Legends & Lattes: The Graphic Novel by Samuel Sattin, Travis Baldree, Shanti Rittgers, Sarah Webb Format: eARC
Source: supplied by publisher via Edelweiss
Formats available: hardcover, ebook
Genres: cozy fantasy, fantasy, gaslamp, graphic novel
Series: Legends & Lattes
Pages: 208
Published by Ten Speed Graphic on October 6, 2026
Purchasing Info: Author's Website, Publisher's Website, Amazon, Barnes & Noble, Kobo, Bookshop.org, Better World Books
Goodreads
A stunning graphic novel adaptation of the New York Times bestselling BookTok sensation and beloved cozy fantasy Legends & Lattes
“The modern classic about starting over truly comes to life in this warm adaptation of Baldree’s cozy masterpiece. I wish I could live in every panel.”—Matt Dinniman, New York Times bestselling author of Dungeon Crawler Carl and Operation Bounce House
After a lifetime of bounties and bloodshed, Viv is hanging up her sword. The battle-weary orc aims to start afresh, opening the city of Thune's first-ever coffee shop. But old and new rivals stand in the way of success, not to mention the fact that no one has the faintest idea what coffee actually is.
If Viv wants to put the blade behind her and make her dreams a reality, she won't be able to go it alone. After all, the true rewards of an uncharted path are the travelers you meet along the way. And whether they are drawn together by ancient magic, flaky pastry, or a freshly brewed cup―Viv may find something deeper here than she ever imagined...
This full-color graphic novel adaptation brings the high fantasy and low stakes of this beloved story to vibrant life as it's never been seen before.
My Review:
It’s been FOUR years since I read the first, the original, the foundation of the current cozy fantasy spree, the one and only Legends & Lattes by Travis Baldree. It’s the story that started the trend, the pattern on which all the following cozy fantasies are based, or are playing off of, or are turning on their heads. Or all of the above.
And it was just as much fun this second go around, especially because this graphic novel version is a whole new way of getting back into a beloved story. (Also it was great to meet Viv and Tandri and Cal and especially Thimble again for the first time.)
For those who haven’t met Viv and company yet, well, this is a great way to get acquainted. Or if you have, re-acquainted, as I did.
The story, of course, is the same. Viv, retired orc mercenary and aspiring coffee shop proprietor, arrives in backwater Thune with a dream she’s hoping to fulfill, a sword she’s planning never to use again, and a stone that she hopes will bring her the luck she needs to make it all happen.
Which it does, just not in precisely the way that the legends would have it. And turns out to be part of the deliciousness of the whole thing.
First Viv turns a sow’s ear into a silk purse. Well, not exactly but the cliche is there if you look. She buys a decrepit livery stable, hires a grumpy hob-of-all-building-trades, and turns an eyesore into a coffee shop by the literal sweat of both their brows.
All she has to do is introduce Thune to the marvels of coffee, its taste, its aroma, and especially its shot of caffeine. (There’s a college nearby, it’s all gonna work if Viv can just hang on long enough – which is, of course, the real challenge.)
The story is about Viv putting the pieces together, one helper, one customer, one good deed and one temptation to pick up her sword and resisting that temptation at a time.
Just as in the original text, that story is surprisingly captivating. It’s all in the little details of getting a business up and running and hoping against hope that it will all work. It’s also a lot of work. Most importantly for Viv and the story, it’s about gathering the right set of good, solid, helping people around her and letting them do their thing.
The drudgery of the process, which was more absorbing than one might think in text, was even better in this graphic novel as the pictures literally do speak a thousand words. Or at least several hundred each.
It was great to see all the characters, and not just Viv and Tandri. (I didn’t have clear pictures in my head for either Cal or Thimble but now I do and that’s just marvelous.) My only complaint about the graphic novel, and it isn’t so much a complaint as it is a bemoaning that technology just isn’t advanced enough to waft the smell of Thimble’s cinnamon rolls out of the pages. Because that would be tempting and awesome and awesomely tempting all at once.
All the things I loved about this story were still there. Especially the delightfully karmic ending about that lucky stone.
Anyone who has been meaning to read Legends & Lattes but hasn’t gotten a ‘round tuit’ yet will find this graphic version a quick AND delightful way of learning just what it’s all about and why it’s become an instant classic.
Readers who have visited Thune before will love the opportunity to return for a visit that lets them view all their old favorite haunts from a slightly new perspective. This reader certainly did.
Escape Rating A+: I loved this the first time I read it. I’ve enjoyed all the prequels and sequels so far and am looking forward to more. This graphic novel was the perfect opportunity to go back and remind myself of just how good this story was, what made it so good as to start a whole new trend AND remind myself of just how much fun a quiet and cozy fantasy could be.
This story has everything we’ve come to expect from cozy fantasy, a hero turning over a new leaf, a dream fulfilled, a tough but not violent struggle to reinvent the self, a loveable but motley crew of competent and able assistants, a touch of romance and dramatic tension that gets resolved through cleverness – and a bit of karmic justice – instead of blood and vengeance.
All in very much all, a delightful, absorbing and utterly cozy read. Again.
Wickhills by
I picked this up because I’ve read a lot of the author’s work in the past few years and really enjoyed it. Howsomever, based on my reading of her
Green City Wars
Heaven's Graveyard by
Escape Rating A-: Heaven’s Graveyard is linked to the previous book,
Brigands & Breadknives (Legends & Lattes #2) by
Psychopomp & Circumstance by
The real magic of the story takes place once Phee gets to her Aunt’s place in Horizon. Neither Horizon nor New Charleston exist on any map, but do bear a strong resemblance to the magical and magically hidden black communities of Leslye Penelope’s
Legalist (The Grand Illusion #4) by
Looking back at the
Under the Heir, Guldor will become the kind of tyranny that incites rebellions – until the country breaks apart in civil war. The current Imperador may have unlimited power, but he still has the sense not to rule in such a manner as to drive the entire country into revolt. His son will have all of that power but nothing to temper it and no desire to even try.
Ysella often feels as though he’s dancing one step forward and two steps back, on a tightrope, with no net, in the dark. We watch to see if he’ll fall even as we hope he’ll succeed.
A Tangle of Time (The Hexologists, #2) by
Escape Rating A-: The title is a bit of a clue, as this story is very tangled indeed. It’s one of those stories where it’s difficult at the beginning to figure out where it’s going because the point of view character, in this case Iz, doesn’t know where it’s going or if it’s going and certainly not why it’s going.
The Potency of Ungovernable Impulses (The Investigations of Mossa and Pleiti, #3) by
The first two
Escape Rating B: Part of what made the first two books in this series work so well, and made them so much fun to get into, was the way that Investigator Mossa and Scholar Pleiti balance each other out, both in personality and skill set. Not that they aren’t both capable in their own fields, but rather that the mystery usually involves tackling a puzzle that straddles both specialties and they need each other to reach the solution.
Death on the Caldera by
It’s hard to miss the callback to
Wooing the Witch Queen (Queens of Villainy, #1) by
Escape Rating B+: Definitions of villainy are clearly in the eye of the beholder, making the title of both the book and especially the series a delightful bit of irony. Because there’s nothing wrong with witchcraft, unless calling it that is an attempt to make the magic that women practice lesser than that of men. Which is exactly what labelling Saskia the “Witch Queen” of Kitvaria is intended to do.
As is the still developing sisterhood between those three Queens of Villainy. A sisterhood that is already strong enough that they still have each other’s backs – even when one of them massively screws up ALL their plans.