Review: The City of Lost Fortunes by Bryan Camp

Review: The City of Lost Fortunes by Bryan CampThe City of Lost Fortunes (Crescent City #1) by Bryan Camp
Format: ebook
Source: publisher
Formats available: hardcover, paperback, ebook, audiobook
Genres: urban fantasy
Series: Crescent City #1
Pages: 367
Published by John Joseph Adams/Houghton Mifflin Harcourt on April 17, 2018
Purchasing Info: Author's WebsitePublisher's WebsiteAmazonBarnes & NobleKoboBook Depository
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The fate of New Orleans rests in the hands of a wayward grifter in this novel of gods, games, and monsters.

The post–Katrina New Orleans of The City of Lost Fortunes is a place haunted by its history and by the hurricane’s destruction, a place that is hoping to survive the rebuilding of its present long enough to ensure that it has a future. Street magician Jude Dubuisson is likewise burdened by his past and by the consequences of the storm, because he has a secret: the magical ability to find lost things, a gift passed down to him by the father he has never known—a father who just happens to be more than human.

Jude has been lying low since the storm, which caused so many things to be lost that it played havoc with his magic, and he is hiding from his own power, his divine former employer, and a debt owed to the Fortune god of New Orleans. But his six-year retirement ends abruptly when the Fortune god is murdered and Jude is drawn back into the world he tried so desperately to leave behind. A world full of magic, monsters, and miracles. A world where he must find out who is responsible for the Fortune god’s death, uncover the plot that threatens the city’s soul, and discover what his talent for lost things has always been trying to show him: what it means to be his father’s son.

My Review:

This is one of those “throw a bunch of books in a blender” things. In this particular case I’d be throwing American Gods, The Map of Moments, possibly some Nightside or Iron Druid or Eric Carter and any halfway decent guide to the Tarot, and I think I’d end up with something like The City of Lost Fortunes. As long as I included a tip of the hat to The Empire Strikes Back.

Not that it’s a bad blend by any means. Except for the necessity of the Tarot guidebook, I love all those stories. But that doesn’t mean that this one isn’t a bit derivative. But still eminently readable..

And I have a long running “thing” for books set in New Orleans. So there you go. Or here I am. Or there we are. All of the above.

This is a story about post-Katrina New Orleans, like The Map of Moments or Royal Street. And even though in this particular story Katrina is several years in the past, the breaking of the levees and the diaspora of its people is still a very present force in the city. Something was lost in the storm – something that still hasn’t come back. In spite of, or perhaps because of, all of the rebuilding.

Jude Dubuisson is the protagonist of this story. A hero he isn’t. Anti-hero is probably a lot closer to the mark – or at least that’s the role he grows into over the course of the story. At the beginning, Jude is mostly just a loser, scared of his own magic and trying to keep as low a profile as possible.

And it’s ironic that Jude begins as such a loser, because his gift, his magic, is his ability to find lost things. He can find the earrings you lost last week, the child who was kidnapped last month, or the soul that you signed away decades ago.

There’s someone on the supernatural side of New Orleans who needs Jude to find what the city has lost – before someone with less benign intentions finds that something and twists it to their own purposes.

Jude is supposed to play the game, and lose. He doesn’t even know what the rules are. By the time he figures out that the stakes are his soul, he’s already all the way in – and halfway back to the person he was meant to be.

The question is whether or not he has enough tricks up his sleeve to solve all the puzzles before the puzzles solve him. And just how much of a son of a Trickster he truly is.

Escape Rating B+: In the end, this story really got to me. Once Jude finally figures out what he really is and what he is meant to be, the final chapters are a wild ride that leads to a marvelously satisfying conclusion.

But the book still reminded me a bit too much of the stories that make up its gumbo flavor to stand up to an A grade – but it was close.

Although the feel of this book is that of a gritty urban fantasy, complete with snarky noir-ish detective, the ambience felt so much like American Gods, just writ on a slightly smaller scale – New Orleans instead of the entire American continent  But The City of Lost Fortunes is still a story of gods and monsters and hidden agendas and powerful beings that hide in plain sight and manipulate events to suit themselves.

There’s even a hidden Trickster pulling the strings behind the scenes, but unlike Low-Key Liesmith in American Gods, I recognized just who S. Mourning was from his first appearance.

Because this is New Orleans, in addition to the more usual pantheon of gods and monsters, the loa of Louisiana Voodoo play a big part of the story, both as guides to the perpetually perplexed (our “hero”) and as movers and shakers of events – even if some of their moving and shaking serves merely to upset other beings’ apple carts.

Jude Dubuisson is an interesting choice for a hero, or even an anti-hero. On the one hand, he certainly has a LOT of growing to do. He hasn’t been able to accept who and what he is, and has been kind of in hiding from himself since Katrina. I want to say he’s lost his mojo, but that really doesn’t cover it. It’s more like he deliberately threw his mojo away, and isn’t sure he ever wants it back. Once his choices are finally reduced to take it back and maybe get out of this mess in one piece or die AND lose his soul (these are not necessarily the same thing) he finally looks for what he himself has deliberately lost.

He also spends a significant part of the story lost in other meanings of the word lost. It is certainly a metaphor for his gift, but it is also the kind of lost that gives readers headaches. It’s not merely that he doesn’t know what he’s doing or why he’s doing it, but the reasons why it needs to be done or even what “it” is are obscured from both the protagonist and the reader.

In other words, Jude is confused for the longest time, and so are we. Following him as he grasps and gropes at what the problem is and whether or not he can find or trick his way into a solution is the story.

And in the end, it works. It really, really works. Sometimes a bowl of gumbo is exactly what you have a taste for – reading-wise or otherwise.

Review: Frenchman Street by Suzanne Johnson + Giveaway

Review: Frenchman Street by Suzanne Johnson + GiveawayFrenchman Street (Sentinels of New Orleans #6) by Suzanne Johnson
Format: eARC
Source: author
Formats available: paperback, ebook
Genres: urban fantasy
Series: Sentinels of New Orleans #6
Pages: 374
Published by Suzanne Johnson on July 24th 2018
Purchasing Info: Author's WebsiteAmazon
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The uneasy truce between the preternatural species of New Orleans has shattered, with wizards and elves, shifters and vampires—not to mention the historical undead—struggling for ultimate control of the city, including the humans who still think they’re atop the food chain.<

They aren’t, however—and the Summer Prince of Faerie wants them to know it.

Stuck in the middle? One unemployed wizard sentinel. For DJ Jaco, war makes for strange bedfellows as she finally embraces her wizard-elven heritage and strikes a deal with the devil so she and her ragtag band of allies can return to defend her hometown. After all, when the undead French pirate Jean Lafitte has been hired by the mayor as a consultant, things could go horribly wrong.

War is coming to New Orleans just in time for Mardi Gras, with the elves and wizards lined up on opposite sides, the shifters without a leader, the vampires promising loyalty to the highest bidder, and the soul of the Crescent City resting on the outcome of the civil war going on in Faerie between the rival princes of summer and winter.

Mardi Gras Day is approaching fast, the much-anticipated new Krewe of Enyo is not what it seems, and the line between friends and enemies grows thin as DJ tries to stave off open warfare between faeries on the St. Charles Avenue parade route.

Laissez les bons temps rouler…but be careful, or the good times might roll too close for comfort.

My Review:

When it comes to the life of DJ Jaco, the phrase “out of the frying pan and into the fire” doesn’t begin to cover the level of trouble DJ usually finds herself in. A better description might be out of the conflagration and into the inferno. Or something about jumping from one hot circle of hell into an even hotter one.

Royal Street by Suzanne JohnsonDJ hasn’t gotten a moment’s rest since Hurricane Katrina brought down the wards between New Orleans and the various realms of the Beyond – events that are detailed in the opening book in the Sentinels of New Orleans, Royal Street.

(BTW, if you are looking for urban fantasy that deals with Hurricane Katrina well and really describes the feel of the city both before and after, I highly recommend both Royal Street and The Map of Moments by Christopher Golden and Tim Lebbon. But I digress…)

Frenchman Street is the culmination of the series. All the chips are down, all the old alliances are in tatters, and all the old (and new) enemies have chosen New Orleans as their battleground.

DJ has been forced by circumstances as well as inclinations from what was originally a very junior position as a magical enforcer to the center of a substantial power nexus. She certainly did not start this fight, but she arrives in Frenchman Street determined to finish it, or die trying.

Not that death has necessarily stopped all of either DJ’s allies or her enemies. Ever since Katrina, the various preternatural factions have been lining up for a showdown. The only group firmly on DJ’s side are the Historical Undead led by the pirate Jean Lafitte. Jean will live as long as people remember him, and people in New Orleans will remember Lafitte for a long, long time. After their rocky beginning in Royal Street, Lafitte is the only powerful person on DJ’s side.

Elysian Fields by Suzanne JohnsonThe elves are mostly backing DJ, but out of a kind of twisted self-interest after the events in Elysian Fields.

The Wizards’ Congress has declared DJ an outlaw to be killed on sight. Not because she did anything wrong, but because she embarrassed their leader more than his tiny “ego” could tolerate.

Most of the shifter population has either lined up behind the wizards or stayed scrupulously neutral. Except for DJ’s best friend, the merman Rene Delachaise. Meanwhile, the fae courts of Winter and Summer have chosen to battle it out for the supremacy of both the fae and human worlds – with New Orleans in the midst of Mardi Gras.

If the above sounds confusing, that’s because this is the final round in a six-book series, and all of the tension has been building from the very beginning back in Royal Street. If you’ve been following the series, Frenchman Street is every bit as satisfying a conclusion as beignets at the Cafe du Monde at the end of a fantastic night.

Escape Rating A: The Sentinels of New Orleans has been an utterly marvelous urban fantasy series from its beginning in Royal Street to its ending here on Frenchman Street. If you love urban fantasy and have not started this series, pick up Royal Street and settle in for a fantastic binge read.

Obviously, this is not the place to start the series. Some series are loose enough to be picked up in the middle, but this isn’t one of them. Now that the story is over, it is easy to look back and see that it has been one continuous story from beginning to end.

Part of what makes this so good is the worldbuilding. There is no place else like New Orleans. There are plenty of cities that are older, but there are few if any that have both the history and the gumbo of cultures that make New Orleans what it is. And it’s that melange that makes it a great setting. Many urban fantasy series use both vampires and shapeshifters. There are some that include the elves and/or the fae, sometimes as separate creatures and sometimes as the same species. The Sookie Stackhouse series certainly used all of these species.

But the Historical Undead in the Sentinels of New Orleans are something special. And New Orleans is one place that has the kind of long, crazy, colorful history that makes the concept work. The addition of Jean Lafitte as DJ’s frenemy turned flirtatious ally is a delight from beginning to end.

The other thing that makes this series so good are the characters. Not just Lafitte, or not even especially him, because he is not the point of view character. The person we identify with, with all of her faults and virtues and flaws and weaknesses and strengths is DJ Jaco. She begins as someone pretty low on the magical pecking order, but is forced to step up and become something very major. She’s the eye of the storm. And sometimes she’s the storm itself.

I personally enjoyed the way that, while DJ has a love life that frequently sputters, this isn’t a romance, at all. She tries, she fails, she trusts the wrong people, and she loves unwisely and not too well into the bargain. And she never gives up her essential self, no matter who or what tries to take it from her.

DJ’s adventures have been a wild, crazy, hair-raising, teeth-gnashing ride.

I’m going to miss her.

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Review: Trapped by Kevin Hearne

Review: Trapped by Kevin HearneTrapped (The Iron Druid Chronicles, #5) by Kevin Hearne, Luke Daniels
Format: audiobook, ebook
Source: borrowed from library, purchased from Audible
Formats available: paperback, ebook, audiobook
Genres: urban fantasy
Series: Iron Druid Chronicles #5
Pages: 290
Published by Del Rey Books, Random House Audio on November 27, 2012
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After twelve years of secret training, Atticus O’Sullivan is finally ready to bind his apprentice, Granuaile, to the earth and double the number of Druids in the world. But on the eve of the ritual, the world that thought he was dead abruptly discovers that he’s still alive, and they would much rather he return to the grave.   Having no other choice, Atticus, his trusted Irish wolfhound, Oberon, and Granuaile travel to the base of Mount Olympus, where the Roman god Bacchus is anxious to take his sworn revenge—but he’ll have to get in line behind an ancient vampire, a band of dark elves, and an old god of mischief, who all seem to have KILL THE DRUID at the top of their to-do lists.

My Review:

I really have a concentration problem this week. I hope it gets better soon, or next week is going to be hell. Then again, the house closing is this afternoon, so afterwards I’ll either have more concentration to read, or a whole lot less. OMG.

I bounced off of three books before I got a clue and decided to finish Trapped. I was in the middle of listening to it during workouts – Atticus certainly makes the treadmill fly by – but was figuring I’d finish in a couple of weeks, one way or another.

It’s now. As I was already literally at the mid-point, I knew I liked the book more than well enough to finish it. And I’m glad I did.

Although it’s really weird that even when I’m reading the book, I still hear it in Luke Daniels’ voice. His voice has become the voice of Atticus O’Sullivan, and I can’t get it out of my head.

Just like the title says, Atticus spends most of this book in one trap or another, and often hounded from one trap to another, and sometimes even trapped within a trap within a trap.

This is also a story about karma being a serious bitch. So many of the people setting traps for Atticus are people that he seriously pissed off somewhere along the way.

Not that the traps aren’t ingenious and that Atticus’ escape from them isn’t interesting and occasionally epic, but everything that happens in Trapped is pretty much all stuff that he brought upon himself.

After all, back in Hammered, Jesus and Ganesha both told him not to go to Asgard. Or at least not to go with the band of revenge seeking deities, immortals and supernatural badasses he took with him. They told him that no good was ever going to come of that mess – and they were right.

In addition to bringing on Ragnarok AND killing off a whole bunch of the Norse gods who were supposed to get in its way, Atticus also managed to get Bacchus honked off at him back in Hexed. And he’s been redirecting the blame for many of his less than savory actions onto the Svartalfar for centuries. Word was bound to get back to them – eventually.

So all of Atticus’ sky-is-falling chickens come home to roost just when he needs a few months of peace in a nice cave in friendly woods so he can finally bind his apprentice Granuaille into her power. So she can finally stop being his apprentice so they can shag each other blind for a few days.

Oberon is right, human mating rituals are weird and occasionally stupid. But it’s up to the Irish wolfhound to help keep his humans safe from everything that’s after them – even if evil, mesmerizing steaks just happen to drop into his path.

Escape Rating B+: Like all of the Iron Druid Chronicles so far, Trapped is a lot of fun. It also feels like a story that closes off a chapter, so it’s not a good place to start the series. Go back to Hounded, which is not only the first book but also the one that is nearly all joy and snark. Atticus’ world gets continually darker from that point. Not that there aren’t still plenty of moments of joy and epic amounts of snark.

But Atticus kills a god in Hounded, and his life is never the same after that.

Trapped is a story where Atticus is forced to reap a whole lot of what he’s sowed. The Norse want him to pay a blood price for killing the Norns, Thor and Heimdall. Since they won’t be available to play their parts in Ragnarok, Atticus needs to take their place. All of their places, which is not going to be an easy job.

Bacchus is after him because Atticus killed a whole bunch of his baccantes back in Hexed. He had a good reason, but Bacchus is just not the understanding type.

Atticus own pantheon, the fae in Tír na nÓg, aren’t happy with him because they see him as being on the “wrong” side in their own little bit of internecine warfare. And they’re peeved because he successfully pretended to be dead for several years. Nobody likes being fooled – especially a deity.

The vampires are after him because as a druid he knows how to unbind them – meaning kill them. The vampires are the reason that Atticus has been the only druid in the world for past millennia – and they are not giving up on their purge now – especially because Atticus is about to bind a new druid to the earth.

And for the past millennia or so, every time Atticus has needed someone to blame for something he did, he’s blamed the Svartalfar, the dark elves. They’ve finally found out – and found Atticus.

Under the principle of the “enemy of my enemy is at least my ally”, all of these groups are working together to wipe Atticus off the face of the Earth, and any other plane he manages to escape to.

The scene where an entire clown parade turns into Svartalfar and chases after Atticus, Granuaille and Oberon is particularly creepy.

So the story in Trapped is a story of running hither, tither and yon, and then back again. It’s also a story that feels like it’s one gigantic interruption. Every time they settle down to take care of Granuaille’s bindings, another faction is led to them and disrupts the work. Which makes this very much an “out of the frying pan into the fire” kind of story.

And it’s a fun one.

Fair warning, it ends on a cliffhanger of truly epic proportions! But that’s OK, because I’ve already got Hunted queued up and ready to go!

Review: The Dark Side of the Road by Simon R. Green

Review: The Dark Side of the Road by Simon R. GreenThe Dark Side of the Road (Ishmael Jones, #1) by Simon R. Green
Format: ebook
Source: purchased from Amazon
Formats available: hardcover, paperback, large print, ebook
Genres: mystery, urban fantasy
Series: Ishmael Jones #1
Pages: 224
Published by Severn House Publishers on May 1, 2015
Purchasing Info: Author's WebsitePublisher's WebsiteAmazonBarnes & NobleKoboBook Depository
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A Country House Murder Mystery with a Supernatural Twist

Ishmael Jones is someone who can't afford to be noticed, someone who lives under the radar, who drives on the dark side of the road. He's employed to search out secrets, investigate mysteries and shine a light in dark places. Sometimes he kills people. Invited by his employer, the enigmatic Colonel, to join him and his family for Christmas, Ishmael arrives at the grand but isolated Belcourt Manor in the midst of a blizzard to find that the Colonel has mysteriously disappeared. As he questions his fellow guests, Ishmael concludes that at least one of them not least Ishmael himself - is harbouring a dangerous secret, and that beneath the veneer of festive cheer lurk passion, jealousy, resentment and betrayal. As a storm sets in, sealing off the Manor from the rest of the world, Ishmael must unmask a ruthless murderer they strike again.

My Review:

Don’t worry, I’m not going to do this all week. But Night Fall left me with an epic book hangover and absolutely no taste for the romance I was planning to review today. And then I remembered that I had the first book in this series, that I’d never read it, and that there was a chance that it was not part of any of the author’s many series that were rather conclusively concluded in Night Fall.

I decided not to resist. Sometimes it really is futile.

Instead of anything that I was expecting, the Ishmael Jones series in general, and The Dark Side of the Road in particular, has the feel of a classic murder mystery, in this very particular case a classic, British country house murder mystery. What makes it different is that the series is set in a Men in Black kind of world, where there really are aliens among us – who sometimes behave just as badly as we do.

And the detective, Ishmael Jones, reminds me an awful, awful, wonderfully awful lot of Captain Jack Harkness from Doctor Who and Torchwood, in that he seems to be immortal, at least as far as he knows, and not exactly from around here. But where Captain Jack is a human from the future, Ishmael Jones is an alien turned into a human – or at least a reasonable facsimile thereof – most of the time.

To further the resemblance, both Captain Jack and Ishmael Jones have a few holes in their memories. But Jack only lost two years. Ishmael, at least so far, seems to have lost everything prior to his ship’s crash landing on Earth in 1963. He has hazy dream-fugue quasi-memories, and nothing else.

Oh, and his blood runs golden, not red. Pretty conclusive evidence that whatever he is, he isn’t garden variety human.

The Dark Side of the Road exists somewhere at the intersection of urban fantasy, science fiction and horror. Let’s say it’s horror-adjacent, which is about as close as I like to go.

Ishmael Jones works for a secret organization that’s just called “The Organization”. It’s the latest in a long line of secret quasi-governmental agencies that Ishmael has worked for since he crashed on Earth. The more interconnected the world gets, the harder it is to change identities and hide his lack of aging – among other things.

So the Organization protects him, and he does work for them. He’s a bit of a clean-up man. When aliens, or other weird people, or things, break the law, Ishmael is one of the people who cleans up after. In a way, Ishmael is one of the Men in Black.

When his boss invites him to a country house party for Christmas, way, way out in Cornwall during the snowstorm not merely of the century, but possibly of the millenium, Ishmael battles heaven, hell, an intermittent GPS and an overtaxed steering wheel to reach the place – only to discover that by the time he gets there, his boss has gone missing.

Ishmael finds a whole lot of weird family drama, an ex-lover, an ex-colleague, and finally his boss’s body, decapitated and hidden in a snowman. Or as a snowman. Blizzard of the millennium, after all.

The remaining inhabitants are all quick to point the finger, first at a random stranger, and then at each other. But once the bodies start piling up, it becomes obvious to everyone that the killer is in the house with them.

And that the killer is not entirely human. But then again, neither is Ishmael Jones.

Escape Rating B+: This did turn out to be exactly what I was looking for to get out of that book hangover. I needed a book where I would be compelled to keep turning pages – just to see what happened next. And The Dark Side of the Road certainly had that kind of compulsion.

Along with a high creep factor – but one that is totally appropriate to its horror-adjacency.

The setting does a great job of invoking those classic country house murder mysteries. If you’re not thinking of Agatha Christie’s And Then There Were None before the end of the book, you’re not creeped out nearly enough.

The story is science fiction, and it’s horror, and it’s urban fantasy. And it’s a mystery. That’s a lot of fictional plates to keep spinning. The only real SFnal element is Ishmael’s origin. He’s definitely an alien, but over the 50 plus years he’s been mostly human, this has become his planet and we have become his people. Wherever he came from, he can’t go back. And whatever made him human, it gave him human emotions and reactions, but a whole lot of better-than-human capabilities. He can’t actually do anything we can’t, but he does them all better and faster and more efficiently.

The mystery of who killed his boss, and continues killing his boss’ remaining family, moved from mystery to horror. At first it’s a question of whodunnit. But as the corpses and evidence mount, the question moves from whodunnit to what done it, and then to who is masquerading as the what.

The answer to that question tips the story from mystery into horror. Or at least adjacent enough to creep me out a bit – but not too much.

As things go from bad to worse to desperate, we follow along from Ishmael’s head. The story is told in the first-person singular, so we know what he knows, think what he thinks, and feel what he feels. Including the grief, the desperation, the fear, the confusion, and the hope that someone will get out of this alive. Somehow.

I liked being inside his head. Ishmael is an interesting and still somewhat enigmatic character. I’m looking forward to reading more of his adventures – the next time I need another compelling book and/or cure for a book hangover!

Review: Night Fall by Simon R Green

Review: Night Fall by Simon R GreenNight Fall by Simon R. Green
Format: eARC
Source: publisher via NetGalley
Formats available: hardcover, ebook, audiobook
Genres: urban fantasy
Series: Secret Histories #12
Pages: 464
Published by Ace Books on June 12, 2018
Purchasing Info: Author's WebsitePublisher's WebsiteAmazonBarnes & NobleKoboBook Depository
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From the New York Times bestselling author of Moonbreaker comes the epic final Secret Histories adventure, where the Droods will take on the most unexpected of enemies: the inhabitants of the Nightside.

The Droods are all about control, making people do what they're told for the greater good. The Nightside is all about choice: good and bad and everything in between. The Droods want to make the world behave. The Nightside wants to party. They were never going to get along.

For centuries, ancient Pacts have kept the Droods out of the Nightside, but now the Droods see the Nightside as a threat to the whole world. They march into the long night, in their armour, to put it under their control. All too soon, the two sides are at war. It's Eddie Drood and Molly Metcalf against John Taylor and Shotgun Suzie. The Drood Sarjeant-at-Arms and their Armourer against Dead Boy and Razor Eddie. More groups join in: the London Knights, the Ghost Finders, the Spawn of Frankenstein, Shadows Fall, and the Soulhunters. Science and magic are running wild, there's blood running in the gutters, and the bodies are piling up.

Is anyone going to get out of this alive?

My Review:

It’s the end of the world as they know it, in a hail of bullets and a shower of blood, with a chaser of hellfire. This is where the implacable force meets the immovable object – and both decide that they’ve had enough.

Night Fall is the official 12th volume of the Secret Histories. Unofficially, it’s also the 13th book of the Nightside and the 7th story about the Ghost Finders. And also the unofficial last and final volume of all of this author’s current long-running series, at least according to the note at the back. Night Fall, as its name implies, is an ending and not a beginning. An ending with a bang – and plenty of whimpering. But that’s the Nightside for you.

Consider that a warning – this isn’t the place to start with any of these series.

For those who have at least a nodding acquaintance with the Nightside and the Secret Histories, this is a conflict that feels inevitable. The Droods, the keeper of those ultra-secret histories, have felt duty-bound throughout the centuries to protect humanity at all costs – even from itself.

The Nightside feels like the Droods moral opposite. Where the Droods believe in law and order above all, as long as its their law and their order, the Nightside is a place of absolute freedom of choice. Even if those choices lead a person straight to heaven, or hell, or somewhere above or below either of them. Or out of this world, and possibly their minds, altogether.

The Droods have always wanted to bring the Nightside under their domain. The Nightside just wants to be left the hell alone. The Droods never leave anyone or anything alone – not once they have it or them in their sights.

The story begins as a cascade of events that start wrong and just go downhill from there. The dominos are falling, and the war that both sides say they don’t want moves from inevitably to being splashed bloodily and viscerally all over the Nightside.

But if dominos are falling, then who, or what, flicked that first tile?

And can John Taylor, the Walker of the Nightside, and Eddie Drood, the family’s rebel agent, figure out who set them against each other before the long night falls – and takes the Droods with it.

Escape Rating A: For readers familiar with at least some of this author’s worlds, Night Fall is an absolutely smashing, bang-up, explosive ending. Complete with smashing, banging and explosions, as well as at least a tip of the hat to possibly every major, interesting, colorful and/or profane character that has been created along the way.

It’s a blast. Sometimes with actual blasting powder – or substances even more explosive.

At the same time, Simon R. Green is an acquired taste, like oysters, or escargot, or chocolate-covered ants. Possibly complete with the “Ewww, I’m not really sure about this” reaction. And it’s the only one of the four that I’ve ever bothered to acquire.

The level of constant, utter, bloody-minded, so arch that it needs a keystone, snarkitude is bitter, wry and incredibly addictive – while at the same hard to swallow in a sustained gulp bigger than one book at a time. It’s marvelous and crazy and sometimes absolutely exhausting.

I love his work, but I can only read them one at a time. Part of that is because the uber-clever descriptions, introductions and backstories for each and every character tend to repeat if one attempts to binge-read. It’s been long enough for me that re-reading the character portraits of John Taylor, Eddie Drood, Suzie Shooter, Molly Metcalf and the rest gave me a sense of nostalgia. It was good to catch up with all my old friends, one last time.

Underneath the constant snark there are several interesting stories being told.

The biggest one is the one about just how thickly the road to hell is paved with good intentions. The Droods do want what’s best – admittedly for their definition of best, but their hearts at least begin in the right place. But the veneer of respectability proves to be much thinner than any of them expect. While there is an outside force that pushed the first domino, once it falls the Droods are more than happy to keep knocking more dominos, even extra dominos, all on the own.

The people of the Nightside are stuck playing defense. The Droods invade, and begin conquering their home block by block and street by street, leaving everything behind them paved with blood and guts. Some of it even their own. Surrendering doesn’t even feel like an option – because it isn’t.

While the Droods would frame this fight as a fight of good vs. evil, that’s only their interpretation. A closer interpretation, at least for their initial motivations, is a battle between order and chaos. But the Nightside isn’t truly chaotic, and the Droods have taken order to its tyrannical extreme. At which point they’ve lost the moral high ground they came in with.

It’s also interesting to see just how many older and darker powers both sides end up calling on, and how all of those occupying the thrones and dominations tell them to get stuffed and clean up their own messes.

Diving into Night Fall reminded me just how much I’ve enjoyed all of this author’s work, and why science fiction and fantasy, particularly urban fantasy, are always my go-to genres. Night Fall is the wildest of wild rides from its slam bang opening to its quiet close – and I savored every page of it.

Review: Tricked by Kevin Hearne

Review: Tricked by Kevin HearneTricked (The Iron Druid Chronicles, #4) by Kevin Hearne, Luke Daniels
Format: audiobook
Source: purchased from Audible
Formats available: paperback, ebook, audiobook
Genres: urban fantasy
Series: Iron Druid Chronicles #4
Pages: 368
Published by Random House Audio on April 24, 2012
Purchasing Info: Author's WebsitePublisher's WebsiteAmazonBarnes & NobleKoboBook Depository
Goodreads

Druid Atticus O’Sullivan hasn’t stayed alive for more than two millennia without a fair bit of Celtic cunning. So when vengeful thunder gods come Norse by Southwest looking for payback, Atticus, with a little help from the Navajo trickster god Coyote, lets them think that they’ve chopped up his body in the Arizona desert.

But the mischievous Coyote is not above a little sleight of paw, and Atticus soon finds that he’s been duped into battling bloodthirsty desert shapeshifters called skinwalkers. Just when the Druid thinks he’s got a handle on all the duplicity, betrayal comes from an unlikely source. If Atticus survives this time, he vows he won’t be fooled again. Famous last words.

My Review:

I wasn’t looking for something to link between Tony and Anne Hillerman’s Leaphorn, Chee and Maneulito series about the Navajo Tribal Police and Thor: Ragnarok, but I found it anyway. It’s Tricked, the 4th book in the Iron Druid Chronicles.

Hel is the daughter of Loki, not Odin, but just as in the movie, she does preside over the realm of the dead who do not qualify for Valhalla. As far as Atticus is concerned, the big problem is that she has possessed the body of his late friend, the Widow MacDonogh, in order to chase him down all that much more effectively.

In Hammered, Atticus and his friends killed Thor and crippled Odin, along with a whole bunch of the Norse pantheon. Hel wants to thank him for making her victory at Ragnarok inevitable. When he spurns her thanks, she sets her dogs on him. Not just dogs, of course, but also beings native to the Four Corners Reservation where he is currently hiding out.

She sends skinwalkers. And gives them a compulsion to find and eat Atticus O’Sullivan.

Not that he wasn’t there to deal with them anyway, in a roundabout sort of way, but she’s just made it way too personal.

This story is just full of roundabout ways by roundabout people, because Atticus is on the rez to pay Coyote back for helping to stage his death. His recent raid on Asgard has left the denizens of several pantheons out for his blood. Not because he messed with the Norse, but because he has proven that he can successfully mess with any of the gods – and none of them want that to get around.

Atticus in in a big mess – as per usual. Coyote did him a big favor, and now he wants a big favor in return. Coyote died for him twice – not the he wasn’t absolutely certain he’d come back – both times. But in return, Coyote wants Atticus to create a gold mine in the middle of the rez, so that the gold can be used to fund a renewable energy empire.

Coyote is a trickster, so Atticus knows there has to be a catch, and a big one. But Coyote isn’t scamming the locals, who are, after all, his people. And he’s not exactly scamming Atticus. But he’s also not exactly not scamming Atticus. He’s just being Coyote.

As is usual with Atticus adventures, figuring out what is really going on is going to result in a lot of bloodshed – some if it even belonging to Atticus himself.

And there will be a butcher’s bill to pay. Whether the results will be worth it – only time will tell.

Escape Rating A-: This one had some absolutely hilarious moments. The sequence about the relative measurements of shitload, buttload and fuckton had me grinning for several miles on the treadmill – and laughing out loud. I know the other people at my gym think I’m crazy.

In spite of the trademark snark, in full abundance in Tricked, this story also had its darker elements. As I said in my review of Hammered, it feels as though the series has turned a corner, and that things are going to get darker from here. In Tricked, we saw several of the loose ends left over from Hammered try to wrap themselves like nooses around Atticus’ neck.

But the action in Tricked revolves around Atticus fulfilling his deal with Coyote. One of the problems of working with Coyote is that he just can’t stop himself from trying to get the better of every deal. He is, after all, one of the quintessential trickster avatars. So while Atticus is more than willing to pay his debts – he is unwilling to pay more than his fair share – particularly without being asked first. No one enjoys getting taken advantage of over and over again – which is always Coyote’s aim. He really can’t play it straight.

So Atticus finds himself saddled with one job that he can barely handle, and one that is way, way outside his skillset, while frequently wondering which is which. As usual, he’s making it up as he goes along.

Because Oberon is sidelined for much of Tricked, his outsider commentary and comic genius has to be picked up by someone else. In Tricked, those roles are taken by Frank Chischilly, the hatałii who is conducting the ceremonies to bless Coyote’s operation.

Frank is an old man, and a very powerful one. His Blessing Way ceremony is providing real magical protection. And while he doesn’t know exactly what either Atticus or Coyote are, he is aware that they are much more than they appear to be. He’s pretty sure about Coyote, and I believe that the only reason he can’t identity exactly what Atticus is that that what Atticus is is considerably outside his cultural magical framework.

Frank is not humorous in the same way that Oberon is. Frank mostly plays straight man to some of Atticus wilder moments. But his wry humor and outsider’s perspective often result in a chuckle rather than the guffaws that Oberon generates. But he does provide some of the story’s lighter moments – until he provides the darkest one of all.

As snarky as Atticus is, this story is still much darker in tone than the first two books in the series, Hounded and Hexed. Atticus’ actions continue to have mounting consequences. But as serious as things are, there are points where it might have been better to cut to the chase a bit. The repeated attacks of the skinwalkers, while always life-threatening and scary, began to have a sameness about them. The skinwalkers don’t have a lot in the way of imagination. Or strategy or tactics.

But Atticus’ snarky and irreverent point of view always carries the reader along. I’ll be continuing with Two Ravens One Crow, the novella that sits between Tricked and Trapped.

Review: Hammered by Kevin Hearne

Review: Hammered by Kevin HearneHammered (The Iron Druid Chronicles, #3) by Kevin Hearne, Luke Daniels
Format: audiobook
Source: purchased from Audible
Formats available: paperback, ebook, audiobook
Genres: urban fantasy
Series: Iron Druid Chronicles #3
Pages: 336
Published by Brilliance Audio on July 5, 2011
Purchasing Info: Author's WebsitePublisher's WebsiteAmazonBarnes & NobleKoboBook Depository
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Thor, the Norse god of thunder, is worse than a blowhard and a bully — he’s ruined countless lives and killed scores of innocents. After centuries, Viking vampire Leif Helgarson is ready to get his vengeance, and he’s asked his friend Atticus O’Sullivan, the last of the Druids, to help take down this Norse nightmare. One survival strategy has worked for Atticus for more than two thousand years: stay away from the guy with the lightning bolts. But things are heating up in Atticus’s home base of Tempe, Arizona. There’s a vampire turf war brewing, and Russian demon hunters who call themselves the Hammers of God are running rampant. Despite multiple warnings and portents of dire consequences, Atticus and Leif journey to the Norse plane of Asgard, where they team up with a werewolf, a sorcerer, and an army of frost giants for an epic showdown against vicious Valkyries, angry gods, and the hammer-wielding Thunder Thug himself.

“Kevin Hearne breathes new life into old myths, creating a world both eerily familiar and startlingly original.” —NICOLE PEELER, author of Tempest Rising__________Unabridged, 8 audio discs, 9 hours 43 minutes

My Review:

I mostly listened to this, and usually while working out. But I finished up reading the ebook, because my workout ended in the middle of the climactic battle, and I just couldn’t wait to see how issues resolved.

They mostly didn’t. And that’s probably as it should be. The book ends with a lot of loose ends still jangling.

Hammered feels like the “turning point” book in the Iron Druid Chronicles. Although Atticus faced a certain amount of trouble in the first two books, Hounded and Hexed, at the end of each book Atticus was able to settle down after a job well done and live what counts as his normal life while waiting for the next crisis to jump up and bite him in the ass.

Hammered has a much different tone, and there was a strong sense throughout the story that however things ended, life was never going back to what passed for “business as usual” for Atticus, his Irish wolfhound Oberon, and his apprentice Granuaile, no matter how things turned out.

The warnings from both the Morrigan and Jesus that Atticus was stepping into a pile of shit that was going to rain crap all over everyone were not the only hints that he was messing with something that should never have been messed with, but they were the biggest and certainly the freakiest.

And of course they don’t stop him. He gave his vampire friend his word that he would take him to Asgard to help him kill Thor – no matter what it takes, and no matter what it costs.

Even if that cost is higher than he ever wanted to pay.

Escape Rating A: I’ve made no secret of the fact that I am absolutely loving this series in audio. I’m not sure how consuming one right after another would work if I were reading them, but as something to listen to on the treadmill, Atticus’ snarky sense of humor read in Luke Daniels’ marvelous voice is just about perfect.

I smirk, I chuckle, I snigger and occasionally I even laugh out loud. A lot. The scene where Jesus shows up to have a beer with Atticus and deliver his warnings – along with a rather painful lesson – had some fantastic laughter inducing moments.

But the overall tone of Hammered is pretty darn serious. Atticus is making plans to take his vampire friend and lawyer Lief as well as his werewolf friend and lawyer Gunnar to Asgard so that they can finally get revenge on Thor for some pretty seriously awful stuff.

Atticus spends a lot of the book making contingency plans. If he comes back, he knows that the gods, not just the Norse gods but multiple pantheons of gods, are going to be after him, and he needs to leave Tempe and lie very, very low for a while, along with Oberon and Granuaile. He does a lot of serious leave-taking all around, and his farewell to the Widow MacDonagh had me sniffling.

But Atticus is also planning for the reality that he might not come back, something that Granuaile doesn’t want to hear or deal with, and who can blame her?

It’s obvious throughout the story that whatever happens in Asgard, it certainly won’t stay in Asgard. Some of their very assorted company will not make it back, and even if they do, Atticus life will be irrevocably changed. The creatures who will be coming after him will be bigger, badder and a lot more powerful.

The story is going to get darker from here – and it’s going to be one hell of a ride. Even if that’s where it goes.

I have a feeling that the events in Hammered are going to be crucial for the events in the next several books, And I can’t wait to find out. I’ve already got the audio of the next book, Tricked, cued up and ready to begin.

One final comment. As Atticus and Lief’s very motley crew get ready for the trip to Asgard, there are several chapters where all the participants tell their individual stories of just why they are willing to possibly throw their lives away for a shot at Thor. The individual stories are absolutely riveting, and all are ultimately tragic. But the storytelling sequence itself reminded me very much of the author’s epic fantasy, A Plague of Giants, which is told in its entirety as a bard telling stories to a crowd. I found myself wondering if the genesis of that book might be in this sequence. Whether it is or not, A Plague of Giants is marvelous!

Review: Hexed by Kevin Hearne

Review: Hexed by Kevin HearneHexed (The Iron Druid Chronicles, #2) by Kevin Hearne
Format: audiobook
Source: purchased from Audible
Formats available: paperback, large print, ebook, audiobook
Genres: urban fantasy
Series: Iron Druid Chronicles #2
Pages: 296
Published by Brilliance Audio on June 7th 2011
Purchasing Info: Author's WebsiteAmazonBarnes & NobleKoboBook Depository
Goodreads

Atticus O’Sullivan, last of the Druids, doesn’t care much for witches. Still, he’s about to make nice with the local coven by signing a mutually beneficial nonaggression treaty—when suddenly the witch population in modern-day Tempe, Arizona, quadruples overnight. And the new girls are not just bad, they’re badasses with a dark history on the German side of World War II.

With a fallen angel feasting on local high school students, a horde of Bacchants blowing in from Vegas with their special brand of deadly decadence, and a dangerously sexy Celtic goddess of fire vying for his attention, Atticus is having trouble scheduling the witch hunt. But aided by his magical sword, his neighbor’s rocket-propelled grenade launcher, and his vampire attorney, Atticus is ready to sweep the town and show the witchy women they picked the wrong Druid to hex.

My Review:

The usual pattern with urban fantasy is that the hero or heroine finds themselves going into darker and darker places, fighting bigger and more powerful evils, as the series continues. But when you open the series by defeating a vengeful god, it’s a bit difficult to get anything bigger or more powerful.

That doesn’t stop things in Hexed from upping the darkness scale, finding Atticus and his allies fighting the witches that seem to have fanned the flames of World War II – with even more flames.

In this second entry in the series, the one and only remaining Druid, now calling himself Atticus O’Sullivan, is dealing with the fallout from events in the previous book, Hounded. And while I think that enough backstory is provided that a person could read Hexed without reading Hounded, I’m not sure why anyone who likes urban fantasy would ever want to.

Atticus’ epic battle with the Celtic god Angus Og at Tony Cabin in the Superstition Mountains created a whole lot of collateral damage, beginning with his Viking vampire lawyer (say that three times fast) and Leif’s hate-on for Thor. Not that there’s not a long line of people who hate Thor. He’s not a quarter as handsome or reasonable as the movie version.

But in this universe where not only all the pantheons but all the versions of all the pantheons seem to exist, Atticus is not exactly eager to step up to the plate and bat at all the various versions of Thor, one after another.

He has enough problems dealing with the version of Coyote who shows up at his doorstep, expecting Atticus to kill one of the leftover demons from his fight – the one that is messing with Coyote’s people in Tempe. Not that Atticus doesn’t get tricked in the process, because that’s what Coyote does.

In the end, the big bad that Atticus has to take care of in this story is one that he has wanted to beat on for years, decades in fact. There’s a coven of very evil witches that wants to move to Tempe to unseat the local coven. A local coven that is now vulnerable and at reduced strength, after having gotten caught in the middle of Atticus’ fight with Angus Og.

While Atticus doesn’t really trust witches, he is about to sign an alliance with the remainder of the local coven. He may not exactly trust Malina and her coven, but he is convinced that he, they and the werewolf pack are a big part of what’s keeping Tempe a nice place to live.

And he’s been hunting for their mutual enemies (and vice versa) since the dark days of the Holocaust. He wants payback – but so does everyone else. Even with the help of the local witches and that Viking vampire lawyer, the good guys may have bitten off more than they can chew.

They might get chewed, instead. And not in a good way. Not even like one of Oberon’s tennis balls.

Escape Rating A: If you are ever looking for an audiobook with while to while away untold numbers of hours while going from laughs to thrills to giggles to chills and back again, I can’t recommend the Iron Druid series as read by Luke Daniels enough. I listened to most of Hexed while on a treadmill, and it made the miles just fly by.

Admittedly, the people who were next to me probably wondered about the shit-eating grin on my face. The story is told by Atticus O’Sullivan in the first person, in Luke Daniels’ Audible Narrator Hall of Fame voice, and this is a case where the first person perspective really, really works.

Especially since the reader/listener gets to hear the thoughts in Atticus’ head, which are usually even snarkier than whatever comes out of his mouth.

As the second book in the series, Hexed offers readers an even deeper dive into both its main character and the world in which he lives, including much more information about his friends, associates and enemies. Including his nosy neighbor with the rocket launcher in his garage.

A big part of Hexed is Atticus being forced to look back at a past he usually buries – his actions as a maquisard in World War II, helping to smuggle Jews out of occupied France to reach the port in Lisbon where they could leave Europe’s charnel house. His recitation of this particular snippet of his history is absolutely riveting.

This story also marks a turning point for Atticus, as he comes to the realization that he is no longer on the run from Angus Og, as he has been for almost the entire Common Era. He finally figures out that he has put down roots in Tempe that are worth defending, and has made friends that he wants to keep and needs to protect from anyone else who might – make that almost certainly will – come after him in the future.

Hexed has absolutely everything that those of us who love urban fantasy read it to find, a terrific, kick ass, thoughtful and snarky hero, a great bunch of sidekicks and irregulars, and a world full of magic that just might be our own.

I can’t wait to get Hammered, and I probably won’t.

Review: Good Guys by Steven Brust

Review: Good Guys by Steven BrustGood Guys by Steven Brust
Format: eARC
Source: publisher via Edelweiss
Formats available: hardcover, ebook
Genres: urban fantasy
Pages: 320
Published by Tor Books on March 6th 2018
Purchasing Info: Author's WebsitePublisher's WebsiteAmazonBarnes & NobleKoboBook Depository
Goodreads

Donovan was shot by a cop. For jaywalking, supposedly. Actually, for arguing with a cop while black. Four of the nine shots were lethal--or would have been, if their target had been anybody else. The Foundation picked him up, brought him back, and trained him further. "Lethal" turns out to be a relative term when magic is involved.

When Marci was fifteen, she levitated a paperweight and threw it at a guy she didn't like. The Foundation scooped her up for training too.

"Hippie chick" Susan got well into her Foundation training before they told her about the magic, but she's as powerful as Donovan and Marci now.

They can teleport themselves thousands of miles, conjure shields that will stop bullets, and read information from the remnants of spells cast by others days before.

They all work for the secretive Foundation...for minimum wage.

Which is okay, because the Foundation are the good guys. Aren't they?

My Review:

If you take Magic Ex Libris by Jim C. Hines SPI Files by Lisa Shearin, Paranormal Scene Investigations by Laura Anne Gilman, and mix them with a bit of cold war spy fiction and a heaping helping of noir, you’ll get something like Good Guys.

Both SPI Files and Paranormal Scene Investigations involve organizations that investigate and clean up after crimes in magical versions of our own world. Libriomancer and its Magic Ex Libris series are part of the mix because in that version of our world, magic is hiding in plain sight, and part of the duty of the magical organization is to protect the world from the knowledge that magic exists. Add in that the libriomancers are fighting a conspiracy both from without and from within, and the magic side of Good Guys is pretty well covered.

Because the story in Good Guys follows one particular operations team for the mysterious and magical Foundation as they chase around the world making sure that a magical serial killer does not expose the existence of real magic in the world, even as they investigate the patterns to see if they can both figure out what his game is – and catch him before he reaches its end.

Or his. Or theirs.

The more they discover about the whys and wherefores of the crime spree, the more they have to ask themselves, are they really the good guys? Or are they just battling their own bureaucracy and running around the world on behalf of an organization that is no better than the one they fight against.

Escape Rating B+: It’s been a long time, possibly too long, since I read anything by Steven Brust. I’ll admit that I was expecting a bit more snark. (If you love snarky fantasy with an epic-ish/urban-ish feel, his Vlad Taltos series (start with Jhereg) is marvelous reading crack as long as you don’t try to swallow too many of them at once.)

The story in Good Guys is a fairly deft mixture of mystery/investigation with magic, and very much a part of the urban fantasy tradition of magical detectives solving mysteries in a contemporary world that is just a bit sideways from reality.

What keeps the reader glued to their chair is the way that the whole thing works. Because we’re both following this one rather eclectic, or possibly eccentric, team of investigators while also watching them plumb the depths of their own organization – and not liking what they find in those depths.

There’s a lot of murk, and the frequent changes in perspective between the team leader, the criminal, the new recruit and the bosses on all sides of this mess occasionally muddies waters that are already pretty clouded. While the reader gets invested with Donovan and his team, the perspective shifts sometimes make it difficult to retain that focus. Especially as the author attempts to keep the reader in the dark while showing the criminal’s own thoughts and feelings. It might have worked a bit better, or it would certainly have worked a bit better for this reader, if we’d stayed with Donovan.

Which does not mean that the story wasn’t absolutely fascinating, and a whole lot of fun – because it certainly was. The investigation was every bit as twisting and convoluted as the best mystery, while the magical additions gave the forensic side of the equation lots of new toys to play with. Of course, that magic also gave the criminals new toys to play with as well.

And Donovan’s constant fight with, and continued attempts to work around, the bureaucracy that is as big a problem as it is a game, will find resonance with anyone who has worked in an organization containing more than three people. Paper-pushing procedures and internal politics are enemies that we all face.

In the end, the question of whether Donovan and his mysterious Foundation are really the good guys remains an open one. But their search for the answer is a whole lot of fun.

Review: Lake Silence by Anne Bishop

Review: Lake Silence by Anne BishopLake Silence (The Others, #6) by Anne Bishop
Format: eARC
Source: publisher via NetGalley
Formats available: hardcover, ebook, audiobook
Genres: urban fantasy
Series: The Others #6
Pages: 416
Published by Ace on March 6th 2018
Purchasing Info: Author's WebsitePublisher's WebsiteAmazonBarnes & NobleKoboBook Depository
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In this thrilling and suspenseful fantasy, set in the world of the New York Times bestselling Others series, Vicki DeVine and her lodger, the shapeshifter Aggie Crowe, stumble onto a dead body . . . and find themselves enmeshed in danger and dark secrets.

Human laws do not apply in the territory controlled by the Others–vampires, shapeshifters, and paranormal beings even more deadly. And this is a fact that humans should never, ever forget . . .

After her divorce, Vicki DeVine took over a rustic resort near Lake Silence, in a human town that is not human controlled. Towns like Vicki’s have no distance from the Others, the dominant predators that rule most of the land and all of the water throughout the world. And when a place has no boundaries, you never really know what’s out there watching you.

Vicki was hoping to find a new career and a new life. But when her lodger, Aggie Crowe–one of the shapeshifting Others–discovers a dead body, Vicki finds trouble instead. The detectives want to pin the man’s death on her, despite the evidence that nothing human could have killed the victim. As Vicki and her friends search for answers, things get dangerous–and it’ll take everything they have to stay alive.

My Review:

There’s a famous saying that “Mother Nature always bats last, and she always bats 1.000.” And that’s true even if homo sapiens is no longer around to see her step up to the plate. But what if, instead of Mother Nature, or Gaia, or the workings of chemistry, biology and physics on the environment, instead of working, let’s call it, translucently, had an actual batter in the on deck circle all the time, one who regularly stepped up to the plate whenever homo sapiens screwed up.

Which we do. Frequently and often.

In some ways, that’s the premise of the world of The Others. In the earlier books of this series, starting with Written in Red, we see a world where nature is personified by beings known as “The Others”, where homo sapiens is not the dominant species. A fact that some members of the species keep trying to forget, and with predictable results.

Instead of doing whatever we want to the environment and the planet, the Others have very strict limits on what humans can do, where they can do it, and how much damage they can do. When those limits are exceeded, the Others slap humans down. Hard. Deadly hard.

At the end of Etched in Bone, the Others decide that humans need to be taught a lesson. Again. Lake Silence is the first story that takes place after those events, in a world where the human population has been deliberately decimated, and where the Others have become much more obvious about their true ownership of this world and everything in it.

Vicki DeVine has come to Lake Silence, one of the small Finger Lakes in what we call upstate New York, to try to make a go of the slightly run down rustic resort that she received in her divorce from Yorick Dane and his Vigorous Appendage.

Things are going reasonably well, in spite of the many restrictions that the Others have placed on what Vicki can and cannot do with the buildings on her resort, until Vicki’s one and only acknowledged tenant, Aggie Crow, brings home a “squooshy” eyeball. To eat. And that’s when Vicki discovers that she isn’t as finished with Yorick as she has hoped, and that the Others that most humans try to think of as “far away” and “out there” are, in fact, “in here”, or at least in Lake Silence. And that the Lake and all of its surroundings are, in fact, “out there” where the Others control everything.

Just because you don’t believe in Mother Nature, doesn’t mean that she doesn’t believe in you.

Escape Rating A: A friend wondered what there was to say about the world of the Others now that Meg, the heroine of the first part of the series, seemed to be well on her way to living a normal life including an eventual HEA.

It turns out there’s quite a lot to say, and quite a lot of very interesting characters to say it with. (I always thought that “reading crack” was somehow embedded in the pages of Meg’s story – and whatever it is, its still here).

The humans in this story are all too recognizably human, with the species’ ability to stick their heads in the sand and ignore anything that doesn’t conform to their desired reality, and with the all-too-frequent venality and willingness of some people to cheat whenever possible.

I did sometimes find myself wondering if the species might have developed somewhat differently in a world where humans were demonstrably not the apex predator, but that wouldn’t make for half so interesting a story or for characters who are so easily recognizable.

Vicki DeVine serves the same purpose in Lake Silence that Meg did in Written in Red, even though she comes from a completely different perspective. And unlike Meg, Vicki herself is not merely human, but garden-variety human. She has no special powers. She’s just a good person whose been repeatedly hurt, and she’s open minded and likeable. And the Others like her.

Vicki doesn’t know it but the resort she owns is meant to be a kind of “halfway house” for Others who want to learn to blend into the human world. Not because being human is considered better, because it’s not. But because the Others need to keep a closer eye on the humans in their human controlled enclaves, especially after the fiasco that culminated in Etched in Bone. And because humans, with their useful opposable thumbs, have invented some really cool stuff that some Others like to use, particularly those who live closer to humans, like the Sanguinati (read vampires) and the various animal shifters, like the Crowgard, Beargard and Panthergard who live near Lake Silence.

So when Vicki’s ex starts trying to dislodge her from her place on Lake Silence, the Others gather their forces, first to figure out what is really going on under the surface, and second to protect their friend and eliminate their enemies. By any means necessary.

There’s just enough humor to get the reader over the serious dark patches in the story, and there are plenty of both. That so many of the Sanguinati have become either lawyers or accountants, and just how good they are at professional bloodletting as well as the other kind provides no end of delight.

There’s something about the world of The Others that draws the reader in at the very beginning, and just doesn’t let go. Part of the appeal in this particular book is the character of Vicki DeVine, who has been wounded so badly and yet is still doing her best to get back on her feet and live her life. She is a character who starts out the story very small, but begins to grow into her place as the story progresses. It’s going to be fun watching her journey as the series continues.