’d be much too worried about getting all my fingers back afterwards. And I’d need to go in KNOWING that I’d be picking up the tab whether I intended to or not.

Howsomever, because Gas is such an operator, this ends up being a wheels-within-wheels type of story that spins along at a breakneck pace – even if the reader is so mesmerized by the spin that they aren’t able to figure out where Gas is going until the end. But that’s the whole point, after all.

A lot of this story is wrapped around following Gas’ as he, well, operates. He always has a plan inside a plan inside a plan, and a scheme inside a scheme, and the only true thing about Gas’ clandestine mission to save his soldier is that said soldier is stuck behind enemy lines. Everything else, Gas is making up as he goes along. Just like always. Or so it seems.

As much trouble as Gas gets himself – and his squad – into, and as much trouble as he has – and makes – getting them all out again, his scheming, wheeling and dealing conceals a keen mind and a much bigger plan than anyone, including the reader, ever expected. Watching that plan unfold is a lot of the fun of this book.

Which winds all the way back to that comparison to M∗A∗S∗H early on. There’s a M∗A∗S∗H meme going around right now that makes the point that war is worse than hell – because there are no innocents in hell. Gas Gastovsky’s plan, the scheme he’s been all in on under the radar and behind the backs of absolutely everyone – including the reader – is going to rub that exact same point in the face of everyone who has been selling all the justifications for the unjust and unnecessary war that Gas, his squad, and all the troops orbiting this dirtball planet have been fighting for no good reason whatsoever.

If he can manage to pull the insane thing off without getting himself – and his squad – killed.

That means that any reader of military SF who loves stories where just as it seems the grunts are utterly FUBAR’d they manage to pull yet one more half-baked plan out of their asses, screw the brass AND save the day is going to want to get in on the ground floor of Gas Gastovsky’s operation.

Review: Colonyside by Michael Mammay

Review: Colonyside by Michael MammayColonyside (Planetside, #3) by Michael Mammay
Format: eARC
Source: supplied by publisher via Edelweiss
Formats available: paperback, ebook, audiobook
Genres: military science fiction, science fiction, space opera
Series: Planetside #3
Pages: 384
Published by Harper Voyager on December 29, 2020
Purchasing Info: Author's WebsitePublisher's WebsiteAmazonBarnes & NobleKoboBookshop.org
Goodreads

A missing scientist and deep pockets pull Colonel Carl Butler out of retirement, investigating another mystery that puts him and his team--and the future of relations with alien species--in danger in COLONYSIDE, the exciting follow-up to Planetside and Spaceside.
A military hero is coming out of disgrace—straight into the line of fire…
Carl Butler was once a decorated colonel. Now he’s a disgraced recluse, hoping to live out the rest of his life on a backwater planet where no one cares about his “crimes” and everyone leaves him alone.
It’s never that easy.
A CEO’s daughter has gone missing and he thinks Butler is the only one who can find her. The government is only too happy to appease him. Butler isn’t so sure, but he knows the pain of losing a daughter, so he reluctantly signs on. Soon he’s on a military ship heading for a newly-formed colony where the dangerous jungle lurks just outside the domes where settlers live.
Paired with Mac, Ganos, and a government-assigned aide named Fader, Butler dives head-first into what should be an open and shut case. Then someone tries to blow him up. Faced with an incompetent local governor, a hamstrung military, and corporations playing fast and loose with the laws, Butler finds himself in familiar territory. He’s got nobody to trust but himself, but that’s where he works best. He’ll fight to get to the bottom of the mystery, but this time, he might not live to solve it.

My Review:

It’s starting to look like Carl Butler’s purpose in the universe is to be an intergalactic scapegoat. Back at the beginning of the series, Planetside, he thought he was the one they called in when they were looking to get things done. But after the events in that story, he became much more famous – or infamous – definitely infamous – as the galaxy’s biggest mass murderer.

Because he got the job done. In the second book, Spaceside, it seems as though he got hired because of that reputation, although he still thinks it’s for the other. Just like what happened on Cappa in Planetside, he’s the one left holding the proverbial bag – and nearly dead in it.

Now he’s on a remote colony, thinking he’s there to dot a few i’s and cross a few t’s on a military report about a missing person, but he’s really there to either be the poster person for saving planetary ecology or for humans-first type planetary exploitation, or just to get left holding yet another messy bag filled with bodies.

Whether his body is in that bag – or not.

Escape Rating A+: I loved this one. Actually, I’ve loved this whole series, starting with Planetside and flying right through Spaceside. I honestly didn’t expect Butler to survive Spaceside. I mean, I hoped he would, but with that ending, I wasn’t necessarily expecting him to. And having just finished his latest “adventure”, I’m glad he did.

This story, like the previous books in the series, is a story about misdirection. It’s about hidden agendas concealed under hidden agendas, and it’s about people playing a very long game. A game that Butler has found himself in the middle of, yet again. For someone who is so smart once he’s neck-deep in shit, he’s actually kind of dumb about how he finds himself there.

Another way of looking at that is that in spite of his well-earned paranoia, he just isn’t paranoid enough. Or, and possibly more likely, as safe as it is being retired at the ass end of a planet that’s the ass end of nowhere, it’s also boring. Butler misses, if not the bullshit involved in being in service, then certainly the camaraderie of it. And the purpose. Definitely the purpose.

So the mission is kind of Butler’s excuse to get his old “band” back together, but once they’re together they’ve got one hell of a job ahead of them.

At first it seems like he’s just there to reassure the victim’s rich daddy that the investigation was on the up and up. And it was, as far up the investigators were able to get.

But the reality is that nothing on Eccasis is truly on the side of the angels, and the corporation that the victim worked for – her daddy’s company – least of all. Then again, the only truth in Butler’s whole mission is that the woman is dead. Every other single thing is a lie. Or rather, a web designed to ensnare him until the trap can close over his head.

Underneath the petty political bickering and small time sniping between the governor and the military, the real tension on Eccasis – and on all of the colony planets that humans have swarmed over – is the debate over whether human colonization should preserve the indigenous flora and fauna on any planets they colonize, or whether humans, as the dominant species, have the right to just take over whatever and wherever they want and destroy anything that stands – or sits, or crawls, or just grows – in their way.

Butler’s actions on Cappa in Planetside have resulted in laws – however poorly and/or selectively enforced – that limit the amount of impact human settlements are permitted to have. But Butler was manipulated into coming to Eccasis to be used to promote the “humans first” argument – whether he wants to or not. No matter how much collateral damage is needed to make the point that the corporate interests want made.

Carl Butler, stuck in yet another no-win scenario – the man seems to specialize at getting stuck in them – has to find a way to balance his own survival with doing the least damage he can manage. That real justice is beyond his capability to inflict is just one more reason for his abiding cynicism. The rich do buy a different brand of justice than the rest of us, and that’s just as true in our present as it is in his future. And just as frustrating.

I wouldn’t mind another trip through the screwed up side of the galaxy in Butler’s head. Meaning that I’d love another book from this author with this particular protagonist. Whether that happens or not, I’m certainly on board for this author’s next book. And the one after that, and the one after that, and all the ones after that.

Review: Spaceside by Michael Mammay

Review: Spaceside by Michael MammaySpaceside (Planetside #2) by Michael Mammay
Format: eARC
Source: supplied by publisher via Edelweiss
Formats available: paperback, ebook, audiobook
Genres: military science fiction, science fiction, space opera
Series: Planetside #2
Pages: 368
Published by Harper Voyager on August 27, 2019
Purchasing Info: Author's WebsitePublisher's WebsiteAmazonBarnes & NobleKoboBookshop.org
Goodreads


A military legend is caught in the web between alien intrigue and human subterfuge…

Following his mission on Cappa, Colonel Carl Butler returns to a mixed reception. To some he is a do-or-die war hero. To the other half of the galaxy he’s a pariah. Forced into retirement, he has resettled on Talca Four where he’s now Deputy VP of Corporate Security, protecting a high-tech military company on the corporate battlefield—at least, that’s what the job description says. Really, he’s just there to impress clients and investors. It’s all relatively low risk—until he’s entrusted with new orders. A breach of a competitor’s computer network has Butler’s superiors feeling every bit as vulnerable. They need Butler to find who did it, how, and why no one’s taken credit for the ingenious attack.

As accustomed as Butler is to the reality of wargames—virtual and otherwise—this one screams something louder than a simple hack. Because no sooner does he start digging when his first contact is murdered, the death somehow kept secret from the media. As a prime suspect, he can’t shake the sensation he’s being watched…or finally succumbing to the stress of his past. Paranoid delusion or dangerous reality, Butler might be onto something much deeper than anyone imagined. But that’s where Butler thrives.

If he hasn’t signed his own death warrant.

My Review:

Old soldiers never die, they just fade away. Unless they’ve become well-known but officially exonerated mass murderers. Then they become pointed-at pariahs.

Spaceside is set two years after the events in the totally awesome Planetside. Events that left Colonel Carl Butler forcibly retired, reluctantly divorced, and completely alone on Talca 4, with a cushy job at a mega-corporation that conducts corporate bonding retreats using one of their marquee products, Battlesim!

Also utterly bored, majorly depressed, and drinking way, way too much. He searching for oblivion, but after everything he’s done, it’s not merely elusive, it’s downright non-existent.

Then his boss gives him a mission. He’s supposed to investigate a security breach. Someone hacked their biggest rival, and stole data about a project so secret that no one is willing to admit the hack even happened, let alone what got hacked.

Butler’s no computer whiz, but one of his former soldiers certainly is. And she’s working in the bowels of the same place that he is. Calling in some favors from a former subordinate is easy. Finding a friend of a friend working at that rival company isn’t even that difficult.

Until his source ends up dead. The cops want to pin it on Butler, not because he did it, but because they know he’s hiding something – and they want to know what that something is.

Butler’s hiding a lot, including the fact that he’s started seeing ghosts of the people he killed on Cappa following him around Talca. Where there aren’t supposed to be any Cappans. There aren’t supposed to be any Cappans anywhere off Cappa. After all, his mission in Planetside ended with him bombing Cappa back to the stone age – or so he thought. The events that resulted in his current status as retired, mass-murdering pariah.

It turns out that nothing is as he thought. Not that the old soldier expected anything different. Or better.

After all, he’s gone into every mission he’s ever done knowing that it might be his last. And more than a few where he thought he might get stabbed in the back.

He just never figured on a shot at redemption before the end. Maybe even his end.

Escape Rating A-: The dry, wry, universe-weary voice of Carl Butler carries this story from its mundane beginning to its mic drop end. Told from Butler’s first-person perspective, we are inside his head every step of the way. His internal dialog around and about just how he ended up in this mess, his doubts and fears, makes the reader feel for him as well as with him.

Which makes it easy to get wrapped up in his stubborn refusal to drop an investigation that takes him into dark and deep places – and circles back around to everything that went wrong on Cappa. His ghosts come back to life, but this time they want his help rather than his death. At least some of them do.

It’s his corporate bosses who are in up to their greedy necks in shenanigans that they are willing to kill to keep from seeing the light of day. And they have no problems setting Butler up for the fall – after all, he’s done it before.

It’s Butler’s dogged perseverance that keeps the investigation – and the story – rattling along. Saber-rattling, that is, both figurative and literal.

What makes Butler such a marvelous protagonist is that the old soldier has no intention of being a hero – because he knows that’s mostly bunk even though it’s what people want to believe. What he’s doing is what he did on Cappa, trying to make the best of a terrible job and limit the collateral damage. If he can. Whether he becomes part of it or not.

Spaceside is a book that I’ve been looking forward to for a year. I was over the moon for Planetside last year. It was the right book at the right time and resonated with one of my all-time favorites, Old Man’s War. I’d still like to be a fly on the wall if Carl Butler and John Perry ever get together for drinks.

I enjoyed Spaceside a lot, but it took a bit longer to get into gear, or perhaps into the proper military cadence, than Planetside. We don’t get into the thick of things nearly as fast, but once we do, the race is certainly on.

This could be the end of Carl Butler’s story. Or it might not be. Even if I don’t get to take another trip into Butler’s head, I hope to see much more from the mind of his author.

Review: Planetside by Michael Mammay

Review: Planetside by Michael MammayPlanetside by Michael Mammay
Format: eARC
Source: supplied by publisher via Edelweiss
Formats available: paperback, ebook, audiobook
Genres: military science fiction, science fiction
Series: Planetside #1
Pages: 384
Published by Harper Voyager on July 31, 2018
Purchasing Info: Author's WebsitePublisher's WebsiteAmazonBarnes & NobleKoboBookshop.org
Goodreads

--“PLANETSIDE is a smart and fast-paced blend of mystery and boots-in-the-dirt military SF that reads like a high-speed collision between Courage Under Fire and Heart of Darkness.” – Marko Kloos, bestselling author of the Frontline series

--“Not just for military SF fans—although military SF fans will love it—Planetside is an amazing debut novel, and I’m looking forward to what Mammay writes next.” – Tanya Huff, author of the Confederation and Peacekeeper series

--“A tough, authentic-feeling story that starts out fast and accelerates from there.” – Jack Campbell, author of Ascendant

--“Definitely the best military sci-fi debut I’ve come across in a while.” – Gavin Smith, author of Bastard Legion and Age of Scorpio

A seasoned military officer uncovers a deadly conspiracy on a distant, war-torn planet…

War heroes aren't usually called out of semi-retirement and sent to the far reaches of the galaxy for a routine investigation. So when Colonel Carl Butler answers the call from an old and powerful friend, he knows it's something big—and he's not being told the whole story. A high councilor's son has gone MIA out of Cappa Base, the space station orbiting a battle-ravaged planet. The young lieutenant had been wounded and evacuated—but there's no record of him having ever arrived at hospital command.

The colonel quickly finds Cappa Base to be a labyrinth of dead ends and sabotage: the hospital commander stonewalls him, the Special Ops leader won't come off the planet, witnesses go missing, radar data disappears, and that’s before he encounters the alien enemy. Butler has no choice but to drop down onto a hostile planet—because someone is using the war zone as a cover. The answers are there—Butler just has to make it back alive…

 

My Review:

If Cold Welcome and Old Man’s War had a love child you might get something like Planetside. And it would be, and is, pretty damn awesome. I would say it’s awesome for a debut novel, but that isn’t nearly praise enough. It’s just plain awesome. Period. Exclamation point.

The story is a combination of military SF with a bit of detective work. Because there’s something wrong on Cappa, and it’s up to Colonel Carl Butler to figure out what. And to contain the problem – no matter the cost.

It begins simply enough – except it isn’t simple at all.

Butler is an old soldier, less than a year away from retirement. He’s been stationed somewhere really, really safe and far from the front lines to serve out his remaining time. But his best friend is the current overall military commander of SPACECOM, and needs the help of a friend that he can trust – not just to keep his secrets – but to make the hard choices and do the right thing without caring how bad it might look. Or be.

A High Councillor’s son is missing on a planet where SPACECOM is engaged in a hot war with the natives over natural resources. All the human settlements need silver, and Cappa is rich in it. Some of the native Cappans, who are an intelligent humanoid but not human species, are fighting with SPACECOM, and some are fighting against it.

In military terms, Cappa is a SNAFU (Situation Normal: All Fucked Up). It’s just a much bigger and nastier SNAFU than anyone is willing to admit. Butler comes in and kicks over the local anthill, and all hell breaks loose.

The investigation has been stalled for months, mostly in red tape. There are three commands on Cappa, SPACECOM, MEDCOM and SPECOPS, and the right hand and the left hand don’t know, don’t care, and don’t have to cooperate with each other or the hand in the middle.

Butler can easily see that there’s a coverup going on – he just can’t make any headway on figuring out who is covering up what.

It’s only when he goes planetside and the situation goes completely pear-shaped that he’s finally able to see the forest for the trees. It’s not just that one thing is wrong – it’s that everything is. And has been. And will be.

Unless Butler contains the whole sad, sorry mess – once and for all.

Escape Rating A+: I just finished and I’m still in shock. This one is going to stick with me for a long, long time.

I used Old Man’s War and Cold Comfort as antecedents because Planetside has strong elements of both of them, and they were themselves both absolute standouts.

The voice of Colonel Carl Butler in Planetside sounds very much like the voice of John Perry in Old Man’s War. They are both, after all, old men still at war. The difference is that Perry has taken his long experience into a new, young body, where Butler’s has all the mileage, artificial parts, aches and pains, of a life lived mostly in battle. Perry’s scars are on the inside, Butler’s are on the outside. But their first-person perspectives sound remarkably similar. They both do what needs to be done, but they both think it through, a lot. And they’ve both been around long enough to recognize bullshit when they hear it and hate it every single time.

There is also an element to both Planetside and the Old Man’s War series that what you think you know, what you’ve been told is true, mostly isn’t.

From Cold Harbor there’s the betrayal from within aspect of the story. Just as Butler learns that an awful lot of people in Cappa Base and on Cappa are getting in the way of his investigation for reasons that he has to figure out, so too does Kylara Vatta have to conduct an investigation under extremely adverse circumstances while fighting against an enemy within, facing betrayal at every turn while the situation goes from bad to awful to completely FUBAR (Fucked Up Beyond All Recognition).

So in Planetside we have the story of a man who has been deliberately placed in a terrible situation by a friend who seems to be exploiting the fact that he has nothing left to lose. Butler is trusted to, not sweep something under the rug, but discover all the awful secrets there are to be discovered and make sure that none of them get out.

We’re inside his head. We feel his frustration, we understand his confusion, and we empathize with his hatred of the obfuscation and the bullshit that is keeping him from getting the job done for no good reason whatsoever. In the end, we ache for his choices but we understand his reasons.

At the end, I’m left with two sets of competing quotes running through my head. In one ear, I’m hearing Robert E. Lee, “It is well that war is so terrible, otherwise we should grow too fond of it.” In my other ear, it’s Edmund Burke, paraphrased by Simon Wiesenthal, “For evil to flourish, it only requires good men to do nothing.” And there’s quite a lot of irony that the second quote is from Wiesenthal, a noted Nazi hunter.

I have extremely high hopes for more from this author. Soon, please! I already know that Planetside will be on my Hugo Ballot next year.