A+ #BookReview: Mal Goes to War by Edward Ashton

A+ #BookReview: Mal Goes to War by Edward AshtonMal Goes to War by Edward Ashton
Format: eARC
Source: supplied by publisher via Edelweiss
Formats available: hardcover, paperback, ebook, audiobook
Genres: dystopian, military science fiction, robots, science fiction
Pages: 304
Published by St. Martin's Press on April 9, 2024
Purchasing Info: Author's WebsitePublisher's WebsiteAmazonBarnes & NobleKoboBookshop.orgBetter World Books
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The humans are fighting again. Go figure.

As a free A.I., Mal finds the war between the modded and augmented Federals and the puritanical Humanists about as interesting as a battle between rival anthills. He’s not above scouting the battlefield for salvage, though, and when the Humanists abruptly cut off access to infospace he finds himself trapped in the body of a cyborg mercenary, and responsible for the safety of the modded girl she died protecting.

A dark comedy wrapped in a techno thriller’s skin, Mal Goes to War provides a satirical take on war, artificial intelligence, and what it really means to be human.

My Review:

Mal does not intend to go to war. In fact, Mal thinks the war between the Federal army and the opposing Humanist forces is a pretty stupid war, which it is. Although not, as it turns out, quite as stupid as the apparent opposing forces make it look like it is.

Not that even Mal figures that out until well after he’s in the thick of it. The last place he ever wanted or expected to be.

Which may make it sound like Mal is a typical soldier, but if there’s one thing Mal isn’t, it’s typical. Or at least not typically human.  In fact, Mal thinks of ALL the humans he’s observing as barely evolved from monkeys. Some moments, he’s fairly sure that they’ve actually devolved from monkeys.

Because Mal isn’t human at all. He’s a free A.I., or as his people prefer to be called, a Silico-American. He’s merely observing this stupid war from the perspective of an otherwise fairly autonomous but not intelligent drone when he gets the wild and crazy idea to see what it would be like to have a body.

So he downloads himself into the body of a nearby cyborg-augmented soldier. Even on the frontiers of this stupid little war, both sides have PLENTY of those for Mal to play around with.

It stops being play really, really fast. Because one side of this stupid war knocks out all the data communication towers, and Mal can’t upload himself back into the cloud. He’s stuck in the cyborg augmentation suite of a dead human body that he can only sorta/kinda manipulate and only for so long before the power cells run out.

He’s also acquired the dead cyborg’s entirely too human job. She was guarding a little girl who has managed to survive the carnage all around her – at least so far. Quite possibly because she’s considerably more dangerous than any of the soldiers around her could even possibly imagine.

Leaving Mal trapped behind enemy lines in this stupid war between the so-called Humanists who believe that ALL augmented people should be thrown into burn pits and incinerated to ash, and the ragtag Federals who are getting the asses handed to them by people who shouldn’t be able to handle their advanced weaponry because it all requires the augmentations that the Humanists believe are anathema.

Which means that one of Mal’s people is putting their cybernetic thumb on the scales of war in favor of the humanists who want to remove them from the universe with extreme prejudice.

A problem that seems much too big for Mal to solve, as his processing power is tied up in protecting his new charge – no matter how much she hates the acts he performs to keep her as safe as he can. Even if they’re not nearly enough.

Escape Rating A+: If you put Murderbot in a blender – if Murderbot would let you put them in a blender – with the nannybot Pounce from Day Zero and the independent investigative reporter A.I. Scorn from Emergent Properties, you’d get Mal (short for Malware).

(Who, by the way, does see himself as male as does Pounce, unlike both Murderbot and Scorn. I had to check. Multiple times.)

What hooks the reader, or at least this reader, from the very first page is Mal’s conversation with his two fellow A.I.s, Clippy and !HelpDesk. They’re all snarky to the max, and none of them think much of humanity. To them, we’re entertainment – and we’re bad, boring entertainment at that.

And from their perspective, they’re right.

But, when Mal downloads himself into the dead cyborg Mika and is cut off from the datastream he’s forced to make adjustments. A whole lot of adjustments. He’s suddenly become a whole lot smaller than he ever expected to be, and the world is a whole lot bigger than he ever imagined.

Which doesn’t change his initial opinion that humans are stupid and that this war he’s now at ground zero for is stupid, even as he begins to see that as stupid as humans are he has acquired obligations to some of them that his own concept of honor requires him to see to the end.

It’s not love and never claims to be. It’s not even Murderbot’s grudging respect and even friendship toward Dr. Mensah and her team, but it is a change in perspective and a big part of the charm of the story is watching that change take place – even as we listen in on Mal’s internal dialog about the fix he’s in, his boredom as it continues and his limited ability to get himself out.

So the story combines the kind of mission quest that Day Zero had, complete with the nearly cinematic drive and pace that propels that story forward, told in a voice that might not exactly be Murderbot’s but is certainly a chronological precedent for it, shot through – sometimes literally – with Scorn’s dogged determination to figure out the mystery no matter what it might cost.

If any of the above appealed to you, or if you enjoyed the author’s previous books, Mickey7 and Antimatter Blues, you’ll find a story that will take you on a wild ride that propels you through this story while never losing sight of just how stupid this, or any other war, can be.

It looks like the author’s next book will be titled The Fourth Consort, and it will be out next February. As Mal Goes to War is the third book of his that I’ve been captivated by, I’m already there for whatever he writes next – and this one looks like even more SFnal fun.

Review: War Cry by Brian McClellan

Review: War Cry by Brian McClellanWar Cry by Brian McClellan
Format: ebook
Source: purchased from Amazon
Formats available: paperback, ebook, audiobook
Genres: fantasy, military fantasy, military science fiction, science fiction
Pages: 96
Published by Tordotcom on August 28, 2018
Purchasing Info: Author's WebsitePublisher's WebsiteAmazonBarnes & NobleKoboBookshop.orgBetter World Books
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Brian McClellan, author of the acclaimed Powder Mage series, introduces a new universe, new armies, and new monsters in War Cry
Teado is a Changer, a shape-shifting military asset trained to win wars. His platoon has been stationed in the Bavares high plains for years, stranded. As they ration supplies and scan the airwaves for news, any news, their numbers dwindle. He's not sure how much time they have left.
Desperate and starving, armed with aging, faulting equipment, the team jumps at the chance for a risky resupply mission, even if it means not all of them might come. What they discover could change the course of the war.

My Review:

I picked this up because I adored the author’s In the Shadow of Lightning and was looking for something else by him but didn’t quite have the spoons to get started on his Powder Mage series. At least not yet. Nor does the sequel to In the Shadow of Lightning seem to be on the horizon. Although I just learned there’s a prequel (Montego) and I just picked it up. And, honestly, I was looking for something short.

Leading me to War Cry.

William T. Sherman is the American Civil War general famous for the rather pithy comment that “War is Hell”. War Cry is a story deep into just that kind of hell – and it’s a gut punch of a story.

The world of War Cry exists in that nether region between science fiction and fantasy, as well as the hellish netherworld of war. Teado and his clandestine unit have a battered airplane, an equally battered pilot, an illusion mage and a shapechanger. Teado is the shapechanger.

Their tiny little unit is nearly out of everything, food, supplies, ammunition, and most especially, hope. They started out being near the front but the front has swept by them and now they are behind enemy lines and waging a guerrilla war from the shadows.

They’re listening to enemy propaganda while they are on watch, each wondering which of the others is going to be the first to break and run for the enemy-offered amnesty. Or whether they will be the first one to give up and just go.

But the powers that be haven’t forgotten them – nor have they quite let go of a hope of peace.

Which is where Teado, his unit, and this story come in. They have a crazy chance of striking a blow against the enemy’s new forward base and stealing an entire cargo plane full of desperately needed supplies.

If they are successful, there might be a chance at the peace talks to actually get a little. If they fail, at least their own war will be over.

Unless they are all just part of something much, much bigger and way, way, way above all their pay grades.

Escape Rating B: What made this work is that it isn’t about building up one side as the “good guys” and the other as the “bad guys”. We don’t really get much of a sense of what the two sides are fighting over beyond the obvious motivations of resources and territory.

It’s never all that clear that the two sides are truly all that different, or that one is all that much better or worse than the other.

This turns out to be a story that embodies, not just Sherman’s “War is Hell” quote, but more especially a less often seen quote from G.K. Chesterton that goes, “The true soldier fights not because he hates what is in front of him, but because he loves what is behind him.” Or in the case of Teado and his company, because he loves what is beside him.

Teado is fighting, not for himself, but for his friends and comrades. And so are they. Which is what makes this story cut deep, as the powers that be only see the big picture and which pawns they need to move to change that picture.

Where Teado sees, and we experience through him, the real cost of those pawns being moved.

Review: The Weight of Command by Michael Mammay

Review: The Weight of Command by Michael MammayThe Weight of Command by Michael Mammay
Format: ebook
Source: purchased from Amazon
Formats available: hardcover, paperback, ebook, audiobook
Genres: military science fiction, science fiction, space opera
Pages: 272
on January 17, 2023
Purchasing Info: Author's WebsitePublisher's WebsiteAmazonBarnes & NobleBookshop.orgBetter World Books
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Lieutenant Kiera Markov is a scout platoon leader for a peacekeeping force on the remote planet of Tanara, where little has happened for decades, and the only mission is to keep the lithium flowing up the space elevator to feed the galaxy’s incessant demand. But when an unprecedented attack kills the entirety of the brigade’s leadership, the untested lieutenant suddenly finds herself in command.
Isolated and alone, Markov must contend with rival politicians on both sides of the border, all of whom have suspect motives and reason to take advantage of an untested leader, while an unseen enemy seeks to drive the two sides toward a war that Markov has a mission to prevent. It’s enough to test even a seasoned leader.
Markov isn’t that.
With challenges from all sides, and even from her own troops, Markov will have to learn quickly and establish her authority. Because what hangs in the balance is not only the future of the peacekeeping force, but of the planet itself.

My Review:

“War is hell,” or so said Union General William Tecumseh Sherman, who was most certainly in a position to know. But that is far from the only thing he had to say about the topic. So, while that famous phrase is certainly relevant to this story, one of his lesser-known quotes is even more so, that “one class of men makes war and leaves another to fight it out.”

Or, to put it another way, equally applicable to the story in hand, quoting a somewhat more down-to-earth source, one who frequently proclaimed, “Let’s you and him fight.”

But that’s not where The Weight of Command begins. Instead, the story begins as that all-too-literal weight of command falls with the force of a bomb dropping onto the shoulders of 23-year-old Lieutenant Keira Markov, just a few months into a peacekeeping mission on the planet Tanara.

Because she’s the only officer left in the command after a nuclear detonation took out all the other officers in the entire mission along with officials from at least one of the two sniping factions on the planet – the two groups the mission has been keeping the peace between for the past 50 years.

It’s not just Markov’s command structure that has been wiped out. An EMP pulse has knocked out all off planet communications. Not just hers. Everyone’s.

While it’s barely possible that one of the two local groups might have gotten their hands on a small nuke, the EMP pulse that silenced ALL the satellites surrounding the planet AND knocked out power on the station at the TOP of the space elevator that handles all incoming intergalactic transit is beyond either side’s technology.

But of course they descend into blaming each other – because they’ve been doing that for centuries and the grooves in the local psyches are well-worn and eager to fight – even if neither of them can win.

Whoever or whatever – not to mention whyever – someone wanted to isolate the planet as well as figuring out what it will take to end that isolation has just become the responsibility of a young Lieutenant who has never led a group larger than a platoon. Suddenly she’s been promoted to Major by the ranking noncom and has 4,000 people she has to keep alive until help can arrive.

While both local factions are ready – if not downright eager – to start a shooting war. And someone – or more likely a whole lot of someones – is pulling a whole lot of very sophisticated strings to keep everyone on planet busy while whatever schemes they’re scheming have a chance to hatch out in the wider, unsuspecting galaxy.

Major Markov has to figure out who the real enemy is, keep the two factions from doing someone else’s dirty work, and get word out to someone who can, will, and should relieve her from the weight of a command that she knows she’s not ready for – but has to rise to regardless.

She knows that history will judge her, and probably harshly, even if anyone of her sudden command lives to tell the tale. And especially if they don’t.

Escape Rating A: This is not exactly the first time this scenario has been done. (There are at least SIX different variations of it in the TV Tropes Wiki that each have their own separate lists of examples.) The two that initially came to my mind were Executive Orders by Tom Clancy and the 2003 Battlestar Galactica miniseries that kicked off that series. But there are clearly legions of stories including several by Robert A. Heinlein and more than a few occasions in David Weber’s Honor Harrington series.

What makes the application of this often-used trope so compelling in The Weight of Command is that we are not observing events from a dispassionate third-person perspective. This story is told from inside Markov’s head, so we’re with her through every moment of fear, self-doubt, desperation, indecision and anguish. She has the universe’s worst case of Impostor Syndrome but it’s not a syndrome. She isn’t qualified. She isn’t ready. She’s not deluding herself. But she’s all they’ve got.

Even better, we’re with her as she stumbles, falls and picks herself back up again. We’re in her head as she learns lessons that were supposed to take years to be trained into her. All she has is minutes – if she’s lucky. We see her screw up and we see her learn from her mistakes.

We see every problem that occurs with her crash-course of on the job training in a situation where that training time can get people killed – and does.

But it’s not all blood and guts. After all, the spraying of those is exactly what Markov is trying to prevent. She also has a mystery to solve and politics to navigate – which are tied together in a Gordian knot she should take the time to unravel but is much more likely to just slice into two with the biggest sword she can lay her hands on – metaphorical or otherwise.

The politics, at least, are part of her learning curve. She wants to be a blunt instrument, even though she knows that’s not going to serve her mission. Except when it does. Figuring out which is which goes right back to that learning curve. But it’s also the fun part when she knows she shouldn’t and does it anyway and it works in her favor – if not nearly often enough.

I picked up The Weight of Command because I adored the author’s previous work, especially his Planetside series and its universe-weary protagonist Carl Butler. Markov is a bit less of a blunt instrument than Butler – not because she’s not so inclined and certainly not because she has a higher opinion of politics or politicians or even humanity in general no matter how much she cares for individuals in particular – but she could certainly be said to be a chip off that old block. She just hasn’t had nearly the amount of time and experience needed to be as crusty or as jaded. (I certainly wouldn’t mind seeing EITHER character again!)

Still, the resemblance is definitely there, which made this reader feel right at home in this story. Now that I’ve finished it, I’m looking forward to the author’s next SFnal adventure in Generation Ship, coming in October.

Review; The Misfit Soldier by Michael Mammay

Review; The Misfit Soldier by Michael MammayThe Misfit Soldier by Michael Mammay
Format: eARC
Source: supplied by publisher via Edelweiss
Formats available: paperback, ebook, audiobook
Genres: military science fiction, science fiction
Pages: 368
Published by Harper Voyager on February 22, 2022
Purchasing Info: Author's WebsitePublisher's WebsiteAmazonBarnes & NobleKoboBookshop.orgBetter World Books
Goodreads

Ocean's Eleven meets John Scalzi in this funny, action-filled, stand-alone sci-fi adventure from the author of Planetside, in which a small team of misfit soldiers takes on a mission that could change the entire galaxy.
Sergeant Gastovsky--Gas to everyone but his superior officers--never wanted to be a soldier. Far from it. But when a con goes wrong and he needs a place to lay low for a while, he finds himself wearing the power armor of the augmented infantry.
After three years on a six-year contract, Gas has found his groove running low-level cons and various illegal activities that make him good money on the side. He's the guy who can get you what you need. But he's always had his eye out for a big score--the one that might set him up for life after the military.
When one of his soldiers is left behind after a seemingly pointless battle, Gas sees his chance. He assembles a team of misfit soldiers that would push the term "ragtag" to its limits for a big con that leads them on a daring behind-the-lines mission, pitting him not only against enemy soldiers but against the top brass of his own organization.
If he pulls this off, not only will he save his squadmate, he might just become the legend he's always considered himself. He might also change the way the entire galaxy looks at this war. But for any of that to happen, he has to live through this insane plan.
And charm rarely stops bullets.

My Review:

The “misfit soldier” of this book’s title is just the kind of well-connected NCO who appears in lots of military stories, whether those stories are science fiction or not. Gas is an “operator” in his little fiefdom. He knows EVERYONE, and they ALL owe him favors. When we first get to know him, it seems like Gas is WAY more interested in his side hustles than he is in being a soldier.

(If you remember M∗A∗S∗H, which was also an anti-war story told as a war story, Radar and Klinger were both operators of this type, as was the character of Sgt. Bilko from the 1996 movie and the 1950s TV show. The difference between Gas and Radar as The Misfit Soldier opens is that Gas (and Bilko) seemed to be out for themselves while Radar (and usually Klinger) were out to help their entire unit even if their methods were generally an end run around the snarl of official red tape.)

But as much as Gas seems to mostly have his eye on the main chance, that it appears that he’s more invested in adding to his post-military nest egg than he is carrying out his current military duties, he’s every bit as much invested in being a good sergeant. Maybe not “good” in the way that his superior officers would appreciate, but good in a way that the soldiers in his squad can count on.

In other words, he’s just as invested in taking care of his squad as he is in taking care of himself.

When one of his men gets left behind after yet another pointless battle on the shithole planet they are currently both orbiting and squabbling over, Gas is just as invested in going down to rescue the man as he is in his latest scheme.

Unless, of course, they are one and the same.

Escape Rating A-: I picked this up with grabby hands long before the book came out because this is an author that I absolutely love and couldn’t wait to read his latest book. And I have to say that Sgt. Gas Gastovsky took me on a much wilder ride – with a much twistier ending – than I initially expected.

I also have to say, however, that I also felt a little bit of niggling disappointment. Not that The Misfit Soldier wasn’t an excellent military SF read – because it absolutely was – but because I discovered that I very much missed the universe-weary voice of Carl Butler, the protagonist of Mammay’s first three books, Planetside, Spaceside and Colonyside.

Butler is kind of a blunt object, and I liked his self-awareness as well as his unwillingness to take any shit or put up with any bullshit. From anyone. It helps that Butler has enough rank to get away with that attitude at least some of the time.

Because Gas is more of a bullshitter, I didn’t enjoy his internal voice nearly as much. I still liked his story, but, unlike Butler, I wouldn’t want to have a drink with the man. If I shook his hand I’d be much too worried about getting all my fingers back afterwards. And I’d need to go in KNOWING that I’d be picking up the tab whether I intended to or not.

Howsomever, because Gas is such an operator, this ends up being a wheels-within-wheels type of story that spins along at a breakneck pace – even if the reader is so mesmerized by the spin that they aren’t able to figure out where Gas is going until the end. But that’s the whole point, after all.

A lot of this story is wrapped around following Gas’ as he, well, operates. He always has a plan inside a plan inside a plan, and a scheme inside a scheme, and the only true thing about Gas’ clandestine mission to save his soldier is that said soldier is stuck behind enemy lines. Everything else, Gas is making up as he goes along. Just like always. Or so it seems.

As much trouble as Gas gets himself – and his squad – into, and as much trouble as he has – and makes – getting them all out again, his scheming, wheeling and dealing conceals a keen mind and a much bigger plan than anyone, including the reader, ever expected. Watching that plan unfold is a lot of the fun of this book.

Which winds all the way back to that comparison to M∗A∗S∗H early on. There’s a M∗A∗S∗H meme going around right now that makes the point that war is worse than hell – because there are no innocents in hell. Gas Gastovsky’s plan, the scheme he’s been all in on under the radar and behind the backs of absolutely everyone – including the reader – is going to rub that exact same point in the face of everyone who has been selling all the justifications for the unjust and unnecessary war that Gas, his squad, and all the troops orbiting this dirtball planet have been fighting for no good reason whatsoever.

If he can manage to pull the insane thing off without getting himself – and his squad – killed.

That means that any reader of military SF who loves stories where just as it seems the grunts are utterly FUBAR’d they manage to pull yet one more half-baked plan out of their asses, screw the brass AND save the day is going to want to get in on the ground floor of Gas Gastovsky’s operation.

Review: Colonyside by Michael Mammay

Review: Colonyside by Michael MammayColonyside (Planetside, #3) by Michael Mammay
Format: eARC
Source: supplied by publisher via Edelweiss
Formats available: paperback, ebook, audiobook
Genres: military science fiction, science fiction, space opera
Series: Planetside #3
Pages: 384
Published by Harper Voyager on December 29, 2020
Purchasing Info: Author's WebsitePublisher's WebsiteAmazonBarnes & NobleKoboBookshop.org
Goodreads

A missing scientist and deep pockets pull Colonel Carl Butler out of retirement, investigating another mystery that puts him and his team--and the future of relations with alien species--in danger in COLONYSIDE, the exciting follow-up to Planetside and Spaceside.
A military hero is coming out of disgrace—straight into the line of fire…
Carl Butler was once a decorated colonel. Now he’s a disgraced recluse, hoping to live out the rest of his life on a backwater planet where no one cares about his “crimes” and everyone leaves him alone.
It’s never that easy.
A CEO’s daughter has gone missing and he thinks Butler is the only one who can find her. The government is only too happy to appease him. Butler isn’t so sure, but he knows the pain of losing a daughter, so he reluctantly signs on. Soon he’s on a military ship heading for a newly-formed colony where the dangerous jungle lurks just outside the domes where settlers live.
Paired with Mac, Ganos, and a government-assigned aide named Fader, Butler dives head-first into what should be an open and shut case. Then someone tries to blow him up. Faced with an incompetent local governor, a hamstrung military, and corporations playing fast and loose with the laws, Butler finds himself in familiar territory. He’s got nobody to trust but himself, but that’s where he works best. He’ll fight to get to the bottom of the mystery, but this time, he might not live to solve it.

My Review:

It’s starting to look like Carl Butler’s purpose in the universe is to be an intergalactic scapegoat. Back at the beginning of the series, Planetside, he thought he was the one they called in when they were looking to get things done. But after the events in that story, he became much more famous – or infamous – definitely infamous – as the galaxy’s biggest mass murderer.

Because he got the job done. In the second book, Spaceside, it seems as though he got hired because of that reputation, although he still thinks it’s for the other. Just like what happened on Cappa in Planetside, he’s the one left holding the proverbial bag – and nearly dead in it.

Now he’s on a remote colony, thinking he’s there to dot a few i’s and cross a few t’s on a military report about a missing person, but he’s really there to either be the poster person for saving planetary ecology or for humans-first type planetary exploitation, or just to get left holding yet another messy bag filled with bodies.

Whether his body is in that bag – or not.

Escape Rating A+: I loved this one. Actually, I’ve loved this whole series, starting with Planetside and flying right through Spaceside. I honestly didn’t expect Butler to survive Spaceside. I mean, I hoped he would, but with that ending, I wasn’t necessarily expecting him to. And having just finished his latest “adventure”, I’m glad he did.

This story, like the previous books in the series, is a story about misdirection. It’s about hidden agendas concealed under hidden agendas, and it’s about people playing a very long game. A game that Butler has found himself in the middle of, yet again. For someone who is so smart once he’s neck-deep in shit, he’s actually kind of dumb about how he finds himself there.

Another way of looking at that is that in spite of his well-earned paranoia, he just isn’t paranoid enough. Or, and possibly more likely, as safe as it is being retired at the ass end of a planet that’s the ass end of nowhere, it’s also boring. Butler misses, if not the bullshit involved in being in service, then certainly the camaraderie of it. And the purpose. Definitely the purpose.

So the mission is kind of Butler’s excuse to get his old “band” back together, but once they’re together they’ve got one hell of a job ahead of them.

At first it seems like he’s just there to reassure the victim’s rich daddy that the investigation was on the up and up. And it was, as far up the investigators were able to get.

But the reality is that nothing on Eccasis is truly on the side of the angels, and the corporation that the victim worked for – her daddy’s company – least of all. Then again, the only truth in Butler’s whole mission is that the woman is dead. Every other single thing is a lie. Or rather, a web designed to ensnare him until the trap can close over his head.

Underneath the petty political bickering and small time sniping between the governor and the military, the real tension on Eccasis – and on all of the colony planets that humans have swarmed over – is the debate over whether human colonization should preserve the indigenous flora and fauna on any planets they colonize, or whether humans, as the dominant species, have the right to just take over whatever and wherever they want and destroy anything that stands – or sits, or crawls, or just grows – in their way.

Butler’s actions on Cappa in Planetside have resulted in laws – however poorly and/or selectively enforced – that limit the amount of impact human settlements are permitted to have. But Butler was manipulated into coming to Eccasis to be used to promote the “humans first” argument – whether he wants to or not. No matter how much collateral damage is needed to make the point that the corporate interests want made.

Carl Butler, stuck in yet another no-win scenario – the man seems to specialize at getting stuck in them – has to find a way to balance his own survival with doing the least damage he can manage. That real justice is beyond his capability to inflict is just one more reason for his abiding cynicism. The rich do buy a different brand of justice than the rest of us, and that’s just as true in our present as it is in his future. And just as frustrating.

I wouldn’t mind another trip through the screwed up side of the galaxy in Butler’s head. Meaning that I’d love another book from this author with this particular protagonist. Whether that happens or not, I’m certainly on board for this author’s next book. And the one after that, and the one after that, and all the ones after that.

Review: A Pale Light in the Black by K.B. Wagers

Review: A Pale Light in the Black by K.B. WagersA Pale Light in the Black (NeoG #1) by K.B. Wagers
Format: eARC
Source: supplied by publisher via Edelweiss
Formats available: hardcover, ebook, audiobook
Genres: military science fiction, science fiction
Series: NeoG #1
Pages: 432
Published by Harper Voyager on March 3, 2020
Purchasing Info: Author's WebsitePublisher's WebsiteAmazonBarnes & NobleKoboBookshop.org
Goodreads

The rollicking first entry in a unique science fiction series that introduces the Near-Earth Orbital Guard—NeoG—a military force patrolling and protecting space inspired by the real-life mission of the U.S. Coast Guard.

For the past year, their close loss in the annual Boarding Games has haunted Interceptor Team: Zuma’s Ghost. With this year’s competition looming, they’re looking forward to some payback—until an unexpected personnel change leaves them reeling. Their best swordsman has been transferred, and a new lieutenant has been assigned in his place.

Maxine Carmichael is trying to carve a place in the world on her own—away from the pressure and influence of her powerful family. The last thing she wants is to cause trouble at her command on Jupiter Station. With her new team in turmoil, Max must overcome her self-doubt and win their trust if she’s going to succeed. Failing is not an option—and would only prove her parents right.

But Max and the team must learn to work together quickly. A routine mission to retrieve a missing ship has suddenly turned dangerous, and now their lives are on the line. Someone is targeting members of Zuma’s Ghost, a mysterious opponent willing to kill to safeguard a secret that could shake society to its core . . . a secret that could lead to their deaths and kill thousands more unless Max and her new team stop them.

Rescue those in danger, find the bad guys, win the Games. It’s all in a day’s work at the NeoG.

My Review:

Military SF, done right, is one of the best things to read if you are looking for serious “competence porn”, and A Pale Light in the Black is definitely military SF done very, very right.

There have been plenty of milSF stories featuring various branches of the service taken into space. Often those services model the space forces around either the Navy, as in Honor Harrington, or the marines, like Torin Kerr. The concept of a space Army seems like a bit of an oxymoron, as the Army has to get out of space and onto some ground in order to really be something called an Army. And a space Air Force feels redundant, even though there’s no atmosphere in space.

On the other hand, Stargate Command was run by the U.S. Air Force, so it IS possible after a fashion.

But the one service that has been left out of the equation – until the glorious now – is the Coast Guard. Countries have coasts. Earth as a whole doesn’t exactly have a “coast”, but it does have a stretch of territory that it defends and where its laws, rules and regulations hold sway.

Or at least it will in the future, if we ever do manage to get into space for real. And it certainly does in A Pale Light in the Black. Because that’s where this story, and the series that will follow (hopefully really, really SOON) is set among the often looked down upon members of this future’s equivalent of a space Coast Guard, the NeoG.

The Near-Earth Orbital Guard patrols the relatively nearby space where Earth holds sway. Their duty is to protect the “pale light in the black” that is Earth and her colonial interests. Their job is critical, but it isn’t exactly glorious or sexy. The NeoG is underfunded, undermanned, underequipped and underestimated in the Boarding Games that serve as a combination of mass entertainment, wargame training and inter-military rivalry, scorekeeping and grudge-matching, with a plenty of individual service team-building.

The story, and the audience, follow one Lieutenant Maxine Carmichael. Max graduated first in her NeoG Academy class, but has been stationed on Earth ever since, due to the machinations of her rich and powerful family. A family that may have all-but-disowned and abandoned her on the day that she announced she was joining the NeoG instead of either the more prestigious Navy, like her parents and older brother, or the family firm, like her sister.

They abandoned her in the hopes that she would fall back into their cold and distant arms and toe the family line. Instead, she excelled at the career that she had chosen. But then, she never did fit in with the rest of the family.

Still, they pulled strings to keep her stationed safely on Earth – whether that’s what she wanted or not. Then again, what Max wanted seems to have never mattered a damn to her family. When she finally had enough, she applied to be an Interceptor, part of one of the close-knit crews that patrolled the space lanes for contraband, pirates, and general bad actors of all types. There are NO interceptors serving on Earth, so she finally has her posting out in the black as the story opens.

Having achieved her goals does not mean that she isn’t carrying all the emotional baggage her parents loaded her down with and that she doesn’t still have all the buttons they installed. Max has the basics to do her job and do it well, but she has a long way to go to learn how to become a part of a team that treats all its members like family.

Because she has no good experiences of family. At all.

A Pale Light in the Black is Max’s story as she becomes part of the crew of Zuma’s Ghost, finds her place in the NeoG and in the found family that is her ship and crew. And figures out just how to help her team win this year’s Boarding Games.

Meanwhile, Max, her crew, her friends and even her entire branch of the service are investigating an age-old grudge between her family firm and the rivals that everyone believed were long dead. A grudge that could destroy, not just her family, but take half the human population along with it.

No pressure. Compared to that, the Boarding Games are a piece of cake!

Escape Rating A++: I realize that I’m basically squeeing all over the page here. I absolutely loved this book. And there’s enough to unpack to keep me busy until the next book in the series comes out.

First, the worldbuilding here is awesome. Also in a peculiar way a bit scary, because this isn’t a direct progression from our now until then. Instead, we are now in the pre-Collapse world, and our right now is pretty much the “last good time” for a long time. The Collapse Wars are coming, and after that, in about 400 years or so, we reach the time period of the story. “It’s been a long road, getting from there to here.”

I love the way that the author demonstrates that we as a species have also left a whole lot of crap behind on that way between here and there. Not by making a big deal about it, but by showing that things are different through the lack of so much stupid fuss in everyday life. We are capable of better as a species, we just seem to need very hard lessons to reach that point.

Second, this is great competence porn. By that I mean that everyone, not just our hero but everyone in NeoG, is seen to be doing their jobs well all the time. Even the evil people are good at what they do, just that what they do is terrible. But it is terrific to watch and especially identify with a whole lot of folks who are not just dedicated to their jobs but where the ability to do the job well is expected. Heroism is extra. It was also different to see such good competence porn in a story that does not deal with basic training of any kind.

Not that Max doesn’t have plenty to learn, but we don’t follow her going through the Academy. Instead, we follow her as she learns to let down her emotional guards, to let herself accept and be accepted, to figure out what she’s good at and let herself internalize that she has skills and is good enough in all sorts of ways. Her doubts and fears make her human – and they make her easy to identify with and especially empathize with. We all have a little impostor syndrome in us, after all.

Max, however, is actually way beyond good enough, but that’s part of the lesson she needs to learn.

Max’s first year on Zuma’s Ghost, and the timetable for the Boarding Games provide the structure for the story. At the same time, the ghosts that Max has to deal with, the wounds that she needs to heal from, were all inflicted by her family.

And the case that Zuma’s Ghost has to solve, the smugglers and pirates that they have to catch, also deal with her family. The way that Max goes from feeling caught in the middle to knowing exactly where she stands is a big part of her journey. A journey that in many ways reminds me of the character of Ky Vatta in the Vatta’s War and Vatta’s Peace series(es). Ky has to deal with many of the same conflicts between military duty and family obligations. If you like Ky you’ll love Max and vice-versa.

I can’t wait to see where Max – and Zuma’s Ghost – go next!

Review: Junkyard Cats by Faith Hunter

Review: Junkyard Cats by Faith HunterJunkyard Cats by Faith Hunter
Format: audiobook
Source: purchased from Audible
Formats available: audiobook
Genres: dystopian, military science fiction, post apocalyptic
Series: Shining Smith #1
Published by Audible Studios on January 2nd 2020
Purchasing Info: Author's WebsitePublisher's WebsiteAmazon
Goodreads

After the Final War, after the appearance of the Bug aliens and their enforced peace, Shining Smith is still alive, still doing business from the old scrapyard bequeathed to her by her father. But Shining is now something more than human. And the scrapyard is no longer just a scrapyard, but a place full of secrets that she has guarded for years.

This life she has built, while empty, is predictable and safe. Until the only friend left from her previous life shows up, dead, in the back of a scrapped Tesla warplane, a note to her clutched in his fingers - a note warning her of a coming attack.

Someone knows who she is. Someone knows what she is guarding. Will she be able to protect the scrapyard? Will she even survive? Or will she have to destroy everything she loves to keep her secrets out of the wrong hands?

My Review:

I picked up Junkyard Cats because it was one of the monthly freebies for Audible members. It looked like interesting SF, had “Cats” in the title, and I was looking for something shorter after spending a whole lot of hours sucked into an excellent but long story and needed a bit of a break.

And did I ever get one. Although Shining Smith doesn’t seem to get many. Ever. At all.

The setting for Junkyard Cats is a remote bit of post-apocalyptic West Virginia in a future that doesn’t seem that far away in time from our present. But it’s clearly one hell of distance down the road to hell.

This is not remotely one of the fun post-apocalypses. Shining Smith’s world is more like Mad Max – possibly Mad Max on steroids. Or on Devil Milk, which actually seems to be worse. Or both.

The sheer bleakness of this post-climate-seriously-changed world reminds me a bit of the world of American War. Only a whole lot worse on the environmental front. But less…awful…in a different way as this wasn’t kicked off by a civil war. At least not so far as we know – yet. And not that it hasn’t become one along the way.

But the story of Junkyard Cats is the story of how Shining’s remote, lonely and seemingly safe little junkyard gets invaded – disrupting her hard-won peace and exposing all of her many, many secrets.

Including the crashed spaceship buried in her backyard. Especially the spaceship buried in her backyard. And the secret hidden in Shining’s radically altered DNA. Her enemies have found her – and so have her friends. Shining’s biggest problem is figuring out which are which.

And letting the cats, her Cats, have the rest. After all, in a world where everything that supports life is very, very scarce, a protein source is much too good to let go to waste.

Escape Rating A-: I really, really wish there was more of this available already, because this first story is a teaser with a lot of worldbuilding, a crew of absolutely fascinating characters – whether organic, partly organic, or artificially intelligent – and a pride of sentient, semi-telepathic warrior cats with an agenda of their own. But then, don’t cats always have an agenda of their own?

Actually, she had me at the cats, but in the end I was equally beguiled by Shining Smith’s world-weary voice. The narrator does an excellent job conveying Shining’s loneliness, her hopes, her fears and especially her desperate need to keep her very motley crew safe and to keep the rest of the world safe from her.

And her complete, total and utter annoyance that the world has come to get her because she couldn’t let go of her past – no matter how much she seriously needed to.

The biggest part of this story is a gigantic battle, conducted all over the junkyard with the help of her friends – including a few that Shining didn’t even know she had – or that some of them even existed in a state that could truly help. And that’s her fault too.

But this is a battle that’s not over when it’s over. The only question is where the next front will be – and who and what Shining can bring to the fight.

As teasers go, Junkyard Cats is one hell of a tease. I just wish I could find some info on where Shining Smith and the Cats go from here. Because they are awesome.

Guest Review: Hard Duty by Mark E. Cooper

Guest Review: Hard Duty by Mark E. CooperHard Duty (Merkiaari Wars #1) by Mark E. Cooper
Format: ebook
Source: purchased from Amazon
Formats available: paperback, ebook, audiobook
Genres: military science fiction, science fiction
Series: Merkiaari Wars #1
Pages: 388
Published by Impulse Books UK on August 20, 2012
Purchasing Info: Author's WebsiteAmazonBarnes & NobleKoboBookshop.org
Goodreads

Humanity's last encounter with aliens saw sixteen point two billion people killed in a war with the Merkiaari that had spanned decades.

Two hundred years later, the Alliance is cautiously exploring beyond its borders again, but the survey corp. is considered a mere gesture by some. General Burgton of the 501st Infantry Regiment believes a lack of expansion is leading the Alliance into stagnation. So when one small ship discovers a new alien race, it should be an easy decision to make contact, but what if the aliens are like the Merkiaari?

Captain Jeff Colgan of the survey ship ASN Canada is at the tip of the spear. His ship made the discovery, his crew's lives are on the line, and his decisions will decide the outcome. Will the Alliance make new friends or will he be responsible for another sixteen billion deaths? When the aliens discover his ship and begin hunting him through their system, his mission changes from one of study to one of survival.

Guest Review by Amy:

Two hundred years ago, when humankind met the Merkiaari, it resulted in over sixteen billion deaths, and an enduring fear of space exploration. Now, as humankind reaches out into the darkness once more, they’re more careful about it. When Jeff Colgan’s ship, the ASN Canada, hears a radio transmission of unknown origin, they have to investigate – carefully.

If it’s the Merki, that’s really bad, of course. If it’s not their mysterious, hated enemy, then they have to find out if they are as bad or worse. If not that, then they need to convince this other race to not be so noisy, so as not to attract the Merkiaari’s attention!

Escape Rating: B: There’s a lot going on in this book. Besides the viewpoint of the Alliance folks who have discovered the new race (they call themselves the Shan), we spend a fair amount of time exploring their lives. Meanwhile, in another part of the galaxy, seemingly unconnected with this drama out in the hinterlands, we have a Viper at work. Vipers are the souped-up humans who made it possible to defeat the Merkiaari back when, we’re told, and many of them still work for the Alliance now, as our man Eric does. Eric’s on a mission, to infiltrate a guerrilla movement on some planet that is trying to decide if they should join the Alliance – I think?

It’s very confusing, having this one plot line that doesn’t seem connected to the other two. What redeemed this book for me was that all three are colorfully written stories in their own right, any one of which I’d be happy to read. Eric’s Viper story is certainly action-packed and engaging, but I don’t see a lot of connection between it and the first-contact situation with the Shan. The disparate stories at work here distract somewhat from the otherwise high quality of the work, and having both ends of the galaxy end the book on hairy cliffhangers was a little bit off-putting.

One of the most-impressive parts of this book, for me, was the new race, the Shan. They’re technologically advanced, yet still have a jungle-predator culture, in many ways. Cooper’s descriptions of these beings, their relationships and their culture are all richly described, and the first-contact scenario could easily have come out of any of Star Trek‘s incarnations without looking like a misfit. The stress on the scenario of needing to stay hidden from the Merkiaari adds some good tension to this plot line, and kept me reading through to the tantalizing end.

I’m still left wondering what the point of the Viper plot line was, but there are seven books planned in this series, so perhaps Mark Cooper will make things clearer in later books.

Hard sci-fi: check! Adventure: check! Cloak-and-dagger: check! First contact with alien race: check! Satisfaction: …not so much.

Review: Spaceside by Michael Mammay

Review: Spaceside by Michael MammaySpaceside (Planetside #2) by Michael Mammay
Format: eARC
Source: supplied by publisher via Edelweiss
Formats available: paperback, ebook, audiobook
Genres: military science fiction, science fiction, space opera
Series: Planetside #2
Pages: 368
Published by Harper Voyager on August 27, 2019
Purchasing Info: Author's WebsitePublisher's WebsiteAmazonBarnes & NobleKoboBookshop.org
Goodreads


A military legend is caught in the web between alien intrigue and human subterfuge…

Following his mission on Cappa, Colonel Carl Butler returns to a mixed reception. To some he is a do-or-die war hero. To the other half of the galaxy he’s a pariah. Forced into retirement, he has resettled on Talca Four where he’s now Deputy VP of Corporate Security, protecting a high-tech military company on the corporate battlefield—at least, that’s what the job description says. Really, he’s just there to impress clients and investors. It’s all relatively low risk—until he’s entrusted with new orders. A breach of a competitor’s computer network has Butler’s superiors feeling every bit as vulnerable. They need Butler to find who did it, how, and why no one’s taken credit for the ingenious attack.

As accustomed as Butler is to the reality of wargames—virtual and otherwise—this one screams something louder than a simple hack. Because no sooner does he start digging when his first contact is murdered, the death somehow kept secret from the media. As a prime suspect, he can’t shake the sensation he’s being watched…or finally succumbing to the stress of his past. Paranoid delusion or dangerous reality, Butler might be onto something much deeper than anyone imagined. But that’s where Butler thrives.

If he hasn’t signed his own death warrant.

My Review:

Old soldiers never die, they just fade away. Unless they’ve become well-known but officially exonerated mass murderers. Then they become pointed-at pariahs.

Spaceside is set two years after the events in the totally awesome Planetside. Events that left Colonel Carl Butler forcibly retired, reluctantly divorced, and completely alone on Talca 4, with a cushy job at a mega-corporation that conducts corporate bonding retreats using one of their marquee products, Battlesim!

Also utterly bored, majorly depressed, and drinking way, way too much. He searching for oblivion, but after everything he’s done, it’s not merely elusive, it’s downright non-existent.

Then his boss gives him a mission. He’s supposed to investigate a security breach. Someone hacked their biggest rival, and stole data about a project so secret that no one is willing to admit the hack even happened, let alone what got hacked.

Butler’s no computer whiz, but one of his former soldiers certainly is. And she’s working in the bowels of the same place that he is. Calling in some favors from a former subordinate is easy. Finding a friend of a friend working at that rival company isn’t even that difficult.

Until his source ends up dead. The cops want to pin it on Butler, not because he did it, but because they know he’s hiding something – and they want to know what that something is.

Butler’s hiding a lot, including the fact that he’s started seeing ghosts of the people he killed on Cappa following him around Talca. Where there aren’t supposed to be any Cappans. There aren’t supposed to be any Cappans anywhere off Cappa. After all, his mission in Planetside ended with him bombing Cappa back to the stone age – or so he thought. The events that resulted in his current status as retired, mass-murdering pariah.

It turns out that nothing is as he thought. Not that the old soldier expected anything different. Or better.

After all, he’s gone into every mission he’s ever done knowing that it might be his last. And more than a few where he thought he might get stabbed in the back.

He just never figured on a shot at redemption before the end. Maybe even his end.

Escape Rating A-: The dry, wry, universe-weary voice of Carl Butler carries this story from its mundane beginning to its mic drop end. Told from Butler’s first-person perspective, we are inside his head every step of the way. His internal dialog around and about just how he ended up in this mess, his doubts and fears, makes the reader feel for him as well as with him.

Which makes it easy to get wrapped up in his stubborn refusal to drop an investigation that takes him into dark and deep places – and circles back around to everything that went wrong on Cappa. His ghosts come back to life, but this time they want his help rather than his death. At least some of them do.

It’s his corporate bosses who are in up to their greedy necks in shenanigans that they are willing to kill to keep from seeing the light of day. And they have no problems setting Butler up for the fall – after all, he’s done it before.

It’s Butler’s dogged perseverance that keeps the investigation – and the story – rattling along. Saber-rattling, that is, both figurative and literal.

What makes Butler such a marvelous protagonist is that the old soldier has no intention of being a hero – because he knows that’s mostly bunk even though it’s what people want to believe. What he’s doing is what he did on Cappa, trying to make the best of a terrible job and limit the collateral damage. If he can. Whether he becomes part of it or not.

Spaceside is a book that I’ve been looking forward to for a year. I was over the moon for Planetside last year. It was the right book at the right time and resonated with one of my all-time favorites, Old Man’s War. I’d still like to be a fly on the wall if Carl Butler and John Perry ever get together for drinks.

I enjoyed Spaceside a lot, but it took a bit longer to get into gear, or perhaps into the proper military cadence, than Planetside. We don’t get into the thick of things nearly as fast, but once we do, the race is certainly on.

This could be the end of Carl Butler’s story. Or it might not be. Even if I don’t get to take another trip into Butler’s head, I hope to see much more from the mind of his author.

Review: Planetside by Michael Mammay

Review: Planetside by Michael MammayPlanetside by Michael Mammay
Format: eARC
Source: supplied by publisher via Edelweiss
Formats available: paperback, ebook, audiobook
Genres: military science fiction, science fiction
Series: Planetside #1
Pages: 384
Published by Harper Voyager on July 31, 2018
Purchasing Info: Author's WebsitePublisher's WebsiteAmazonBarnes & NobleKoboBookshop.org
Goodreads

--“PLANETSIDE is a smart and fast-paced blend of mystery and boots-in-the-dirt military SF that reads like a high-speed collision between Courage Under Fire and Heart of Darkness.” – Marko Kloos, bestselling author of the Frontline series

--“Not just for military SF fans—although military SF fans will love it—Planetside is an amazing debut novel, and I’m looking forward to what Mammay writes next.” – Tanya Huff, author of the Confederation and Peacekeeper series

--“A tough, authentic-feeling story that starts out fast and accelerates from there.” – Jack Campbell, author of Ascendant

--“Definitely the best military sci-fi debut I’ve come across in a while.” – Gavin Smith, author of Bastard Legion and Age of Scorpio

A seasoned military officer uncovers a deadly conspiracy on a distant, war-torn planet…

War heroes aren't usually called out of semi-retirement and sent to the far reaches of the galaxy for a routine investigation. So when Colonel Carl Butler answers the call from an old and powerful friend, he knows it's something big—and he's not being told the whole story. A high councilor's son has gone MIA out of Cappa Base, the space station orbiting a battle-ravaged planet. The young lieutenant had been wounded and evacuated—but there's no record of him having ever arrived at hospital command.

The colonel quickly finds Cappa Base to be a labyrinth of dead ends and sabotage: the hospital commander stonewalls him, the Special Ops leader won't come off the planet, witnesses go missing, radar data disappears, and that’s before he encounters the alien enemy. Butler has no choice but to drop down onto a hostile planet—because someone is using the war zone as a cover. The answers are there—Butler just has to make it back alive…

 

My Review:

If Cold Welcome and Old Man’s War had a love child you might get something like Planetside. And it would be, and is, pretty damn awesome. I would say it’s awesome for a debut novel, but that isn’t nearly praise enough. It’s just plain awesome. Period. Exclamation point.

The story is a combination of military SF with a bit of detective work. Because there’s something wrong on Cappa, and it’s up to Colonel Carl Butler to figure out what. And to contain the problem – no matter the cost.

It begins simply enough – except it isn’t simple at all.

Butler is an old soldier, less than a year away from retirement. He’s been stationed somewhere really, really safe and far from the front lines to serve out his remaining time. But his best friend is the current overall military commander of SPACECOM, and needs the help of a friend that he can trust – not just to keep his secrets – but to make the hard choices and do the right thing without caring how bad it might look. Or be.

A High Councillor’s son is missing on a planet where SPACECOM is engaged in a hot war with the natives over natural resources. All the human settlements need silver, and Cappa is rich in it. Some of the native Cappans, who are an intelligent humanoid but not human species, are fighting with SPACECOM, and some are fighting against it.

In military terms, Cappa is a SNAFU (Situation Normal: All Fucked Up). It’s just a much bigger and nastier SNAFU than anyone is willing to admit. Butler comes in and kicks over the local anthill, and all hell breaks loose.

The investigation has been stalled for months, mostly in red tape. There are three commands on Cappa, SPACECOM, MEDCOM and SPECOPS, and the right hand and the left hand don’t know, don’t care, and don’t have to cooperate with each other or the hand in the middle.

Butler can easily see that there’s a coverup going on – he just can’t make any headway on figuring out who is covering up what.

It’s only when he goes planetside and the situation goes completely pear-shaped that he’s finally able to see the forest for the trees. It’s not just that one thing is wrong – it’s that everything is. And has been. And will be.

Unless Butler contains the whole sad, sorry mess – once and for all.

Escape Rating A+: I just finished and I’m still in shock. This one is going to stick with me for a long, long time.

I used Old Man’s War and Cold Comfort as antecedents because Planetside has strong elements of both of them, and they were themselves both absolute standouts.

The voice of Colonel Carl Butler in Planetside sounds very much like the voice of John Perry in Old Man’s War. They are both, after all, old men still at war. The difference is that Perry has taken his long experience into a new, young body, where Butler’s has all the mileage, artificial parts, aches and pains, of a life lived mostly in battle. Perry’s scars are on the inside, Butler’s are on the outside. But their first-person perspectives sound remarkably similar. They both do what needs to be done, but they both think it through, a lot. And they’ve both been around long enough to recognize bullshit when they hear it and hate it every single time.

There is also an element to both Planetside and the Old Man’s War series that what you think you know, what you’ve been told is true, mostly isn’t.

From Cold Harbor there’s the betrayal from within aspect of the story. Just as Butler learns that an awful lot of people in Cappa Base and on Cappa are getting in the way of his investigation for reasons that he has to figure out, so too does Kylara Vatta have to conduct an investigation under extremely adverse circumstances while fighting against an enemy within, facing betrayal at every turn while the situation goes from bad to awful to completely FUBAR (Fucked Up Beyond All Recognition).

So in Planetside we have the story of a man who has been deliberately placed in a terrible situation by a friend who seems to be exploiting the fact that he has nothing left to lose. Butler is trusted to, not sweep something under the rug, but discover all the awful secrets there are to be discovered and make sure that none of them get out.

We’re inside his head. We feel his frustration, we understand his confusion, and we empathize with his hatred of the obfuscation and the bullshit that is keeping him from getting the job done for no good reason whatsoever. In the end, we ache for his choices but we understand his reasons.

At the end, I’m left with two sets of competing quotes running through my head. In one ear, I’m hearing Robert E. Lee, “It is well that war is so terrible, otherwise we should grow too fond of it.” In my other ear, it’s Edmund Burke, paraphrased by Simon Wiesenthal, “For evil to flourish, it only requires good men to do nothing.” And there’s quite a lot of irony that the second quote is from Wiesenthal, a noted Nazi hunter.

I have extremely high hopes for more from this author. Soon, please! I already know that Planetside will be on my Hugo Ballot next year.