Review: The Quiet Room by Terry Miles

Review: The Quiet Room by Terry MilesThe Quiet Room (Rabbits, #2) by Terry Miles
Format: eARC
Source: supplied by publisher via Edelweiss
Formats available: hardcover, ebook, audiobook
Genres: science fiction, technothriller, thriller
Series: Rabbits #2
Pages: 432
Published by Del Rey on October 3, 2023
Purchasing Info: Author's WebsitePublisher's WebsiteAmazonBarnes & NobleKoboBookshop.orgBetter World Books
Goodreads

The lore and legends around the underground game known as Rabbits gain new dimensions in this twisty tale set in the world of the hit Rabbits podcast.
After nearly winning the eleventh iteration of Rabbits, the mysterious alternate reality game so vast it uses the entire world as its canvas, Emily Connors suddenly finds herself trapped in a dimensional stream where the game does not exist. At all. Except . . . why do sinister figures show up to stop her every time she goes looking? Does Rabbits truly not exist, or is it being hidden? And if it’s being hidden, why—and by whom?
Meanwhile, architect and theme park designer Rowan Chess is having the weirdest month of his life, full of odd coincidences and people who appear one moment and vanish the next, with no trace they ever even existed. The game that is hiding from Emily seems to have found Rowan—with a vengeance.
But only when Rowan and Emily meet do things start to get dangerous, for together they uncover a conspiracy far deeper and deadlier than either of them expected—one that could forever change the nature not only of the game, but of reality itself.

My Review:

R U playing Rabbits? Or is Rabbits playing you – along with the rest of the multiverse? That’s the question at the heart of The Quiet Room, a wild ride that is anything but quiet. Or peaceful. And only sorta/kinda a room.

The story is, as one of the chapter headings put is, “a Bumpy Fucking Ride” every single step of its sometimes meandering but always terrifyingly dangerous way.

Fair warning, there be “wibbly wobbly timey-wimey stuff” here, with absolutely no Doctor in sight – even if this version of the multiverse could definitely use one.

Emily Cooper, one of the protagonists of Rabbits, seems to have dimensionally shifted into a corner of the multiverse where Rabbits is hiding – not in plain sight as it was in the first book – but so completely underground and under the radar that even Emily can’t find it.

There’s clearly something very, very wrong going on, and the ‘Rabbit Police’ all too frequently mess with any progress that she makes in figuring out what.

They’re not really called the ‘Rabbit Police’, in fact Emily doesn’t know what they ARE called. What she does know is that they operate a bit like a cross between the Men in Black, and SPECTRE or some secret super-spy organization. They show up in suits and masks, kidnap her or one of her friends, sedate her, imprison her and ask her questions about Rabbits. Over and over and over again.

While Emily is running from the ‘Rabbit Police’, Rowan Chess seems to be running straight towards them. The extreme coincidences that form the backdrop of Rabbits seem to be chasing him down in that same world where Rabbits is emphatically not being played. Except by him – even if he has no clue what it is.

As the Rabbits players scurry, and the Rabbit Police chase after them, Emily & Co., discover that the end of this world is coming – even as the ongoing playing of Rabbits in other dimensions is intended to save the rest of it.

They have to find their way to the Quiet Room, the one place where this dying stub of a world connects to the rest of the multiverse. But they have no clue where it is – or even when it is – and no idea who is with them or against them.

Or even if one of them is the entire reason that the AI that controls Rabbits has decided that the whole stub – and everyone in it – should be shut down for the greater good. Or even whether that greater good is greater or good or even halfway well defined at all.

Escape Rating B: I honestly did not expect to like The Quiet Room. The first book in the series, titled Rabbits after the game at the heart of the podcast series of the same title, was a bit of a confused mess that didn’t completely gel for me as a story. I wanted it to, but it just didn’t quite.

The Quiet Room is still a very wild and chaotic ride, but the action is, for the most part, confined to a single stub of the multiverse, and the problem that the characters have to solve is a bit more contained and refined as a result. Meaning that the story hangs together better and makes considerably more sense to a reader looking for a story with at least a somewhat defined beginning, middle and end.

The Quiet Room does a considerably better job at particularly the beginning and the middle, although the end it reaches isn’t so much an end as it is an opening for further adventures. Still, the cast of characters is a bit smaller and their motivations are a bit easier to suss out, so the story feels like it’s on a fast set of rails that keeps the reader on their toes, guessing what comes next, and hanging on for the next corkscrew without flying off into the walls and ceiling.

The ending is only the ending to this particular adventure, but the way it delivers its last twist means that there’s plenty of room for the series to continue. And I’m rather surprised to say that I’ll be more interested in reading that continuation than I ever imagined when I first poked my way into The Quiet Room.

Review: Rabbits by Terry Miles

Review: Rabbits by Terry MilesRabbits by Terry Miles
Format: eARC
Source: supplied by publisher via Edelweiss, supplied by publisher via NetGalley
Formats available: hardcover, ebook, audiobook
Genres: science fiction, technothriller, thriller
Series: Rabbits #1
Pages: 448
Published by Del Rey Books on June 8, 2021
Purchasing Info: Author's WebsitePublisher's WebsiteAmazonBarnes & NobleKoboBookshop.org
Goodreads

Conspiracies abound in this surreal and yet all-too-real technothriller in which a deadly underground alternate reality game might just be altering reality itself, set in the same world as the popular Rabbits podcast.
It's an average work day. You've been wrapped up in a task, and you check the clock when you come up for air--4:44 pm. You go to check your email, and 44 unread messages have built up. With a shock, you realize it is April 4th--4/4. And when you get in your car to drive home, your odometer reads 44,444. Coincidence? Or have you just seen the edge of a rabbit hole?
Rabbits is a mysterious alternate reality game so vast it uses our global reality as its canvas. Since the game first started in 1959, ten iterations have appeared and nine winners have been declared. Their identities are unknown. So is their reward, which is whispered to be NSA or CIA recruitment, vast wealth, immortality, or perhaps even the key to unlocking the secrets of the universe itself. But the deeper you get, the more deadly the game becomes. Players have died in the past--and the body count is rising.
And now the eleventh round is about to begin. Enter K--a Rabbits obsessive who has been trying to find a way into the game for years. That path opens when K is approached by billionaire Alan Scarpio, the alleged winner of the sixth iteration. Scarpio says that something has gone wrong with the game and that K needs to fix it before Eleven starts or the whole world will pay the price.
Five days later, Scarpio is declared missing. Two weeks after that, K blows the deadline and Eleven begins. And suddenly, the fate of the entire universe is at stake.

My Review:

R U playing? That’s the question that runs through the entire book. Are you playing Rabbits?

There’s a quote attributed to Mary Kay Ash – yes, the cosmetics queen – that goes, “If you think you can, you can. And if you think you can’t, you’re right.” (There are also variations attributed to Henry Ford, but I like her version better.) With Rabbits, it’s more that if you think you’re playing, you might be, but if you think you’re not, you’re probably right. But whether or not you are playing Rabbits, Rabbits is definitely playing you. You just don’t know it. By the time you do know, it’s too late. Too late for you, and possibly too late for the rest of us as well.

If you’re a bit confused by the above, you’re not alone. And you’re not supposed to be. That’s Rabbits.

What is certain, for select, certain, Rabbits-induced values of certainty, is that when the story opens, our protagonist K is not playing Rabbits. At least at the moment. Because the eleventh round of the long-running game – just how long its been running is a matter for serious debate – is about to begin but hasn’t – yet.

So K is in the middle of giving a somewhat roundabout introductory lecture into the world of Rabbits, being extremely circumlocutory because the first rule of Rabbits is that no one ever talks either directly or straightforwardly about Rabbits. He’s also passing the hat because being a Rabbits player isn’t exactly a way to make a living.

Winning is even better than winning the lottery, but the odds of winning are probably equal to the odds of winning the lottery if not, honestly, a bit worse. Very much on that infamous other hand, playing the lottery won’t get you killed. Playing Rabbits just might.

Especially if, like K and his friends, you’re asked to investigate why Rabbits players are dropping dead at even greater than normal rates. There’s something rotten in the current state of Rabbits, and K has to fix it before it’s too late.

If he can figure out what it is. Or where it is. Or even IF it really is. Without revealing much, if anything about what he’s really doing. Because the game might be out to get him. Or it might not. After all, it’s Rabbits.

Escape Rating C+: Rabbits (the book) is, honestly, fairly confusing. The book is supposed to stand alone from the podcast of the same name by the same author, and I’m not 100% sure that it does. I’m also not sure it doesn’t, but that’s Rabbits for you.

I think part of my confusion with the story was that it was presented to me as science fiction, so I was expecting it to be more SFnal than it turned out to be. There is a bit of true SF, but that felt like handwavium rather than being part of the meat of the story.

The story, at its heart, reads like a thriller. K and his friends are tasked with fixing the game before it starts its next iteration and even more terrible things happen. They are under a tremendous amount of pressure and absolutely do not know what they’re doing.

They are paranoid, but there really does seem to be someone out to get them. And paranoia as a state of mind feels like it’s a requirement for playing Rabbits in the first place. Which does a terrific job of ratcheting up the slow building tension of the entire story.

There were plenty of points where the book reminded me of Ready Player One, but that’s also a bit of a misdirection. The stakes turn out to actually be higher in Rabbits, but the game itself is a conspiracy theorist’s dream. Ready Player One, after all, is a game where the players know they are participating, and where, while they may not share tips and tricks with their competitors, discussion of the game is going on pretty much everywhere.

Rabbits is a real-world game, where obsessed people find patterns everywhere in everything (like noticing that once you buy a car you start seeing that make and model of car EVERYWHERE). Some of the patterns that Rabbits players see are part of the game, but some are just the mind playing tricks and some are simply coincidence and the players seem to have very few ways of figuring out which witch is which or even if there are any witches at all. (Mixing metaphors to the point of absurdity.)

So I finished Rabbits feeling not exactly satisfied. As a thriller the SFnal handwavium didn’t quite work for me. As SF, there just wasn’t nearly enough SF there. I liked the characters, but the story didn’t gel because of the handwavium.

But it’s fascinating if you enjoy stories that are chock-full of conspiracy theories, where the stakes are high and the characters are never sure which way is up. Or even if there is an “up” at all. If you threw Ready Player One, The Matrix and and the TV series Lost into an extremely high-tech blender fueled by whatever was fueling the Heart of Gold in The Hitchhiker’s Guide to the Galaxy you might get something like Rabbits. Play if you dare.