Make It Out Alive (Quinn & Costa, #7) by Allison Brennan Format: eARC
Source: supplied by publisher via Edelweiss
Formats available: hardcover, paperback, ebook, audiobook
Genres: mystery, suspense, thriller
Series: Quinn & Costa #7
Pages: 400
Published by Hanover Square Press on January 27, 2026
Purchasing Info: Author's Website, Publisher's Website, Amazon, Barnes & Noble, Kobo, Bookshop.org, Better World Books
Goodreads
Allison Brennan returns to her bestselling series with an edge-of-your-seat thriller that thrusts Quinn and Costa into the crosshairs of a sadistic serial killer.
Three newlywed couples have disappeared from an exclusive resort in Florida, only to turn up dead soon after. With the location and the similarities between the female victims as their only leads, it’s up to the FBI Mobile Response Team to catch a serial killer before anyone else ends up dead. And they have the perfect bait—Detective Kara Quinn, who bears an uncanny resemblance to the targeted women.
Undercover as newlyweds pretending to enjoy their honeymoon, Kara and FBI Agent Matt Costa set a flawless trap. When their plan works and they arrest the predator, Matt sends the rest of the team home so he and Kara can have the weekend for some much-needed R&R. But on Monday morning, the couple doesn’t show up to work, and the MRT learns they never checked out of their hotel.
As their team tries to find them, Matt and Kara learn the truth—the killer wasn’t acting alone. He had a partner who succeeded where he failed. Kidnapped and forced into a twisted escape room, they need to find a way out, because if they don’t escape, they’ll die.
My Review:
I’ve read the Quinn & Costa series from the very first book, The Third to Die – albeit out of order. Nevertheless, I’ve found each and every book in the series to be compelling and absolutely un-put-downable in the reading – even if at the end I find myself wondering WTF happened along the way.
This book turned out to be one of THOSE kinds of reads.
The story begins at what feels like an ending. The FBI’s Mobile Response Team – and the local law enforcement in Flagler County, Florida (just south of St. Augustine) – are sure that they’ve just caught a serial killer in the act. Which they sorta/kinda did – just not the act that would have closed the case.
Someone has been killing newlywed couples on their honeymoons at a ritzy resort, so the FBI set Matt Costa and Kara Quinn up as a newlywed couple to capture the killer. But the team staking out the undercover agents jumped the gun on the takedown because one of them thought they saw a gun.
So instead of a slam-dunk arrest AFTER the killer had them trussed up and on the way to his vehicle they caught him after the pair had been drugged but before they’d been restrained. The perp’s explanation of oh-so-many coincidences is tissue-paper thin – but there’s really nothing that can’t be explained – however badly – and no physical evidence to tie him to anything at all.
He’s cool, he’s smart, he’s clever – and he gets out on bail.
But while their suspect is in jail, Matt and Kara take an extra day at the resort for themselves. As vacation. They’re sure the murderer is in custody, and the team’s crack profiler is certain the killer was working alone.
He wasn’t. A mistake that threatens to cost Matt Costa and Kara Quinn their lives. Unless, together, they can make their way out of a brilliantly engineered but diabolically twisted factory turned vast and deadly escape room. They had hoped to find the place where the previous deaths had occurred – but not from inside the exact, same trap.
Escape Rating B+: This is a hugely mixed feelings kind of review, and I’m a bit bummed because I was expecting my second “Allison” of the week to be every bit as good as the first.
Don’t get me wrong, the story is a wild thrill-a-minute ride from beginning to end. It turned out to be a single-evening read that I couldn’t put down for a second. The pace is incredibly fast, the danger is ramped up to eleven from almost the first page and the opening, where the cops are all sure this is nailed and those nails get taken out one screeching pull at a time invests the reader in the story immediately.
Which is the point where, well, the point of view fragments into separate strands and things get wild and crazy but also go off the rails – including, at some points, actual rails.
For the rest of the story there are three main-ish perspectives. The one with the highest and craziest danger quotient is that of Costa and Quinn. They’ve been drugged, kidnapped, and dropped inside a remote house-of-horrors escape-room factory where every step is booby trapped and every door leads to more ways to die.
Their absence leads to the second thread, which is, of course, the mobilization of their team AND seemingly most of the resources of the entire FBI in finding them.
The third thread follows the actions of the real villain in this story. And this is where things fell more than a bit apart for this reader. Call it “villain fail”. The true villain of the story read very much like a cartoon supervillain. I want to say Harley Quinn, making the terrifying escape room factory into Arkham Asylum, but Harley Quinn was actually a whole lot smarter than this…person…although the resemblance to Arkham Asylum is still right on the nose.
The real villain in this was a whiny, bitchy, narcissist who seems to have been more lucky than smart. She was honestly kind of boring. Horrifying, crazy and even downright evil, but more of a caricature than a character. The person that the cops believed was the sole killer was a more interesting, and more nuanced, potential villain. Not that he wasn’t just as big a criminal in the end, but he wasn’t a villain.
Thrillers like this one where we see inside the killer’s head either creep me right the fuck out or trip my willing suspension of disbelief. This one did the second even though it was trying to do the first. She was just over the top and cartoonish even though she wasn’t a cartoon supervillain – no matter how much she wanted to be.
Of the three sides to the story, Matt Costa and Kara Quinn’s one-step-forward, one drop downward trip through the nightmare factory both propelled the story forward and provided the ticking clock that kept this reader on the edge of her seat.
The frantic investigation being carried out by their team added in the ‘competence porn’ element that I read this series for. They were all good at their jobs – at least once that mistaken profiler admitted her mistake. At the same time, this part of the story showcased the tight teamwork of the Mobile Response Team as well as displaying just how integral Quinn and Costa both are to their success.
While on my third hand, I’d have liked this one a hell of a lot better if we didn’t have a peek into the villain’s head – even if, thank goodness, it’s not a direct first-person perspective. It was kind of expected that she was a self-centered narcissistic psychopath, but the one-note whininess was just over the top – and not in a good way.
Which leads back to my mixed feelings. That B rating is for the villain fail. The plus sign attached to it is for the compulsive read. This entry in the series was exactly like sticking my hand in a bag of potato chips – once I started I couldn’t stop sticking my mind back into the bag.
So I’ll be back for the next book in the Quinn & Costa series, both to see how they’ve recovered from their truly unfortunate adventure in this one – AND to see if they have a more interesting villain to catch the next time around!
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