Grade A #BookReview: Wickhills by Premee Mohamed

Grade A #BookReview: Wickhills by Premee MohamedWickhills by Premee Mohamed
Format: eARC
Source: supplied by publisher via Edelweiss
Formats available: hardcover, ebook, audiobook
Genres: fantasy, fantasy mystery, gaslamp
Pages: 320
Published by Tor Books on September 8, 2026
Purchasing Info: Author's WebsitePublisher's WebsiteAmazonBarnes & NobleKoboBookshop.orgBetter World Books
Goodreads

In the dangerous magical city of Wickhills, a streetwise secret agent is tasked with protecting a foreign defector from his pursuers... even at the threat of war.
Looking after a defecting scientist should have been Ferec's easiest mission. But now he's on the run from the intelligence agency she works for, dodging a handler who might have gone rogue, and relying on a secret patchwork of illicit resources and dodgy contacts. Turns out his defector might be carrying an apocalypse-level magical weapon ― and protecting it requires Ferec and his team to go underground, literally. Down here, the rules are very different... and the tense peace between every city in the world will shatter unless Ferec can drag their darkest secrets into the light.

My Review:

I picked this up because I’ve read a lot of the author’s work in the past few years and really enjoyed it. Howsomever, based on my reading of her Annual Migration of Clouds novella series and The Butcher of the Forest and some of her other short works, I was expecting, well, a short work. Which Wickhills definitely is not.

What I got was better, thicker, richer, denser and with a whole lot more to chew on both while reading and after I finished. If it WAS finished, which is more than a bit of an open question – but in an excellent way.

Okay, I KNOW I need to explain that.

The world of Wickhills, ESPECIALLY the city of Wickhills in that world, is very much urban fantasy AND gaslamp fantasy. Wickhills is a city, but it’s also a country. Not exactly but really, truly. The world is a bit like that of The Starless Crown or, weirdly and possibly more likely, the world of the Forever Desert. There are relatively few cities – or other safe places to live – and they are all almost completely isolated from one another. People believe that isolation happened more or less naturally as it did in The Starless Crown, but at the end there are hints that it might have been like the Forever Desert in that people believe the spaces between are impassible but they’re actually just very difficult AND policed by forces who are determined to keep people separated.

But it’s also a world like Elantra, in that not all the ‘people’ are human people. They’re all ‘people’ but some are manticores (Ferec’s boss is a manticore) there are avian-type people, gargoyle-type people, aquatic monster-type people and vampires. The vampires start seeming fairly ordinary compared to some of the other folks who make up Wickhills.

In other words, there’s a LOT going on just figuring out what’s going on. And then there’s the story.

Ferec is a member of Wickhills’ Secret Police. Of course they don’t call themselves that or they’d never be able to recruit anyone. And Ferec has spent nearly ten years convincing himself that Seaborne ISN’T the secret police. That they’re the equivalent of the CIA, or the FBI, or some combination thereof. (But if they’re the FBI they’re the FBI under J. Edgar Hoover at his MOST paranoid.)

So underneath the story about spies and secret agents and weapons of mutually assured destruction, there’s a story about Ferec coming to terms, or NOT, with who he’s REALLY been working for and the kind of work he’s ACTUALLY been doing – for a DECADE.

But there IS a story about spies and secret agents and weapons of mass and mutually assured destruction – and that’s the story that keeps the reader on the edge of their seat throughout Ferec’s wildly dangerous out-of-the-frying-pan-into-the fire mad running dash from the highest heights of the city he knows and loves all the way down to the darkest and deepest depths where he owes a debt that he never has been able to pay.

All he can do is add to his tab and hope that, once again, he can manage to come out on top. IF he can figure out what the hell that top might actually be – and if he can keep his gang of colleagues turned friends AND traitors alive along the way.

Escape Rating A: There seems to be a trend this year of stories – or at least fantasy and science fiction stories – where the system is corrupt (although that’s far from new in either genre) – where the protagonist is more of an antihero than a hero (that’s not new either) – but where the protagonist’s ability to get the job, usually a job that’s more than slightly dirty, done relies a LOT on friends in some VERY low places in order to survive and to somehow save whatever of the day is worth saving. Which generally doesn’t turn out to be nearly as much as the protagonist believed it was at the beginning.

Green City Wars was EXACTLY that type of story, and Skotch and Ferec are in really similar situations and would have a surprising amount of stuff in common and stories to swap – even though Skotch is a genetically engineered raccoon – like Rocket in Guardians of the Galaxy – and his story is science fiction, while Ferec is human and his story is gaslamp fantasy.

This is very much a story about how the sausage gets made – AND it’s a story of the sausage maker discovering that he’s been making bloody sausage all along and not something he can label “tube steak”. Ferec has always known that the job could be dirty, but here he’s confronted with the fact that it’s been dirty all along and that it’s dirty all the way down to the bone. It strips away at his self-worth while at the same time his ability to keep getting it done – and getting his team out of the various traps – shows him just how good he is at it, even though the job itself is not good at all.

I came for the author, but I got into the story for Ferec – as we’re intended to. He’s a character of hidden depths and secret histories, as is the city that he loves. And won’t be able to keep even if he’s able to keep both it – and himself – alive. Unless the job isn’t done yet. Or it isn’t done with him yet. Which would be fitting and fascinating and this reader would be absolutely there for it.

#BookReview: Everybody’s Perfect by Jo Walton

#BookReview: Everybody’s Perfect by Jo WaltonEverybody's Perfect by Jo Walton
Format: eARC
Source: supplied by publisher via Edelweiss
Formats available: hardcover, ebook, audiobook
Genres: fantasy, historical fantasy, historical fiction, science fantasy
Pages: 272
Published by Tor Books on June 30, 2026
Purchasing Info: Author's WebsitePublisher's WebsiteAmazonBarnes & NobleKoboBookshop.orgBetter World Books
Goodreads

Piranesi meets Swordspoint in an elegant relay race through fantasy Venice from Hugo award-winning author Jo Walton
The Serenissima is built from mist and belief, a mythical shadow sister to Venice and crossroads of the nine worlds.
When a laborer called Tiry has a dream that Serenissima will have a doge, and that they will marry the sea, he tells it to a fortune teller named Khadsha. She tells her apprentice, a gondolier called Taddeo, who tells a cop named Gom, who's heard it from five people this morning already. And by that point, it's already settled into the bones of the Serenissima, more than half-fated.
Everybody's Perfect is a gentle, shifting, structurally inventive narrative of startling beauty that will make you rethink everything you think you know about fantasy.
At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.

My Review: 

The story emerges from the very same mists that enshroud its setting, the Serenissima. At first, it seems like a magical place, and it is. It’s fantasy Venice, not Venice during Carnivale, but Venice as if Carnivale were real life.

Which, in its own way, it is, just not quite like this.

The story itself begins with a dream. A day laborer who dreams that the Serenissima will have its very own doge, just as the real Venice does. But the Serenissima is a place where dreams have power. So do wishes. So does WILL. If enough people believe a thing, there is enough magic in the Serenissima to make that dream, or wish, or intention, come true.

Which turns Everybody’s Perfect into a story within a story, as it tells the tale of the day when Tiry’s dream of the Serenissima’s doge turns into history and fact, as told by one member of every class and race from the nine worlds who became caught up in the history that was to come.

Told decades in its aftermath in a place where time refuses to be measured consistently – or sometimes at all.

So this is the story of a magical Venice, set in a magical mist, suffused with the magic of the nine worlds but tied, just as magically, to the real Venice of this world, for good and ill and everything in between.

It’s also the story of a place and a country that recognizes that “everybody’s perfect”, because they are all aware that there is beauty to be had in imperfection, even if they were all conditioned, back in their own real places of origin, to believe the exact opposite.

Which is just the merest bejeweled sliver of the magic of The Serenissima.

Escape Rating B: In the end, this is utterly delightful, but it takes a while for it to get there. There’s a LOT of mist involved. I spent a lot of time and pages trying to figure out where it was going and how it was going to get there as the whole thing gets revealed very slowly and carefully.

Then there’s a ‘AHA’ moment about 2/3rds of the way through and the whole thing starts coming together.

Which makes the whole thing feel more like a vehicle for things the author wanted to say, and a bit of experimental writing to work her way out of a writing slump (she admits that second part in her afterword). It doesn’t completely gel into a story until near the end, and it makes you rethink everything you’ve read up to that point.

That doesn’t mean it’s not fun, or that it’s not interesting, or that it doesn’t have a lot of interesting things to say, just that it takes a while to figure out how those things work together and into a whole.

One of the things that’s neat and cool and either immersive or distancing depends on how much one knows about the Carnivale of Venice and the meaning behind its iconic masks. Many stories that deal with worlds other than our own, both epic fantasy and science fiction – and the author writes both – is that both include other races as well as humans. In this magical, mythical, fictional Venice, the other races embody the appearance of and meanings behind the traditional Carnivale masks and it helps to go look that stuff up. A LOT.

This is also a story that sits on the border between fantasy and SF, and the reader needs to decide to ‘just go with it’ for it to work. If your brain gets invested in trying to decide, the reading experience is basically toast. It’s not that the Serenissima isn’t linked to the real Venice, and it’s not that the linkage doesn’t create real problems for Venice, but that that’s not what the story is about.

Rather, it’s a ‘day in the life’ of a group of very disparate beings, all observing or participating or bringing about an important crossroads in the life of their world at the behest or encouragement of the magic in it. And it is a story about found family and finding perfection in imperfection.

Those parts of the story, and the way they come together, are absolutely lovely, no matter how much mist obscures the way.

A+ #BookReview: Green City Wars by Adrian Tchaikovsky

A+ #BookReview: Green City Wars by Adrian TchaikovskyGreen City Wars by Adrian Tchaikovsky
Format: eARC
Source: supplied by publisher via Edelweiss
Formats available: hardcover, paperback, ebook, audiobook
Genres: noir, science fiction, science fiction mystery, climate fiction, post apocalyptic
Pages: 355
Published by Tor Books on June 23, 2026
Purchasing Info: Author's WebsitePublisher's WebsiteAmazonBarnes & NobleKoboBookshop.orgBetter World Books
Goodreads

Philip Marlowe meets
Redwall
in this superior adult noir tale, where all the characters are animals, fighting for survival in the city underneath the humans. In the solar cities of the future, the humans relax in the sun and the animals work in the shadows. Genetically engineered Little Helpers, serving humanity—unseen, unheard.
Meet Skotch. Racoon, P.I.—Yours for a few buttons as long as the job isn't too illegal, whatever that means.
A mouse has gone missing. Normally this wouldn't raise any hackles, nor any alarms, but this mouse has something that everyone seems to want, though nobody appears particularly eager to say what that something is.
The fee is good—perhaps too good. Certainly not something Skotch can easily turn down.
If only Skotch can work out where the mouse is hiding, what he's hiding, and why his secrets are upsetting a lot of animals caught up in the Green City wars.

My Review:

Like all the best stories, Green City Wars starts with one hell of a “What if…” In fact it starts with two of them, one as likely – or not – as the other.

On the one hand, there’s the idea that a post-climate apocalyptic Earth’s human population gets its act together BEFORE the planet becomes completely uninhabitable. That’s where the “green cities” part of the title comes in.

Very much OTOH, what if Rocket Raccoon and his friends weren’t the product of an evil overlord’s experiment to create animal-based supersoldiers, but were instead the product of gene splicing megacorporations working on creating the perfect servitor class to maintain those new green cities while remaining nearly invisible, absolutely clean, carbon-neutral, totally eco-friendly AND both self-sustaining and self-replicating.

That’s where this story begins, in one of those relatively new ‘green cities’, in the mind of Skotch, a freelance private eye who just so happens to be a racoon. Skotch isn’t exactly on the up-and-up all the time, but then again, even human P.I.s like Philip Marlowe operated more on the down-low than they ever did under the bright light of day.

Something that Skotch doesn’t see much of, because the unintentional, underground (literally) and interstitial spaces where ‘people’ like Skotch, generally referred to as “gehirner” (German for ‘brains’) live and work are, well, dark. Or at least very, very shadowy, literally as well as figuratively. Even when, like Skotch, they work at jobs that their creators never imagined would exist among the gehirner.

But that’s the thing about intelligence. While the gene splicers controlled a lot of factors in their creations, they needed to give each ‘Strain’ of gehirner enough intelligence to carry out their assigned, programmed tasks without needing to write reams of code to make the whole thing work. They weren’t trying to create AIs or automata. They wanted creatures they could set and forget about.

What they also forgot about – or assumed didn’t apply to their creations for all the true but punny meanings of ‘assume’ – was the famous quote that goes, “I think, therefore I am.” The creatures the genesplicers created in their labs were created with the ability to think.

Therefore they are. And they are all thinking about how to make the best of their own personal situations. Which leads to some of them working out that their best bet is to take advantage of everyone around them, creating hierarchies, and gangs, and eventually even armies.

It also leads to gehirner like Skotch, who don’t quite fit into the original plan for contented little servants and workers, who strike out on their own eking out a living on the fringes, doing not-quite-legal jobs for less-than-legitimate-reasons for people who want to find someone who doesn’t want to be found or who aren’t willing to do their own dirty work.

Skotch’s former bosses haul him in to make him an offer he can’t refuse. All he has to do is find one rogue mouse and bring them in. The reward is too good to pass up, which means the job is going to be a whole lot harder and nastier than he’s been led to believe.

Or even imagine.

Escape Rating A+: This was just about a one-sitting read. It was certainly a ‘carry it around all day and keep going back to it’ read. The setup is so fascinating in so many different ways, and it’s utterly thorough about every layer of detail and yet it never stops being compelling.

What makes Skotch worth following isn’t just that he thinks like we do, but because he has intelligence like ours he knows its not normal for his species. So he thinks about the fact that he can think. He worries about what it means, and what it means that he thinks just a bit askew from what was intended in his creation.

He also, frequently and often, wonders if it was all worth it in the end, even as he knows he wouldn’t give it up even though it would be easier. He’s eaten from the tree of knowledge and can’t go back to the bliss of ignorance. Which is what makes the threat of that fate so powerful, and what makes the reveal at the end so potent and potentially world-altering.

From one point of view, Skotch’s investigation – along with all of his mistakes and all the bad luck he runs into along the way – are no different from any other noir detective from Imperial Rome’s private enquiry agent Marcus Didius Falco in The Silver Pigs to Sam Spade in The Maltese Falcon.

Skotch has contacts everywhere, he has friends in low places – and is that friend for a multitude of others – solves his cases by drawing on a network of favors owed to him and does his best to keep one step ahead of both the law – such as it is – and the biggest bosses and the worst of the gangsters.

But Skotch has a moral code, much as those other noir detectives do. There are jobs he won’t take, deeds he won’t do, lines he won’t cross. He knows the job he’s been forcibly offered is one that he can’t commit himself to, no matter how much he misleads his ‘employers’. At the same time, his innate curiosity, from his original species as well as his enhanced intelligence, won’t let him leave it alone. He has to KNOW.

His quest to find the answers, to discover whether or not this job is righteous or a thinly disguised hit, takes him on a grand tour of the brightest and darkest corners of the ‘Unterroots’ of the green city the humans call Neuwien-Grunstadt. He sees all the ways in which the gehirner have created a society of their own, modeled on mostly the worst parts of the human one that created them.

That we get to see how that society works itself around its originating framework, and all the stress points that make both it and the gehirner in it vulnerable to manipulation from all sides kept me on the edge of my seat even as Skotch’s own journey gets darker and more dangerous and I couldn’t turn the pages fast enough.

Because I cared. I cared about Skotch, I cared about his friend Lulu – even though her personality would drive me bananas in real life – which it kind of does Skotch – and I cared about their fragile world as well as the reasons for its existence.

I wouldn’t mind, AT ALL, returning to this world to see how Skotch and Lulu are doing and to discover the world that gets made out of the Ratlabs and the mouse’s mission. But this book reads like a standalone and maybe, just maybe, we’re better off not knowing their future but hoping for the best. Even then, the problem with thinking about things is that even though I hope for the best for them I can’t help worrying about “the best for whom” and knowing that they would be, too.

#BookReview: The Girl That My Mother is Leaving Me For by Cameron Reed

#BookReview: The Girl That My Mother is Leaving Me For by Cameron ReedThe Girl That My Mother Is Leaving Me For by Cameron Reed
Format: ebook
Source: supplied by publisher via Hugo Packet
Formats available: ebook
Genres: dystopian, science fiction
Pages: 35
Published by Reactor Magazine, Tor Books on April 2, 2025
Purchasing Info: Author's WebsitePublisher's WebsiteAmazonBarnes & NobleKoboBookshop.org
Goodreads

In a corporate-run dystopia, a trans girl plucked out of poverty to give birth to a clone meets her replacement.
At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.

My Review: 

Welcome to the first in what will be a series of reviews of this year’s Hugo Nominated short works.

I’ve been voting on the Hugos since Chicon V in the early 2000s. Which doesn’t seem nearly as long ago as it actually is. BUT I’m primarily a novel reader, and more recently also a novella reader. I don’t go looking for novelettes and short stories over the course of a year. And I felt really bad about that when I submitted my ballot. Not that one has to vote in every category, but I felt like an opportunity was being missed – only because it was.

(And I fully admit that reviewing the shorter stuff – generally as podcasts when I can get them – helps me ensure there’s a daily post on Reading Reality. This seems like a win/win, so here we are.)

This year, I’m making more of an effort not to review things before they get discussed in the 2026 Hugo Readalong on reddit  because it’s fun to see what other people thought after I’ve finished my own thoughts. Or am at least in the middle of my own thoughts.

I’m starting this year with the novelette category, meaning stories over 7,500 words and under 15,000 words. About an hour in audio, which I get when I can. I’ve already read one of this year’s novelettes, Martha Wells’ most recent Murderbot short, “Rapport: Friendship, Solidarity, Communion, Empathy”, originally published in Reactor on July 10, 2025 and reviewed last year.

“The Girl That My Mother Is Leaving Me For” is an intriguing story to begin this series with, as it’s a story that I ended up with mixed feelings about.

The thing about the shorter forms is that sometimes the story fits its length, and sometimes it feels like the story has been forced into a Procrustean bed, meaning that it’s been shoehorned into a shorter length than it really needed.

The background of this one had a LOT of interesting potential. From multiple axes. Or possibly with multiple axes being applied to make it fit.

From one perspective, it’s about a future dystopia of scarcity, where only the rich have enough of, well, anything and everyone else is underfed, underhoused and under the bootheels of the rich. (Unfortunately, it sounds like a future we could get to from here all too easily.)

We don’t get details of the how and the why, but because it’s already close to the possible, it’s easy to imagine. Which is where we get to the parts we can’t quite imagine.

Two megacorporations (lots of megacorps in SF right now, surprise, surprise) have chosen different formulas and origin stories to explain their own rises to the top. Formulas that involve cloning and literal and figurative programming of each successive CEO. It’s a cyberpunk world, with cyberpunk solutions.

The way that the CEO is created/raised, well, raises a whole bunch of questions about nature vs. nurture. OTOH each CEO is a clone of the previous. And very much OTOH, they’re raised through a vast scheme of lies and fabrications to replicate the experience of the original founder in ways that don’t logically work at all. From a certain perspective, the Founder’s origin story has been fetishized, and her successors are treating that precise origin story as the fount of all her genius even though the story takes place three generations later. While the facts of that biography can be replicated, the experience of it cannot.

And of course this story takes place when it all breaks down. So on top of all of the above we have the story of a very unreliable narrator trying to keep a toehold on survival as she’s being replaced AND what happens when the whole structure collapses and she and her wife are forced to flee and actually live the life they were supposedly replicating.

Which is where the story crashes into an abrupt thriller-type ending that leaves the future wide-open.

Escape Rating B: There’s a LOT of story going on, and it’s too big for its container. Because the above isn’t all of it – of course not – but it’s not even all the themes involved in it. One reviewer said that this would be great as the prologue to a longer story, and I think that’s close to right.

There are shortcuts in the setup that rely on the reader being familiar with cyberpunk and the current trend towards megacorporation conglomeration and control in SF. The situation in the story raises a whole bunch of nature/nurture questions AND manages to include stuff about the surveillance state while folding in a discussion about how embodiment and dysmorphia feel and work in a society where anyone (rich) can swap bodies – and everything that goes with that – whenever they want an upgrade for whatever upgrade means to them.

Those issues reminded me a LOT of These Fragile Graces, This Fugitive Heart by Izzy Wasserstein and especially Seth Haddon’s Volatile Memory Duology, Volatile Memory and and its upcoming conclusion, Null Entity. Especially Null Entity, which will be out in July.

But this story feels like a good place to start this year’s Hugo reviews. “The Girl That My Mother Is Leaving Me For” raises a lot of interesting issues, gives the reader a lot to think about and leaves the future hanging.

This series continues next week with one of the short stories, either “In My Country” or “Six People to Revise You” depending on which one I get to first!

Grade A #BookReview: Platform Decay by Martha Wells

Grade A #BookReview: Platform Decay by Martha WellsPlatform Decay (The Murderbot Diaries, #8) by Martha Wells
Format: eARC
Source: supplied by publisher via Edelweiss
Formats available: hardcover, ebook, audiobook
Genres: science fiction, space opera
Series: Murderbot Diaries #8
Pages: 256
Published by Tor Books on May 5, 2026
Purchasing Info: Author's WebsitePublisher's WebsiteAmazonBarnes & NobleKoboBookshop.orgBetter World Books
Goodreads

Everyone's favorite lethal SecUnit is back in the next installment in Martha Wells' bestselling and award-winning Murderbot Diaries series.
Having someone else support your bad decision feels kind of good.
Having volunteered to run a rescue mission, Murderbot realises that it will have to spend significant time with a bunch of humans it doesn't know.
Including human children. Ugh.
This may well call for... eye contact!
(Emotion check: Oh, for f—)

My Review:

After the events of System Collapse – which come up fairly often in Murderbot’s consciousness in this new story even though Murderbot would rather bury those events in a dark hole in its memory somewhere – I was a bit concerned about Murderbot. Specifically concerned because the system that was collapsing throughout System Collapse seemed to be Murderbot’s own system. Those events make Murderbot certain that Barish-Estranza, the evil megacorp that Murderbot and its friends outmaneuvered in System Collapse, is STILL out to get all of them – because that’s what evil megacorps DO and Murderbot is right to be paranoid about it.

But all of that, and Murderbot’s doubts about its own capabilities throughout that story, have had me worrying since the title of this story, Platform Decay, was announced. I’ve been worried that the platform that we’d watch decay in this book would ALSO be Murderbot’s own.

In spite of having added emotions to its programming – an act that Murderbot STILL isn’t sure was a good idea – Murderbot is not the platform in the process of collapsing in this story. It could be argued that Barish-Estranza might be, but they are obviously too big to fail. Not that they’d ever admit to failing, and not that their representatives don’t fail all over the platform that IS collapsing in this story.

The actual platform that is in danger of collapsing is a transportation platform on a stupidly designed and administered torus around a mined-out planet. Along with, quite possibly and it really should, the mish-mash of megacorp governance that keeps the wide, vast, long, boring segments of the torus from even communicating with their neighbors. Murderbot hates the whole thing all throughout their long, dangerous, and occasionally outright tedious journey around the thing.

(That tediousness is entirely from Murderbot’s perspective. The READER is absolutely riveted.)

Murderbot, on the other hand, is way, way, way out of its comfort zone – if it would admit that it has such a thing. It begins on a well-planned – well, a well-planned-ish – mission to rescue members of its friend Dr. Mensah’s family from a B-E plot designed to capture someone from Dr. Mensah’s inner circle. (B-E is still VERY salty about the events in System Collapse and this whole plot is an obvious trap. Murderbot is the best representative for Dr. Mensah to send for many reasons, including the fact that Murderbot would rather deal with this mess themself AND it will really piss B-E off which is always a win.)

The plan, which was already shakier than Murderbot would have preferred, doesn’t merely not survive first contact with the enemy, it goes entirely pear-shaped. Leaving Murderbot at the beginning of a long journey with not nearly enough information facing MANY changes of transportation, all of them old and slow, to get around the huge torus in time to make a pickup on the other side.

All while protecting one of Dr. Mensah’s spouses, one of her daughters, AND the whole family’s grandmother – whether THAT relationship is by blood or adoption. As if that weren’t enough, they’ve collectively committed to a rescue along the way, getting their enemy’s children out of the clutches of the evil megacorp that their mother got them involved with in the first place.

The journey is so long and so fraught that Murderbot doesn’t have nearly enough time to watch serials to calm itself down. It’s a mess and so is the situation. But not so much of a mess that Murderbot doesn’t have a chance to get them all out in one piece.

Even if it has to sacrifice itself in the process. Then again, self-sacrifice is ALWAYS Murderbot’s plan Z – especially when the planning is so sketchy that it has skipped all the letters after B. As the planning for this mission certainly has.

Escape Rating A: This series is officially titled “The Murderbot Diaries” – and there’s a reason for that. Whether they are precisely Murderbot’s “diaries” or not, they are all told from Murderbot’s own perspective, from inside its own head, obfuscating the things it doesn’t want to think about, shying away from memories it doesn’t want to deal with, and generally being snarky about human behavior and human stupidity. (Two of the shorts, Rapport: Friendship, Solidarity, Communion, Empathy (one of this year’s Hugo contenders in the Best Novelette category) and Home: Habitat, Range, Niche, Territory are told from other perspectives. Nevertheless, consider the series to be the all Murderbot, all the time channel.)

Which means that the series rides or dies on Murderbot’s own voice. If you enjoy their perspective – particularly if Murderbot is thinking a few of the same things you would in the same situation – the series REALLY works. If epic snarkitude is not for you, then Murderbot may not be either. But you’ll be missing out because this series is fantastic.

Part of what makes Murderbot such a fascinating and fantastic character is that they are on a journey of self-awareness AND self-fulfillment. In a way, this whole saga is Murderbot’s coming-of-age and into personhood story. They learn, they change, they grow, they regress, they have impostor syndrome, they take two steps back and try again. Just like the rest of us.

But that’s the rest of us persons. The rest of us self-aware and self-willed beings. Murderbot has no desire whatsoever to become human. It thinks we’re mostly gross and stupid, and it’s not wrong most of the time. It’s not Pinocchio, and it’s not Star Trek’s Data. It does not want to become a “real boy”, or a “real girl” for that matter (it wants no part of the gender binary for itself, thankyouverymuch).

Murderbot is on the journey to discover itself, whatever form that discovery might take. But it does not desire to be human. Ever. Which is part of our collective fascination with the character.

This particular entry in the series takes the form of a rescue mission combined with a long journey. It places Murderbot in a position where it is not exactly ‘in charge’ but isn’t exactly a follower. Instead, in spite of its own doubts about itself, it’s one of the ‘adults’, using that term loosely, protecting and rescuing at first one and eventually three traumatized children.

And it’s starting to realize, not just that it needs the humans as much as the humans need it, but that it feels surprisingly good to have others support its decisions – even the potentially terrible ones. Especially the terrible ones.

What it’s going to do with that new bit of self-knowledge is something we’ll all discover, including Murderbot itself, in the next installment of the series. Hopefully in not nearly as distant a future as the future that Murderbot and their friends are living through.

#BookReview: Trace Elements by Jo Walton and Ada Palmer

#BookReview: Trace Elements by Jo Walton and Ada PalmerTrace Elements: Conversations on the Project of Science Fiction and Fantasy by Jo Walton, Ada Palmer
Format: eARC
Source: supplied by publisher via Edelweiss
Formats available: hardcover, ebook
Genres: books about books, books and reading, fantasy, literary criticism, science fiction
Pages: 368
Published by Tor Books on March 24, 2026
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From two of the most acclaimed writers in the field today, a groundbreaking look at how SF and fantasy writing—and reading!
Jo Walton and Ada Palmer are two of the most innovative and insightful writers to emerge in the SF and fantasy genres in this century. As writers of fiction they’ve each won multiple awards. As commenters on SF and fantasy in print and in visual media, they’ve both sparked new conversations that expanded our imaginations and understanding of how SF and fantasy work, and what more it could be doing.
Now, in Trace Elements, Walton and Palmer have come together to write a book-length and supremely entertaining look at modern science fiction and fantasy, at how our genre is written and how it is read, that will join nonfiction works like Ursula K. Le Guin’s The Language of the Night, Samuel R. Delany’s The Jewel-Hinged Jaw, and Understanding Comics by Scott McCloud on the short shelf of titles essential to all readers of our genre.
Subjects covered include the nature of genre itself, the history of SF publishing, the implicit contract between author and reader, the ways SF and fantasy disguise themselves as one another, what SF&F can learn from outside influences ranging from Shakespeare to Diderot to anime, the role of complicity in reading, the need to expand our “sphere of empathy”, and finally the need for optimism, the importance of rejecting “purity” culture, and the fact that the human story for centuries to come will be composed of hard work.

My Review:

I picked this up because I loved two of Jo Walton’s previous books that looked into both the business of and the writing of science fiction and fantasy, What Makes This Book So Great and An Informal History of the Hugos, and was hoping for more of the same – except with different books.

What I got wasn’t like either of those first two, but it IS in dialogue with both of them, as well as the business of writing genre fiction in general AND an actual dialog between Walton and her co-author Ada Palmer.

I read it for two reasons, the first being a Library Journal assignment that I pretty much begged for. I mean that I seriously wanted to read this. I just didn’t expect it to lend itself to the kinds of in-depth reviews I usually write.

But I can’t stop thinking about it, and what it has to say about not just Fantasy and Science Fiction, but about genre fiction for adults in general. I’ve discovered it to be, not so much “What Makes This Book Great” because Walton has already written that book and it was awesome. Instead, I found this to be “What Makes This Book Great FOR YOU”, or NOT.

Not by talking about specific books – although yes, sometimes they do – but by addressing the blenderizing of genre – which is something I run into – and get run over by – a lot in the reading and reviewing that I do.

The part of Trace Elements that is sticking in my head are the discussions about genres that are settings vs. genres that are formulas vs. genres that are emotion driven. Which is all a ball of thoughts that I’ve been working through on my own.

What does that mean? What does it relate to specifically?

It gets into books like last year’s Orbital and The Ministry of Time, which were hugely popular with general readers but didn’t resonate nearly as much with SF readers even though EVERY single review labelled them as SF. Basically, it turned into a discussion of why “literary sf” doesn’t hit the right beats when it’s marketed to actual SF readers. Because it uses the furniture of SF but doesn’t follow the actual conventions of the literature itself. It’s not in conversation with what came before in SF because it’s not intended to be.

As more and more genres mix and mingle – those issues are becoming increasingly prevalent. It’s the issue that’s at the heart of any and all discussions of ‘romantasy’, but also the increasing amount of both science fiction and fantasy mysteries, about what tropes near-future and dystopian fiction are intended to follow, and about what audiences those books that ride a dividing line between two or more genres are intended to appeal to.

The above is not the only “trace element” of the discussion that’s still swirling around in my head, but it is the part that’s swirling the hardest.

Reality Rating B: This wasn’t a book to be read for pleasure, at least not exactly. I certainly did enjoy parts of it, and Walton in particular is someone I always enjoy listening to in person at Worldcon. She calls it like she sees it, or like she saw it when it happened, and it’s a perspective that works for me.

I haven’t read much of her co-author’s work, although it’s been recommended and I have quite a bit. I can see it wiggling up the virtually towering TBR pile out of the corner of my eye but it hasn’t made its way to the top yet. I’m particularly interested in her Inventing the Renaissance nonfiction book, which I bought and is also worming its way up that TBR pile as it’s likely to be on this year’s Hugo ballot in the “Best Related Work” category.

Like any collection of anything, not everything will work for every reader. I found the discussions on the business of genre, its history and the reasons for its appeal to be the most interesting from a personal perspective. And I always love good writing about how the sausage gets made – especially when it’s sausage that I enjoy.

But as a whole work, it didn’t draw me in and keep me glued to the page the way that Walton’s solo works on the genre did. This one just doesn’t gel into a whole the way that both What Makes This Book So Great and An Informal History of the Hugos managed to do. OTOH, parts of this one really made me think, even though others didn’t quite grab me. Your reading mileage will probably vary on which are which.

Anyone who reads genre broadly and is interested in what makes it work and not work and for whom and why will find the discussion fascinating. Many readers will be particularly taken with Walton’s comments about the author’s (unwritten) contract with the reader and how that works from each side.

Trace Elements is a difficult book to encapsulate, and I recognize that I’m struggling with that a bit here. However, I’m still thinking about a lot of what I read in this book, and will continue to do so. If you enjoy discussions about literature even half as much as you do reading the literature itself, Trace Elements is definitely worth a bit of your reading time.

It certainly informed my read of Walton’s forthcoming book, Everybody’s Perfect and made the experience that much richer. I kept looking for where she kept that contract between the author and the reader, and where she subverted the expectations and kept it anyway, and was just delighted all the way around.

A- #AudioBookReview: The Blackfire Blade by James Logan

A- #AudioBookReview: The Blackfire Blade by James LoganThe Blackfire Blade (The Last Legacy, #2) by James Logan
Narrator: Brenock O'Connor
Format: audiobook, eARC
Source: supplied by publisher via Edelweiss, supplied by publisher via NetGalley
Formats available: hardcover, paperback, ebook, audiobook
Genres: epic fantasy, fantasy, fantasy mystery
Series: Last Legacy #2
Pages: 496
Length: 18 hours and 16 minutes
Published by Macmillan Audio, Tor Books on November 4, 2025
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Winter has come early to Korslakov, City of Spires, and Lukan Gardova has arrived with it. Most visitors to this famous city of artifice seek technological marvels, or alchemical ingenuity. Lukan only desires the unknown legacy his father has left for him, in the vaults of the Blackfire Bank.
But when Lukan’s past catches up with him, his key to the vault ends up in the hands of a mysterious thief known only as the Rook. As Lukan and his companions race to recover the key, they soon find themselves trapped in a web of murder and deceit. In desperation, Lukan requests the help of Lady Marni Volkova, scion to Korslakov’s most powerful family.
Yet Lady Marni has secrets of her own. Worse, she has plans for Lukan and his friends. Plans that involve a journey into Korslakov’s dark past, in search of a long-lost alchemical formula that could prove to be the city’s greatest discovery . . . or its destruction.

My Review:

Lukan Gardova has a knack for getting himself into trouble – and an even bigger, or perhaps that’s more frequently necessary – knack for getting himself out of the trouble that he’s gotten himself into. While underneath a facade of gallows’ humor, crackling cynicism and behind a tongue that isn’t half as silver as he thinks it is, there’s a man with a cracked heart of gold wrapped in more marshmallow than he’d willingly admit, even to himself.

And as we saw in the first book in The Last Legacy series, The Silverblood Promise, Lukan is a man who lost his way, his purpose and very nearly his life in an endless series of crooked games and emptied bottles. Until he learned the true cost of a mistake he thought he’d already paid for more than enough.

When news of his father’s death finally catches up to him, Lukan is presented with a third road when he’s already at a crossroads where both paths lead to his inevitable death. This new one might, too, but at least this has a purpose attached with the possibility – however slim – of vindication or redemption at the end.

All he has to do is follow the meager clues that his father left him, to an unknown and uncertain legacy. Whatever is at the end of that trail, it’s what his father was murdered for. The quest itself might get Lukan killed as well – but he’s already headed that way anyway. He might as well go out swinging – even if it’s in the dark.

As part of his (misadventures) in Saphrona in the first book, Lukan has picked up not one but two hostages to fortune, the thief Ashra and the young street-rat Flea. They don’t completely trust each other. There are plenty of occasions on their voyage to the next stop in Lukan’s quest, the far northern city of Korslakov, where they don’t even like each other.

But they are all each other has got. Even if their association is likely to get them all killed along the way. Whether by the murderers Lukan is chasing or the bad luck and worse decisions chasing him, well, that’s yet to be determined. But it will be – one way or another.

Just not yet.

Escape Rating A-: I grabbed this one the minute it popped on Edelweiss, and was fortunate enough to get an ALC (Advance Listening Copy) from Netgalley when those became available. I adored the first book, The Silverblood Promise, and not only because the narrator, Brenock O’Connor, was immediately added to my “will listen to read ALL the grocery lists” list. Brenock O’Connor AS Lukan Gardova is a match made – well, probably not in heaven because Lukan’s admittance to any such place in ANY theology is a bit doubtful – but certainly somewhere that great tastes come together.

In other words, I came into The Blackfire Blade with high hopes that turned out to be, for the most part, realized.

Howsomever, this is the second book in what will be AT LEAST a trilogy – if not more – and it does have more than a bit of middle book syndrome. Meaning that Korslakov is cold and dark and this entry in the series is a bit dark right along with it. The story does lift at the end, but even that dramatic rise has a bit of tragedy woven through it. Properly and rightfully so, but still not an ending and not precisely a triumphant pause, either.

Lukan Gardova’s motto, or raison d’etre, or battle cry, or excuse – and sometimes all of the above, is “Passion before reason.” This is NOT the motto of a sensible or serious person, which makes it perfect for Lukan because he’s pretty much never either of those things. Those words are also not the key to living a long life – although they certainly do lead to an interesting one.

The thing about that phrase, and about Lukan himself, especially in the first third of this book, is that that sort of motivation leads to what Flea would probably call a whole lot of stupid. I’m not saying that Lukan IS stupid, although he generally doesn’t make good choices, but rather that he does a lot of stupid shit and pulls a lot of stupid stunts because he never looks before he leaps. He ALWAYS leaps and hopes the net will appear – IF he’s sober enough to think even that far ahead.

Which means that everything that happens in this story is pretty much all Lukan’s fault all the time. Maybe not 100% his fault, because plenty of others commit their own versions of stupid, but Lukan, Ashra and Flea get into this mess because Lukan is self-centered, self-indulgent and yes, stupid. The reader sees the outline of how this thing is going to go from their first night in Korslakov, because Lukan never met a temptation he could resist – particularly not if said temptation involves a drink or six. Or more.

So Lukan’s stupidity nearly gets them all killed in the first third of the story, surprisingly Ashra’s stupid pride nearly does them in in the second. I half expected Flea to lay them all at death’s door in the final third. But Flea is smarter than either of her adults no matter how often she puts her foot in someone else’s shit – usually Lukan’s. However, by that point there are plenty of other adults available to send them to that very same location even if Lukan and Ashra have gotten a bit better about it.

While that kind of out of the frying pan into the fire story makes for a fantastic adventure, that in this particular case so many of the fires and the frying pans can be laid at the feet of the protagonist got just a bit predictable. Which made this second book in the series a case where I was both enjoying the journey AND wanted to reach through the audio and wring Lukan’s neck.

Then again, so did Ashra and she was in a much better position to do so. Unfortunately for Lukan, so were the host of enemies he gathered along his erratic path.

In the end – or at least the ending so far – The Last Legacy series is about power and pride and hubris. In the beginning, it was Lukan’s own pride that brought him low and kept him from redeeming himself – or even seeing himself as he really is. It’s because of his father’s hubris, pride and quest for knowledge that Lukan is forced to hunt the entire breadth of the ‘old Empire’ to carry out his father’s last wishes. And it’s the quest for power that brings this second book in the series, along with the city in which its set, to its epic and catastrophic conclusion.

Which is absolutely not the conclusion of the series – nor should it be. Lukan’s quest is far from over, while his companions have chosen that their motto is “Together or not at all” and are willing to enforce that decision at the point of a blade – or a crossbow bolt. At least Lukan has finally admitted to himself that he wouldn’t have it any other way.

One final note, because there were a few things in this one that drove me crazy in a good way. The golems of Korslakov are created the same way that the golems of Dragon Age Origins are created, with an artifact of long-dead genius and the soul of a living person who probably didn’t volunteer for the job. And it’s every bit as chilling this second time around. Secondly, dear old General Razin, who befriends and supports Lukan and his friends in spite of his own reduced circumstances, will, in the end, remind readers of King Theoden from The Lord of the Rings in all the best AND worst ways. Last but not least, the ending of this story, with its heartbreaking but redemptive boatload of resolutions for Lukan, reminds this reader of Francis Crawford of Lymond from Dorothy Dunnett’s Game of Kings series, in that it’s starting to look like Lukan’s ultimate redemption is going to involve his learning about all the things that he needed to know while only being able to get most of the things he’s been searching for all of his life – and that it is right and fitting that not all of his wants and wishes are granted.

We’ll certainly see in the book or books ahead in this series. Hopefully this time next year.

A+ #AudioBookReview: Brigands & Breadknives by Travis Baldree

A+ #AudioBookReview: Brigands & Breadknives by Travis BaldreeBrigands & Breadknives (Legends & Lattes #2) by Travis Baldree
Narrator: Travis Baldree
Format: audiobook, eARC
Source: supplied by publisher via NetGalley
Formats available: hardcover, paperback, ebook, audiobook
Genres: cozy fantasy, fantasy, gaslamp
Series: Legends & Lattes, #2
Pages: 336
Length: 8 hours and 24 minutes
Published by Macmillan Audio, Tor Books on November 11, 2025
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Return to the cozy fantasy world of the #1 New York Times bestselling Legends & Lattes series with a new adventure featuring fan-favorite, foul-mouthed bookseller, Fern.
Fern has weathered the stillness and storms of a bookseller’s life for decades, but now, in the face of crippling ennui, transplants herself to the city of Thune to hang out her shingle beside a long-absent friend’s coffee shop. What could be a better pairing? Surely a charming renovation montage will cure what ails her!
If only things were so simple…
It turns out that fixing your life isn’t a one-time prospect, nor as easy as a change of scenery and a lick of paint.
A drunken and desperate night sees the rattkin waking far from home in the company of a legendary warrior surviving on inertia, an imprisoned chaos-goblin with a fondness for silverware, and an absolutely thumping hangover.
As together they fend off a rogue’s gallery of ne’er-do-wells trying to claim the bounty the goblin represents, Fern may finally reconnect with the person she actually is when there isn’t a job to get in the way.

My Review:

Brigands & Breadknives brings the story that began in Legends & Lattes into a delightfully full circle that ties the events of Bookshops & Bonedust up into the story with a great big beautiful bow.

Legends & Lattes kicked off the whole cozy fantasy trend with its story of Viv, the orc who opened a coffee shop in off-the-beaten-path Thune, fell in love with Tandri the succubus, and they, with the magically delicious help of Thimble the rattkin baker and the whole, entire town of Thune, settled into their happy ever after with a whole lot of help from the friends they made along the way.

But orcs are more commonly soldiers than shopkeepers, so the story in Bookshops & Bonedust gave readers Viv’s origin story – or at least her change-of-heart story. That second book in the series – not a middle book at ALL – was a portrait of the middle-aged shopkeeper orc as a young mercenary, forced to stay behind her mercenary company to heal up from some serious wounds, making good friends, saving the day and more importantly, figuring out what she might want to be when it was time to retire.

In other words, it showed readers the decision-making process that eventually brought Viv to Thune to open Legends & Lattes.

This third book ties it all together. Viv has been in contact – if sporadically over the years – with Fern, the rattkin bookseller who befriended her in Bookshops & Bonedust. In fact, Fern is both the bookshop in Bookshops AND the origin of the Bonedust too.

Just as Viv has found her way by this point in HER story, Fern has seemingly lost hers. Fern, now a middle-aged rattkin, may be a reasonably successful bookseller, but personally she’s lost her way. Or at least her contentment. In spite of everything, Fern feels empty at a point when most of her life should feel full. Or at least full-ish.

Do rattkin have midlife crises? Because it sure sounds like Fern is having a doozy.

Which is where Viv’s letters and Viv’s encouragement to her old friend to come to Thune and open a bookshop next to the coffee shop find fertile ground. Leading Fern to trek to Thune in the hopes of finding whatever it is that seems to be missing from her life.

Only to discover that what’s missing isn’t in her life, it’s in her. So she runs away from, well, everything. Including all the friends who want to help her fill that hole that she can’t even admit is lodged in her middle.

Which leads her right, straight into the middle of someone else’s adventure – into the life and legends of one of the most storied beings in the world, riding side by side with Astryx One-Ear the Oathmaiden, guarding a prisoner, fending off bounty hunters, and pretending that she’s a lot more of an adventurer than she ever imagined she’d be.

Only to discover that running away has put her, by however roundabout a route, into the path that was always meant to be hers. All Fern has to do is stop living by what she imagines everyone else thinks she should be – and follow the path of her own star wherever it might lead.

Escape Rating A+: First things first. I listened to Brigands & Breadknives, read by the author Travis Baldree. There are not many authors who are as good at narrating their books as they were at writing them in the first place. But Baldree began as a voice actor, and became an author afterwards. He’s one of the few – along with Mary Robinette Kowal – who should ALWAYS read their books. ALWAYS. The narration of this was marvelous and made a great story just that much better.

Second things second, this is very much the story of Fern having the best and most adventurous midlife crisis that has ever been told. That it is told by the best and most profane storyteller to ever string a story together makes it just that much more fun – even as Fern is cursing herself and everyone around her pretty much every step of the way.

But especially herself.

The story isn’t quite as cozy as the earlier books – and it’s not meant to be. And not just because Fern never met a cussword she didn’t like the sound of. It’s not cozy because Fern herself isn’t a naturally cozy person – more spiky and prickly – and isn’t in anything like a cozy place in either her head or her heart.

She’s dealing with the cliche that goes “no matter where you go, there you are” and it’s not comfortable at all. That her urge is to keep running and hope it doesn’t catch up with her – even though it always does – is not surprising but it IS easy to empathize with.

This is, clearly, a story about the journey and not the destination. The destination is the LAST thing Fern wants to reach and she finds plenty of excuses to keep putting THAT evil day off as long as she can.

What makes the story so much fun is that Fern’s journey is to go on the adventure of a lifetime. It’s a madcap, out of the frying pan into the fire kind of story. An elf, a rattkin and a goblin go on a mad quest. It’s even more fun because it’s not the same mad quest, even though its the same prize at the end. Even better, the reward at the end turns out not to be the prize that each of them thought it would be.

Except maybe the goblin – but then she’s the only one who knew the truth all along. And the reveal is EPIC.

In the end – and along the way – Brigands & Breadknives does a terrific job of tying the first story, of middle-aged or at least middle-aged ish Viv forging a new path, opening the coffee shop and falling in love with Tandri, up with the second book of young Viv and young Fern bonding over books and stories and figuring out who they were and having an adventure, into this third story of middle-aged Fern and her midlife crisis joining Viv in Thune, realizing she hadn’t yet figured out who SHE wanted to be without worrying about what other people need and think and going on an adventure of her own and learning how to live both for and more importantly WITH herself.

As always and in the best cozy fantasy tradition, with a little help from her friends.

This book did turn the original Legends & Lattes into a delightful and satisfying full circle. It could end here. But I really, truly hope it doesn’t.

A+ #AudioBookReview: To Clutch a Razor by Veronica Roth

A+ #AudioBookReview: To Clutch a Razor by Veronica RothTo Clutch a Razor (Curse Bearer, #2) by Veronica Roth
Narrator: Helen Laser, James Fouhey, Nina Yndis, Tim Campbell
Format: audiobook, eARC
Source: supplied by publisher via Edelweiss, supplied by publisher via Libro.fm
Formats available: hardcover, ebook, audiobook
Genres: Dark Fantasy, fantasy, urban fantasy
Series: Curse Bearer #2
Pages: 229
Length: 5 hours and 46 minutes
Published by Macmillan Audio, Tor Books on September 16, 2025
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#1 New York Times bestselling author Veronica Roth pulls from Slavic folklore to explore family, duty, and what it means to be a monster in this sequel to the USA Today bestselling novella When Among Crows
A funeral. A heist. A desperate mission.
When Dymitr is called back to the old country for the empty night, a funeral rite intended to keep evil at bay, it's the perfect opportunity for him to get his hands on his family's most guarded relic—a book of curses that could satisfy the debt he owes legendary witch Baba Jaga. But first he'll have to survive a night with his dangerous, monster-hunting kin.
As the sun sets, the line between enemies and allies becomes razor-thin, and Dymitr’s new loyalties are pushed to their breaking point.
Family gatherings can be brutal. Dymitr’s might just be fatal.

My Review:

Everyone believes that they are the heroes of their own stories. Even the monsters. Perhaps, especially the monsters, so that they have justification for the villainies they permit. And commit. If the end truly justifies the means, then ANY means, no matter how terrible, are permissible in order to serve a righteous cause. It’s all about ‘the greater good’ and is precisely what makes that phrase so monstrous.

The story that began in When Among Crows presents the reader with both sides of that eternal conflict in this particular world. Our world, but a variation of it where magic walks among us and hides in not-so-plain sight.

The Knights of the Holy Order believe that their ‘war’ against magical creatures is righteous, because whenever they meet one of those creatures that hides behind a human face, the creature does its damndest to kill the knight however it can. So the knight feels justified in killing any such creature whenever and wherever they are found – and even hunting them down for that very purpose.

But those creatures tell a different story. Every single one of them is hunted. Every single one has lost friends and loved ones to the knights. And every single one of them is no match for the knights and their magic. From the creatures’ perspective, the creatures generally don’t hunt the knights, but are all too aware that if a knight finds them, they are already dead. So they fight as best as they can with whatever they have, whether knives, teeth, claws or shapeshifting. The creatures feel like they have no choice, just as they had no choice to be born what they are.

Knights, however, are MADE to be what they are.

Dymitr, Knight of the Holy Order from a long line of such knights, came to Chicago to beg Baba Jaga to destroy him, because he can no longer bear to commit the atrocities expected of him. He knows the creatures he’s been taught since childhood to kill are merely people with magic – just like himself.

Instead of killing him, Baba Jaga makes him into something that has never been, a knight who is also a creature. His family will kill him when they know. But he has a task to complete for Baba Jaga in order to claim his new life. A task that will take him back to the last place that he and his new friends should EVER go.

Dymitr really can’t go home again. But the only way to learn that – all the way down to his bones – is to go there anyway. And take his two dearest friends along with him for the terrible journey.

Escape Rating A+: This second book in the Curse Bearer is every single bit as excellent as the first book, When Among Crows. It also really, truly does not stand alone, so start with Crows.

Howsomever, a part of that ‘not standing alone’ is that the reader – or listener in my case and the narrators were all marvelous AGAIN – comes into this book already knowing these people and caring about them, so this one also gave me a bit of an approach/avoidance conflict. I needed to see how this story ended, BUT I didn’t want to actually experience each of the terrible things that happen to these characters, because I like them and wanted them to be okay. Which they are in the end but absolutely not unbloodied, unchanged, unscarred or untraumatized.

This story, and this series, takes these people we’ve come to know and love and takes them on a walk through some very dark places because those are the places they need to go to get redemption. So the story is not exactly fun but it is ALWAYS compelling – and sometimes even more so because of the darkness it has to travel through.

Putting it another way, this was a bit of a train wreck book, not in the sense that the book is terrible – instead it’s terribly good – but in the sense that I knew something terrible or terrifying or both was about to happen to the characters, whom I liked very much, and I didn’t want to watch but still NEEDED to see.

The series, so far at least because damn I hope there are more, is Dymitr’s, even though his is not the only perspective we get to experience. Dymitr is the curse bearer of the series’ title. In When Among Crows, his eyes were fully opened to the truth, or at least A truth, about his own people by seeing them through the eyes of their enemies.

The Knights have always told their story as a ‘secondly’ story, in that they justify their actions towards the creatures they hunt because, in the present at least, any creature they find attacks on sight. That the zmora and the strzyga (both avian shapeshifters) and all the others attack when cornered because that’s the only option they have doesn’t matter to the knights because they believe their mission is a ‘holy’ one.

But those creatures, those people, are only defending themselves. They’d be happy to live and let live if they only could. Or perhaps there was a point where they would have. Now, there’s so much history and blood on both sides that peace between them might not be possible. And doesn’t THAT sound familiar?

So that first story took Dymitr into the belly of the first beast, to the supernatural community of Chicago, so that he could see that the creatures he had been taught to hunt were merely people. This second book takes him home, to learn first-hand and as painfully as possible that the people he loves, the people who taught him to fight and hunt monsters – are the true monsters.

What he’ll need to reckon with in later books in the series – if they ever exist and I sincerely hope they will – is that he is part of both sides and that they are part of him. That he still loves people who are creatures AND people who are monsters. Even if only one side is still willing to love him back.

A- #BookReview: The Heist of Hollow London by Eddie Robson

A- #BookReview: The Heist of Hollow London by Eddie RobsonThe Heist of Hollow London by Eddie Robson
Format: eARC
Source: supplied by publisher via Edelweiss
Formats available: hardcover, paperback, ebook, audiobook
Genres: post apocalyptic, science fiction, science fiction mystery
Pages: 288
Published by Tor Books on September 30, 2025
Purchasing Info: Author's WebsitePublisher's WebsiteAmazonBarnes & NobleKoboBookshop.orgBetter World Books
Goodreads

In games of betrayal everyone loses.

Arlo and Drienne are ‘mades’―clones of company executives, deemed important enough to be saved should their health fail. Mades work around the clock to pay off the debt incurred by their creation, though most are Reaped―killed and harvested for organs when their corporate counterparts are in medical need.

But when the impossible happens and the too-big-to-fail company that owns them collapses, Arlo and Drienne find themselves purchased by a scientist who has a job for them.

The reward: Debt paid off, freedom from servitude, and enough cash to last a lifetime.

The job: Infiltrate a highly secure corporate reclamation facility in the heart of dead London and steal a data drive.

They’re going to need a team.

My Review:

This is a caper story. It says so right there on the label, doesn’t it? And it does not disappoint – even though this isn’t quite the caper that the reader thinks it will be. It’s not even the caper that the crew participating in it think it will be. Which, of course, is part of the caper itself, because they are the ones being conned and defrauded along with pretty much everyone else.

We first meet Arlo and Drienne while they are sneaking into someplace they shouldn’t be – because it’s sponsored by a megacorp that is a bitter rival of the megacorp that owns them.

Which is where we start to see just how effed up the world has become in this not-too-distant future post-climate-apocalypse story. Arlo and Drienne are clones. They aren’t merely second-class citizens, although they certainly are that. They are slaves, owned by the megacorp that created them to serve as disposable, low-wage workers until they are needed as spare parts for the VIPs who provided their genetic material.

Unless they can manage to earn enough credits to pay off the ‘debt’ they owe to their megacorp, Oakseed, to pay off the costs of their creation and training. Which happens so rarely that it might as well be a fairy tale.

Megacorps like Oakseed are, at least theoretically, too big to fail. But reality doesn’t give a damn about theoretical models, and that’s exactly what happens here. Oakseed fails – and it fails big. Global collapse-size big, creating a tsunami of chaos that spreads to every single Oakseed installation and figuratively drowns every single one of Oakseed’s assets in its wake.

Including all those clones, who become part of Oakseed’s assets, just waiting for their ‘contracts’ to be sold. Or exploited, along with all that chaos.

Someone wants to make one last really big score out of Oakseed’s catastrophic fall. All they need is a crew to do the deed and a patsy to take the fall. Which is where Arlo, Drienne and a select group of their fellow clones come in.

They ARE disposable. There’s no need for them to know the real purpose that they are being disposed of for. Which doesn’t stop them from figuring it all out – and turning the tables on the whole scheme – after all.

Escape Rating A-: I picked this up because I adored the author’s earlier SF mystery, Drunk on All Your Strange New Words, and was hoping for something in a similar vein – or at least similarly good. I got more of the second than the first, even though Heist is also an SF mystery. It’s just not the same kind of mystery. Words was a locked-room mystery, while Heist is pretty much anything but.

The Heist of Hollow London is about a heist. A caper. A big job that needs just the right crew to get it done. The form of the story, of the con and the score and the planning to get it done, has a lot of familiar parts to it. We’ve seen plenty of stories like this, and if you like those sort of stories you’ll like this one too, even if the SF setting isn’t quite your jam.

But it’s the SF setting of this story that sets it apart from the usual run of caper stories, and that’s what dragged me in and kept me glued to my seat for a bit over three hours. Because that setting has one hell of a set of layers to unpack.

The first layer is the cloning. As it turns out, it’s a bit of the last layer too. But the application here is old and new at once, as the megacorps go to great lengths to convince everyone, especially the clones, that they are not slaves. Even though they most definitely are.

Then there’s the reason for the cloning, and the reason why it’s not exactly working, from a scientific/medical/mercantile standpoint. Which leads back into another layer of the story – that this takes place in a world that is very much post-apocalyptic of the climate kind. It’s a bit like the world of Down in the Sea of Angels, only much closer to the ‘Collapse’ that world is recovering from. Or it’s the post-apocalypse of The Annual Migration of Clouds and The Knight and the Butcherbird, where the world is barely surviving the ravaging of ecological disaster.

Which is where one reaches the next layer, which is a humans are gonna human kind of story, in that the way that the megacorps control their corporate fiefdoms may be short term profitable but is not long term sustainable, and when that rug gets pulled it takes a whole lot out with it.

And all of that circles back to the caper itself. Someone needs to steal a macguffin from one of Oakseed’s installations before that installation gets shut down in the collapse of the company. They put together the crew that includes Arlo and Drienne by first, buying out their contracts and second, promising them freedom when the job is completed. Or, alternatively, selling their contracts to jobs they are guaranteed not to survive if they won’t play along.

Of course they’re being conned. Anything too good to be true usually is. While it’s equally true that you can’t cheat an honest person, Arlo, Drienne and their fellow clones know they can’t win, can’t break even, and are not in a position where they can even legally get out of this game. But they can cheat the people who are cheating them. If they can figure out the true goal of this wild scheme and turn it around before it’s too late.

That they are able to turn things around on everyone who intends to use them and throw them away made the heel turns of the plot, and the plot around the plot, and their own plot, all that much more satisfying – even if or especially because parts of that turn turn out to be bittersweet.