Formats available: paperback, ebook, audiobook
Genres: alternate history, steampunk
Published by Tordotcom on August 21, 2018
Purchasing Info: Author's Website, Publisher's Website, Amazon, Barnes & Noble, Kobo, Book Depository, Bookshop.org
In an alternate New Orleans caught in the tangle of the American Civil War, the wall-scaling girl named Creeper yearns to escape the streets for the air--in particular, by earning a spot on-board the airship Midnight Robber. Creeper plans to earn Captain Ann-Marie’s trust with information she discovers about a Haitian scientist and a mysterious weapon he calls The Black God’s Drums.
But Creeper also has a secret herself: Oya, the African orisha of the wind and storms, speaks inside her head, and may have her own ulterior motivations.
Soon, Creeper, Oya, and the crew of the Midnight Robber are pulled into a perilous mission aimed to stop the Black God’s Drums from being unleashed and wiping out the entirety of New Orleans.
There is just something about New Orleans that makes it seem, not just possible but downright plausible, that there is magic on those streets and always has been. Whether the version of the city is the one we know from history, or some other New Orleans out there in the multiverse of parallel universes and alternate histories.
The U.S. Civil War has its own magic – not that magic with a capital “M” happened, but rather the magic of possibility, that so many never weres and might have beens hinge on the events that occurred during those few years that must have felt like they lasted forever.
It’s not just that the history and meaning of that conflict have been reinterpreted, re-imagined and re-written in the century and a half that followed, but that the entire enterprise balanced on a knife edge and could have tipped in pretty much any bloody direction.
That particular “might have been” has been the stuff of much alt-history science fiction. One very readable toe in that water is Harry Turtledove’s Guns of the South, but he needed time-travel to make it work. Cherie Priest’s Boneshaker and her saga of the grim, steampunk Clockwork Century posits a U.S. Civil War that never ended as collateral damage of a catastrophic event in Seattle during the Klondike Gold Rush that created zombies.
The Black God’s Drums takes place in an alternate version of New Orleans in a world where the U.S. Civil War tipped off the knife edge in the direction of a negotiated almost-peace, into an armistice between the Union and the Confederacy. An armistice that left the crucial port of New Orleans as an independent neutral city-state, governed by its citizens – ALL its citizens, black and white.
The Union counts this New Orleans as an ally, if not officially, while the Confederacy views it as a repudiation of all they hold dear. Under the armistice, the city may not be an open battleground, but it is sometimes a covert one. Which is what takes place in this story.
Right alongside the coming-of-age story of Creeper, a girl on the cusp of adulthood (Creeper’s OK with creeping up to adulthood, but she’s much less sanguine about approaching womanhood in any way, shape, or form) who wants more than anything to find a way out of the city she has lived in all of her life. She thinks her accidental discovery of a plot to drown the city in magically created storms can be traded for a berth on a smuggler’s airship.
But Creeper has magic of her own, a magic that leads her to be in the right place at the right time to save her city. And the knowledge that this place is hers to love and hers to defend – for as long as she has the favor of her goddess.
Escape Rating A-: The Black God’s Drums was nominated for both the Hugo and the Nebula Award for Best Novella back in 2019 – and I meant to read it then but it got swallowed by the “so many books, so little time” event horizon and it didn’t happen. Then I read the author’s A Master of Djinn last year and this popped back up to the top of the virtually towering TBR pile. So when I went hunting for novellas for this week, there it was near the top of the heap.
And am I ever glad that it was – even though this is nothing like A Master of Djinn. Instead, it reads like a combination of every book of magical New Orleans from the Sentinels of New Orleans to The City of Lost Fortunes to The Map of Moments combined then tossed in with steampunk like Boneshaker but stirred with the perspective of the author’s Ring Shout in the way that magic of the African diaspora is interwoven into the story and to the events of the alternate history.
So Creeper’s New Orleans feels like New Orleans even if it isn’t exactly the one that history records. Even though the work (and misuse of the work) of those gods, the orishas, have produced effects that both remind the reader of Katrina and make the hurricane seem tame in comparison.
And on top of all that, we have not just the coming-of-age story, but a pulse-pounding adventure with deadly danger both in the immediate term and in the consequences if things go wrong. As they very nearly do. Along with the possibility of a daring rescue by pirate airship – or an ignominious crash of defeat.
The thing about novellas is that even when they are complete in and of themselves, and The Black God’s Drums does tell its story beautifully in the length it has, I’m left wanting more. This adventure does come, rightly and properly, to its end. But what happens next? And what happened before? There’s so much of this alternate version of the city – and the country – to explore.
So, just as the author’s short works, A Dead Djinn in Cairo and The Haunting of Tram Car 015 embiggened their Dead Djinn Universe into the utterly captivating A Master of Djinn, I hope that someday the New Orleans of the orisha and the pirate airships will embiggen into something bigger, bolder and even more grand.